Skip to content
Snippets Groups Projects
animation_animall.py 16.19 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

bl_info = {
    'name': 'AnimAll',
    'author': 'Daniel Salazar <zanqdo@gmail.com>',
    'version': (0, 7),
    "blender": (2, 69, 7),
    'location': 'Tool bar > Animation tab > AnimAll',
    'description': 'Allows animation of mesh, lattice, curve and surface data',
    'warning': '',
    'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Animation/AnimAll',
    'tracker_url': 'https://developer.blender.org/T24874',
    'category': 'Animation'}

"""-------------------------------------------------------------------------
Thanks to Campbell Barton and Joshua Leung for hes API additions and fixes
Daniel 'ZanQdo' Salazar
-------------------------------------------------------------------------"""

import bpy
from bpy.props import *


#
# Property Definitions
#
bpy.types.WindowManager.key_shape = BoolProperty(
    name="Shape",
    description="Insert keyframes on active Shape Key layer",
    default=False)

bpy.types.WindowManager.key_uvs = BoolProperty(
    name="UVs",
    description="Insert keyframes on active UV coordinates",
    default=False)

bpy.types.WindowManager.key_bevel = BoolProperty(
    name="Bevel",
    description="Insert keyframes on edge bevel weight",
    default=False)

bpy.types.WindowManager.key_crease = BoolProperty(
    name="Crease",
    description="Insert keyframes on edge creases",
    default=False)

bpy.types.WindowManager.key_vcols = BoolProperty(
    name="VCols",
    description="Insert keyframes on active Vertex Color values",
    default=False)

bpy.types.WindowManager.key_vgroups = BoolProperty(
    name="VGroups",
    description="Insert keyframes on active Vertex Group values",
    default=False)

bpy.types.WindowManager.key_points = BoolProperty(
    name="Points",
    description="Insert keyframes on point locations",
    default=False)

bpy.types.WindowManager.key_radius = BoolProperty(
    name="Radius",
    description="Insert keyframes on point radius (Shrink/Fatten)",
    default=False)

bpy.types.WindowManager.key_tilt = BoolProperty(
    name="Tilt",
    description="Insert keyframes on point tilt",
    default=False)

#
# GUI (Panel)
#
class VIEW3D_PT_animall(bpy.types.Panel):

    bl_space_type = 'VIEW_3D'
    bl_region_type = 'TOOLS'
    bl_category = "Animation"
    bl_label = 'AnimAll'
    #bl_options = {'DEFAULT_CLOSED'}
    @classmethod
    def poll(self, context):
        if context.active_object and context.active_object.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}:
            return context.active_object.type
    
    # draw the gui
    def draw(self, context):
        
        Obj = context.active_object
        
        layout = self.layout
        col = layout.column(align=True)
        row = col.row()
        
        if Obj.type == 'LATTICE':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")
            
        elif Obj.type == 'MESH':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")
            row = col.row()
            row.prop(context.window_manager, "key_bevel")
            row.prop(context.window_manager, "key_crease")
            row = col.row()
            row.prop(context.window_manager, "key_vcols")
            row.prop(context.window_manager, "key_vgroups")
            row = col.row()
            row.prop(context.window_manager, "key_uvs")
            
        elif Obj.type == 'CURVE':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")
            row = col.row()
            row.prop(context.window_manager, "key_radius")
            row.prop(context.window_manager, "key_tilt")
            
        elif Obj.type == 'SURFACE':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")
            row = col.row()
            row.prop(context.window_manager, "key_radius")
            row.prop(context.window_manager, "key_tilt")
        
        row = col.row()
        row.operator('anim.insert_keyframe_animall', icon='KEY_HLT')
        row.operator('anim.delete_keyframe_animall', icon='KEY_DEHLT')
        row = layout.row()
        row.operator('anim.clear_animation_animall', icon='X')
        
        if context.window_manager.key_shape:
            
