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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    bl_info = {
        'name': 'AnimAll',
        'author': 'Daniel Salazar <zanqdo@gmail.com>',
    
        'version': (0, 7),
    
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        "blender": (2, 69, 7),
    
        'location': 'Tool bar > Animation tab > AnimAll',
    
        'description': 'Allows animation of mesh, lattice, curve and surface data',
    
        'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Animation/AnimAll',
    
        'tracker_url': 'https://developer.blender.org/T24874',
    
    """-------------------------------------------------------------------------
    
    Thanks to Campbell Barton and Joshua Leung for hes API additions and fixes
    Daniel 'ZanQdo' Salazar
    
    -------------------------------------------------------------------------"""
    
    
    import bpy
    from bpy.props import *
    
    
    #
    # Property Definitions
    #
    bpy.types.WindowManager.key_shape = BoolProperty(
        name="Shape",
        description="Insert keyframes on active Shape Key layer",
    
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        default=False)
    
    
    bpy.types.WindowManager.key_uvs = BoolProperty(
        name="UVs",
        description="Insert keyframes on active UV coordinates",
        default=False)
    
    
    bpy.types.WindowManager.key_bevel = BoolProperty(
        name="Bevel",
        description="Insert keyframes on edge bevel weight",
        default=False)
    
    bpy.types.WindowManager.key_crease = BoolProperty(
        name="Crease",
        description="Insert keyframes on edge creases",
        default=False)
    
    
    bpy.types.WindowManager.key_vcols = BoolProperty(
        name="VCols",
        description="Insert keyframes on active Vertex Color values",
        default=False)
    
    bpy.types.WindowManager.key_vgroups = BoolProperty(
        name="VGroups",
        description="Insert keyframes on active Vertex Group values",
        default=False)
    
    
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    bpy.types.WindowManager.key_points = BoolProperty(
        name="Points",
        description="Insert keyframes on point locations",
    
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        default=False)
    
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    bpy.types.WindowManager.key_radius = BoolProperty(
        name="Radius",
        description="Insert keyframes on point radius (Shrink/Fatten)",
        default=False)
    
    bpy.types.WindowManager.key_tilt = BoolProperty(
        name="Tilt",
        description="Insert keyframes on point tilt",
        default=False)
    
    
    #
    # GUI (Panel)
    #
    class VIEW3D_PT_animall(bpy.types.Panel):
    
        bl_space_type = 'VIEW_3D'
        bl_region_type = 'TOOLS'
    
        bl_category = "Animation"
    
        @classmethod
        def poll(self, context):
    
            if context.active_object and context.active_object.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}:
    
                return context.active_object.type
    
            layout = self.layout
            col = layout.column(align=True)
            row = col.row()
    
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            if Obj.type == 'LATTICE':
    
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                row.prop(context.window_manager, "key_points")
    
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                row.prop(context.window_manager, "key_shape")
                
            elif Obj.type == 'MESH':
    
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                row.prop(context.window_manager, "key_points")
    
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                row.prop(context.window_manager, "key_shape")
    
                row.prop(context.window_manager, "key_bevel")
                row.prop(context.window_manager, "key_crease")
                row = col.row()
    
                row.prop(context.window_manager, "key_vcols")
                row.prop(context.window_manager, "key_vgroups")
    
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                row = col.row()
                row.prop(context.window_manager, "key_uvs")
    
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            elif Obj.type == 'CURVE':
                row.prop(context.window_manager, "key_points")
    
                row.prop(context.window_manager, "key_shape")
    
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                row = col.row()
    
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                row.prop(context.window_manager, "key_radius")
    
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                row.prop(context.window_manager, "key_tilt")
                
            elif Obj.type == 'SURFACE':
                row.prop(context.window_manager, "key_points")
                row.prop(context.window_manager, "key_shape")
    
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                row = col.row()
    
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                row.prop(context.window_manager, "key_radius")
    
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                row.prop(context.window_manager, "key_tilt")
    
            
            row = col.row()
            row.operator('anim.insert_keyframe_animall', icon='KEY_HLT')
            row.operator('anim.delete_keyframe_animall', icon='KEY_DEHLT')
            row = layout.row()
            row.operator('anim.clear_animation_animall', icon='X')
    
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            if context.window_manager.key_shape:
    
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                ShapeKeyIndex = Obj.active_shape_key_index
    
