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blender
blender-addons
Commits
18423d16
Commit
18423d16
authored
14 years ago
by
Bart Crouch
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Renaming of category for Icon script.
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18423d16
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
bl_info
=
{
'
name
'
:
'
Icons
'
,
'
author
'
:
'
Crouch, N.tox, PKHG, Campbell Barton, Dany Lebel
'
,
'
version
'
:
(
1
,
4
,
2
),
'
blender
'
:
(
2
,
5
,
6
),
'
api
'
:
33928
,
'
location
'
:
'
Text window > Properties panel (ctrl+F) or
'
\
'
Console > Console menu
'
,
'
warning
'
:
''
,
'
description
'
:
'
Click an icon to display its name and copy it
'
\
'
to the clipboard
'
,
'
wiki_url
'
:
'
http://wiki.blender.org/index.php/Extensions:2.5/
'
\
'
Py/Scripts/System/Display_All_Icons
'
,
'
tracker_url
'
:
'
http://projects.blender.org/tracker/index.php?
'
\
'
func=detail&aid=22011
'
,
'
category
'
:
'
System
'
}
import
bpy
def
create_icon_list
():
list
=
bpy
.
types
.
UILayout
.
bl_rna
.
functions
[
'
prop
'
].
\
parameters
[
'
icon
'
].
items
.
keys
()
list
.
remove
(
"
BLENDER
"
)
return
list
class
IconProps
(
bpy
.
types
.
IDPropertyGroup
):
"""
Fake module like class
bpy.context.scene.icon_props
"""
pass
class
WM_OT_icon_info
(
bpy
.
types
.
Operator
):
bl_label
=
"
Icon Info
"
bl_description
=
"
Click to copy this icon name to the clipboard
"
icon
=
bpy
.
props
.
StringProperty
()
icon_scroll
=
bpy
.
props
.
IntProperty
()
def
invoke
(
self
,
context
,
event
):
bpy
.
data
.
window_managers
[
'
WinMan
'
].
clipboard
=
self
.
icon
self
.
report
({
'
INFO
'
},
"
Icon ID: %s
"
%
self
.
icon
)
return
{
'
FINISHED
'
}
class
OBJECT_PT_icons
(
bpy
.
types
.
Panel
):
bl_space_type
=
"
TEXT_EDITOR
"
bl_region_type
=
"
UI
"
bl_label
=
"
All icons
"
def
__init__
(
self
,
x
):
self
.
amount
=
10
self
.
icon_list
=
create_icon_list
()
def
draw
(
self
,
context
):
box
=
self
.
layout
.
box
()
# scroll view
if
not
context
.
scene
.
icon_props
.
expand
:
row
=
box
.
row
()
row
.
prop
(
context
.
scene
.
icon_props
,
"
expand
"
,
icon
=
"
TRIA_RIGHT
"
,
icon_only
=
True
,
emboss
=
False
)
row
.
prop
(
context
.
scene
.
icon_props
,
"
scroll
"
)
row
=
box
.
row
(
align
=
True
)
for
icon
in
self
.
icon_list
[
context
.
scene
.
icon_props
.
scroll
-
1
:
context
.
scene
.
icon_props
.
scroll
-
1
+
self
.
amount
]:
row
.
operator
(
"
wm.icon_info
"
,
text
=
"
"
,
icon
=
icon
,
emboss
=
False
).
icon
=
icon
# expanded view
else
:
row
=
box
.
row
()
row
.
prop
(
context
.
scene
.
icon_props
,
"
expand
"
,
icon
=
"
TRIA_DOWN
"
,
icon_only
=
True
,
emboss
=
False
)
row
=
row
.
row
()
row
.
active
=
False
row
.
prop
(
context
.
scene
.
icon_props
,
"
scroll
"
)
col
=
box
.
column
(
align
=
True
)
row
=
col
.
row
(
align
=
True
)
for
i
,
icon
in
enumerate
(
self
.
icon_list
):
if
i
%
self
.
amount
==
0
:
row
=
col
.
row
(
align
=
True
)
row
.
operator
(
"
wm.icon_info
"
,
text
=
"
"
,
icon
=
icon
,
emboss
=
False
).
icon
=
icon
class
CONSOLE_HT_icons
(
bpy
.
types
.
Header
):
bl_space_type
=
'
CONSOLE
'
def
__init__
(
self
,
x
):
self
.
amount
=
10
self
.
icon_list
=
create_icon_list
()
def
draw
(
self
,
context
):
# scroll view
if
context
.
scene
.
icon_props
.
console
:
layout
=
self
.
layout
layout
.
separator
()
row
=
layout
.
row
()
row
.
prop
(
context
.
scene
.
icon_props
,
"
scroll
"
)
row
=
layout
.
row
(
align
=
True
)
for
icon
in
self
.
icon_list
[
context
.
scene
.
icon_props
.
scroll
-
1
:
context
.
scene
.
icon_props
.
scroll
-
1
+
self
.
amount
]:
row
.
operator
(
"
wm.icon_info
"
,
text
=
""
,
icon
=
icon
,
emboss
=
False
).
icon
=
icon
def
menu_func
(
self
,
context
):
self
.
layout
.
prop
(
bpy
.
context
.
scene
.
icon_props
,
'
console
'
)
def
register
():
icons_total
=
len
(
create_icon_list
())
icons_per_row
=
10
bpy
.
types
.
Scene
.
icon_props
=
bpy
.
props
.
PointerProperty
(
type
=
IconProps
)
IconProps
.
console
=
bpy
.
props
.
BoolProperty
(
name
=
'
Show System Icons
'
,
description
=
'
Display the Icons in the console header
'
,
default
=
False
)
IconProps
.
expand
=
bpy
.
props
.
BoolProperty
(
default
=
False
,
description
=
"
Expand, to display all icons at once
"
)
IconProps
.
scroll
=
bpy
.
props
.
IntProperty
(
default
=
1
,
min
=
1
,
max
=
icons_total
-
icons_per_row
+
1
,
description
=
"
Drag to scroll icons
"
)
bpy
.
types
.
CONSOLE_MT_console
.
append
(
menu_func
)
def
unregister
():
if
bpy
.
context
.
scene
.
get
(
'
icon_props
'
)
!=
None
:
del
bpy
.
context
.
scene
[
'
icon_props
'
]
try
:
del
bpy
.
types
.
Scene
.
icon_props
bpy
.
types
.
CONSOLE_MT_console
.
remove
(
menu_func
)
except
:
pass
if
__name__
==
"
__main__
"
:
# unregistering is only done automatically when run as add-on
bpy
.
types
.
unregister
(
OBJECT_PT_icons
)
bpy
.
types
.
unregister
(
CONSOLE_HT_icons
)
if
__name__
==
"
__main__
"
:
register
()
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