            ShapeKey = Obj.active_shape_key
            ShapeKeyIndex = Obj.active_shape_key_index
            
            split = layout.split()
            row = split.row()
            
            if ShapeKeyIndex > 0:
                row.label(ShapeKey.name, icon='SHAPEKEY_DATA')
                row.prop(ShapeKey, "value", text="")
                row.prop(Obj, "show_only_shape_key", text="")
                if ShapeKey.value < 1:
                    row = layout.row()
                    row.label('Maybe set "%s" to 1.0?' % ShapeKey.name, icon='INFO')
            elif ShapeKey:
                row.label('Can not key on Basis Shape', icon='ERROR')
            else:
                row.label('No active Shape Key', icon='ERROR')
        
        if context.window_manager.key_points and context.window_manager.key_shape:
            row = layout.row()
            row.label('"Points" and "Shape" are redundant?', icon='INFO')


class ANIM_OT_insert_keyframe_animall(bpy.types.Operator):
    bl_label = 'Insert'
    bl_idname = 'anim.insert_keyframe_animall'
    bl_description = 'Insert a Keyframe'
    bl_options = {'REGISTER', 'UNDO'}
    
    
    # on mouse up:
    def invoke(self, context, event):
        
        self.execute(context)
        
        return {'FINISHED'}


    def execute(op, context):
        
        Obj = context.active_object
        
        if Obj.type == 'MESH':
            Mode = False
            if context.mode == 'EDIT_MESH':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()
            
            Data = Obj.data
            
            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for Vert in Obj.active_shape_key.data:
                        Vert.keyframe_insert('co')
            
            if context.window_manager.key_points:
                for Vert in Data.vertices:
                    Vert.keyframe_insert('co')
            
            if context.window_manager.key_bevel:
                for Edge in Data.edges:
                    Edge.keyframe_insert('bevel_weight')
            
            if context.window_manager.key_crease:
                for Edge in Data.edges:
                    Edge.keyframe_insert('crease')
            
            if context.window_manager.key_vgroups:
                for Vert in Data.vertices:
                    for Group in Vert.groups:
                        Group.keyframe_insert('weight')
                    
            if context.window_manager.key_uvs:
                for UV in Data.uv_layers.active.data:
                    UV.keyframe_insert('uv')

            if context.window_manager.key_vcols:
                for VColLayer in Data.vertex_colors:
                    if VColLayer.active: # only insert in active VCol layer
                        for Data in VColLayer.data:
                            Data.keyframe_insert('color')
            
            if Mode:
                bpy.ops.object.editmode_toggle()
        
        if Obj.type == 'LATTICE':
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()
                
            Data = Obj.data
            
            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for Point in Obj.active_shape_key.data:
                        Point.keyframe_insert('co')
                        
            if context.window_manager.key_points:
                for Point in Data.points:
                    Point.keyframe_insert('co_deform')
            
            if Mode:
                bpy.ops.object.editmode_toggle()
        
        if Obj.type in {'CURVE', 'SURFACE'}:
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()
            
            Data = Obj.data
            
            # run this outside the splines loop (only once)
            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for CV in Obj.active_shape_key.data:
                        CV.keyframe_insert('co')
                        try: # in case spline has no handles
                            CV.keyframe_insert('handle_left')
                            CV.keyframe_insert('handle_right')
                        except: pass
            
            for Spline in Data.splines:
                if Spline.type == 'BEZIER':
                    
                    for CV in Spline.bezier_points:
                                    
                        if context.window_manager.key_points:
                            CV.keyframe_insert('co')
                            CV.keyframe_insert('handle_left')
                            CV.keyframe_insert('handle_right')
                            
                        if context.window_manager.key_radius:
                            CV.keyframe_insert('radius')
                            
                        if context.window_manager.key_tilt:
                            CV.keyframe_insert('tilt')
                        
                elif Spline.type == 'NURBS':
                    
                    for CV in Spline.points:
                        
                        if context.window_manager.key_points:
                            CV.keyframe_insert('co')
                            
                        if context.window_manager.key_radius:
                            CV.keyframe_insert('radius')
                            
                        if context.window_manager.key_tilt:
                            CV.keyframe_insert('tilt')
                
            if Mode:
                bpy.ops.object.editmode_toggle()


        return {'FINISHED'}


class ANIM_OT_delete_keyframe_animall(bpy.types.Operator):
    bl_label = 'Delete'
    bl_idname = 'anim.delete_keyframe_animall'
    bl_description = 'Delete a Keyframe'
    bl_options = {'REGISTER', 'UNDO'}
    