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                if ShapeKeyIndex > 0:
    
                    row.label(ShapeKey.name, icon='SHAPEKEY_DATA')
                    row.prop(ShapeKey, "value", text="")
                    row.prop(Obj, "show_only_shape_key", text="")
    
                    if ShapeKey.value < 1:
                        row = layout.row()
                        row.label('Maybe set "%s" to 1.0?' % ShapeKey.name, icon='INFO')
    
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                elif ShapeKey:
                    row.label('Can not key on Basis Shape', icon='ERROR')
    
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                    row.label('No active Shape Key', icon='ERROR')
    
            
            if context.window_manager.key_points and context.window_manager.key_shape:
                row = layout.row()
                row.label('"Points" and "Shape" are redundant?', icon='INFO')
    
    
    
    class ANIM_OT_insert_keyframe_animall(bpy.types.Operator):
        bl_label = 'Insert'
        bl_idname = 'anim.insert_keyframe_animall'
        bl_description = 'Insert a Keyframe'
        bl_options = {'REGISTER', 'UNDO'}
        
        
        # on mouse up:
        def invoke(self, context, event):
            
            self.execute(context)
            
            return {'FINISHED'}
    
    
        def execute(op, context):
            
            Obj = context.active_object
            
            if Obj.type == 'MESH':
                Mode = False
                if context.mode == 'EDIT_MESH':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
                
                Data = Obj.data
                
                if context.window_manager.key_shape:
    
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                    if Obj.active_shape_key_index > 0:
                        for Vert in Obj.active_shape_key.data:
                            Vert.keyframe_insert('co')
                
                if context.window_manager.key_points:
                    for Vert in Data.vertices:
                        Vert.keyframe_insert('co')
    
                if context.window_manager.key_bevel:
                    for Edge in Data.edges:
                        Edge.keyframe_insert('bevel_weight')
                
                if context.window_manager.key_crease:
                    for Edge in Data.edges:
                        Edge.keyframe_insert('crease')
                
    
                if context.window_manager.key_vgroups:
                    for Vert in Data.vertices:
                        for Group in Vert.groups:
                            Group.keyframe_insert('weight')
                        
                if context.window_manager.key_uvs:
    
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                    for UV in Data.uv_layers.active.data:
                        UV.keyframe_insert('uv')
    
    
                if context.window_manager.key_vcols:
                    for VColLayer in Data.vertex_colors:
                        if VColLayer.active: # only insert in active VCol layer
                            for Data in VColLayer.data:
    
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                                Data.keyframe_insert('color')
    
                
                if Mode:
                    bpy.ops.object.editmode_toggle()
            
            if Obj.type == 'LATTICE':
    
                Mode = False
                if context.mode != 'OBJECT':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
    
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                Data = Obj.data
    
                if context.window_manager.key_shape:
    
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                    if Obj.active_shape_key_index > 0:
    
                        for Point in Obj.active_shape_key.data:
                            Point.keyframe_insert('co')
    
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                if context.window_manager.key_points:
                    for Point in Data.points:
    
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            if Obj.type in {'CURVE', 'SURFACE'}:
    
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                Mode = False
                if context.mode != 'OBJECT':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
                
                Data = Obj.data
                
    
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                # run this outside the splines loop (only once)
                if context.window_manager.key_shape:
                    if Obj.active_shape_key_index > 0:
                        for CV in Obj.active_shape_key.data:
                            CV.keyframe_insert('co')
                            try: # in case spline has no handles
                                CV.keyframe_insert('handle_left')
                                CV.keyframe_insert('handle_right')
                            except: pass
                
    
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                for Spline in Data.splines:
                    if Spline.type == 'BEZIER':
    
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                        for CV in Spline.bezier_points:
    
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                            if context.window_manager.key_points:
                                CV.keyframe_insert('co')
                                CV.keyframe_insert('handle_left')
                                CV.keyframe_insert('handle_right')
    
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                            if context.window_manager.key_radius:
                                CV.keyframe_insert('radius')
    
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                            if context.window_manager.key_tilt:
                                CV.keyframe_insert('tilt')
                            
                    elif Spline.type == 'NURBS':
    
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                        for CV in Spline.points:
    
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                            if context.window_manager.key_points:
                                CV.keyframe_insert('co')
    
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                            if context.window_manager.key_radius:
                                CV.keyframe_insert('radius')
    
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                            if context.window_manager.key_tilt:
                                CV.keyframe_insert('tilt')
                    
                if Mode:
                    bpy.ops.object.editmode_toggle()
    