    
    # on mouse up:
    def invoke(self, context, event):

        self.execute(context)

        return {'FINISHED'}


    def execute(op, context):
        
        Obj = context.active_object
        
        if Obj.type == 'MESH':
            Mode = False
            if context.mode == 'EDIT_MESH':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()
            
            Data = Obj.data
            
            if context.window_manager.key_shape:
                if Obj.active_shape_key:
                    for Vert in Obj.active_shape_key.data:
                        Vert.keyframe_delete('co')
            
            if context.window_manager.key_points:
                for Vert in Data.vertices:
                    Vert.keyframe_delete('co')
            
            if context.window_manager.key_bevel:
                for Edge in Data.edges:
                    Edge.keyframe_delete('bevel_weight')
            
            if context.window_manager.key_crease:
                for Edge in Data.edges:
                    Edge.keyframe_delete('crease')
            
            if context.window_manager.key_vgroups:
                for Vert in Data.vertices:
                    for Group in Vert.groups:
                        Group.keyframe_delete('weight')
            
            if context.window_manager.key_uvs:
                for UV in Data.uv_layers.active.data:
                    UV.keyframe_delete('uv')
            
            if context.window_manager.key_vcols:
                for VColLayer in Data.vertex_colors:
                    if VColLayer.active: # only delete in active VCol layer
                        for Data in VColLayer.data:
                            Data.keyframe_delete('color')
            
            if Mode:
                bpy.ops.object.editmode_toggle()

        if Obj.type == 'LATTICE':
            
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()
            
            Data = Obj.data
            
            if context.window_manager.key_shape:
                if Obj.active_shape_key:
                    for Point in Obj.active_shape_key.data:
                        Point.keyframe_delete('co')
                        
            if context.window_manager.key_points:
                for Point in Data.points:
                    Point.keyframe_delete('co_deform')
            
            if Mode:
                bpy.ops.object.editmode_toggle()
        
        if Obj.type in {'CURVE', 'SURFACE'}:
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()
            
            Data = Obj.data
            
            # run this outside the splines loop (only once)
            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for CV in Obj.active_shape_key.data:
                        CV.keyframe_delete('co')
                        try: # in case spline has no handles
                            CV.keyframe_delete('handle_left')
                            CV.keyframe_delete('handle_right')
                        except: pass
            
            for Spline in Data.splines:
                if Spline.type == 'BEZIER':
                    for CV in Spline.bezier_points:
                        if context.window_manager.key_points:
                            CV.keyframe_delete('co')
                            CV.keyframe_delete('handle_left')
                            CV.keyframe_delete('handle_right')
                        if context.window_manager.key_radius:
                            CV.keyframe_delete('radius')
                        if context.window_manager.key_tilt:
                            CV.keyframe_delete('tilt')
                        
                elif Spline.type == 'NURBS':
                    for CV in Spline.points:
                        if context.window_manager.key_points:
                            CV.keyframe_delete('co')
                        if context.window_manager.key_radius:
                            CV.keyframe_delete('radius')
                        if context.window_manager.key_tilt:
                            CV.keyframe_delete('tilt')
                
            if Mode:
                bpy.ops.object.editmode_toggle()


        return {'FINISHED'}


class ANIM_OT_clear_animation_animall(bpy.types.Operator):
    bl_label = 'Clear Animation'
    bl_idname = 'anim.clear_animation_animall'
    bl_description = 'Delete all keyframes for this object'
    bl_options = {'REGISTER', 'UNDO'}

    # on mouse up:
    def invoke(self, context, event):
        
        wm = context.window_manager
        return wm.invoke_confirm(self, event)
    
    
    def execute(op, context):
        
        Data = context.active_object.data
        Data.animation_data_clear()
        
        return {'FINISHED'}


def register():
    bpy.utils.register_module(__name__)

    pass
    
def unregister():
    bpy.utils.unregister_module(__name__)

    pass
    
if __name__ == "__main__":
    register()