    
    
            return {'FINISHED'}
    
    
    class ANIM_OT_delete_keyframe_animall(bpy.types.Operator):
        bl_label = 'Delete'
        bl_idname = 'anim.delete_keyframe_animall'
        bl_description = 'Delete a Keyframe'
        bl_options = {'REGISTER', 'UNDO'}
        
        
        # on mouse up:
        def invoke(self, context, event):
    
            self.execute(context)
    
            return {'FINISHED'}
    
    
        def execute(op, context):
            
            Obj = context.active_object
            
            if Obj.type == 'MESH':
                Mode = False
                if context.mode == 'EDIT_MESH':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
                
                Data = Obj.data
                
                if context.window_manager.key_shape:
    
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                        for Vert in Obj.active_shape_key.data:
                            Vert.keyframe_delete('co')
                
                if context.window_manager.key_points:
                    for Vert in Data.vertices:
                        Vert.keyframe_delete('co')
    
                if context.window_manager.key_bevel:
                    for Edge in Data.edges:
                        Edge.keyframe_delete('bevel_weight')
                
                if context.window_manager.key_crease:
                    for Edge in Data.edges:
                        Edge.keyframe_delete('crease')
                
    
                if context.window_manager.key_vgroups:
                    for Vert in Data.vertices:
                        for Group in Vert.groups:
                            Group.keyframe_delete('weight')
    
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                if context.window_manager.key_uvs:
    
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                    for UV in Data.uv_layers.active.data:
                        UV.keyframe_delete('uv')
                
    
                if context.window_manager.key_vcols:
                    for VColLayer in Data.vertex_colors:
                        if VColLayer.active: # only delete in active VCol layer
                            for Data in VColLayer.data:
    
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                                Data.keyframe_delete('color')
    
                
                if Mode:
                    bpy.ops.object.editmode_toggle()
    
            if Obj.type == 'LATTICE':
    
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                Mode = False
                if context.mode != 'OBJECT':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
                
                Data = Obj.data
                
    
                if context.window_manager.key_shape:
    
                    if Obj.active_shape_key:
                        for Point in Obj.active_shape_key.data:
                            Point.keyframe_delete('co')
    
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                if context.window_manager.key_points:
                    for Point in Data.points:
    
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                if Mode:
                    bpy.ops.object.editmode_toggle()
    
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            if Obj.type in {'CURVE', 'SURFACE'}:
    
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                Mode = False
                if context.mode != 'OBJECT':
                    Mode = not Mode
                    bpy.ops.object.editmode_toggle()
                
                Data = Obj.data
                
    
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                # run this outside the splines loop (only once)
                if context.window_manager.key_shape:
                    if Obj.active_shape_key_index > 0:
                        for CV in Obj.active_shape_key.data:
                            CV.keyframe_delete('co')
                            try: # in case spline has no handles
                                CV.keyframe_delete('handle_left')
                                CV.keyframe_delete('handle_right')
                            except: pass
                
    
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                for Spline in Data.splines:
                    if Spline.type == 'BEZIER':
                        for CV in Spline.bezier_points:
                            if context.window_manager.key_points:
                                CV.keyframe_delete('co')
                                CV.keyframe_delete('handle_left')
                                CV.keyframe_delete('handle_right')
                            if context.window_manager.key_radius:
                                CV.keyframe_delete('radius')
                            if context.window_manager.key_tilt:
                                CV.keyframe_delete('tilt')
                            
                    elif Spline.type == 'NURBS':
                        for CV in Spline.points:
                            if context.window_manager.key_points:
                                CV.keyframe_delete('co')
                            if context.window_manager.key_radius:
                                CV.keyframe_delete('radius')
                            if context.window_manager.key_tilt:
                                CV.keyframe_delete('tilt')
                    
                if Mode:
                    bpy.ops.object.editmode_toggle()
    
    
    
            return {'FINISHED'}
    
    
    class ANIM_OT_clear_animation_animall(bpy.types.Operator):
        bl_label = 'Clear Animation'
        bl_idname = 'anim.clear_animation_animall'
    
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        bl_description = 'Delete all keyframes for this object'
    
        bl_options = {'REGISTER', 'UNDO'}
    
        # on mouse up:
        def invoke(self, context, event):
            
            wm = context.window_manager
            return wm.invoke_confirm(self, event)
        
        
        def execute(op, context):
            
            Data = context.active_object.data
            Data.animation_data_clear()
            
            return {'FINISHED'}
    
    
    def register():