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Maurice Raybaud authored
POV: Add primitives workspace tools icons, blurry reflections, equation based isourface ; various fixes * fix tiny formatting of quotes, docstrings, parenthesis * fix pov centered worspaces * fix (revert) bad default for text block insertion * fix primitive exports sorted by most frequent for (slight) speed up * fix some uninitialized hairstrand root diameter variable * fix extracted function for CSG inside vector * fix too big size of proxy mesh for ininite plane caused it to blink * fix end of render speach error handling * fix max specular value to better map out under a texture influence * fix emit, ambient, translucency shading properties UI broken post 2.8 * add workspace tools icons for pov primitives * add a user input equation based isosurface primitive * add micro normals based blurry reflections (glossy UI slider)
Maurice Raybaud authoredPOV: Add primitives workspace tools icons, blurry reflections, equation based isourface ; various fixes * fix tiny formatting of quotes, docstrings, parenthesis * fix pov centered worspaces * fix (revert) bad default for text block insertion * fix primitive exports sorted by most frequent for (slight) speed up * fix some uninitialized hairstrand root diameter variable * fix extracted function for CSG inside vector * fix too big size of proxy mesh for ininite plane caused it to blink * fix end of render speach error handling * fix max specular value to better map out under a texture influence * fix emit, ambient, translucency shading properties UI broken post 2.8 * add workspace tools icons for pov primitives * add a user input equation based isosurface primitive * add micro normals based blurry reflections (glossy UI slider)
object_properties.py 20.23 KiB
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
"""Declare object level properties controllable in UI and translated to POV"""
import bpy
from bpy.utils import register_class, unregister_class
from bpy.types import PropertyGroup
from bpy.props import (
BoolProperty,
IntProperty,
FloatProperty,
FloatVectorProperty,
StringProperty,
EnumProperty,
PointerProperty,
)
# ---------------------------------------------------------------- #
# Object POV properties.
# ---------------------------------------------------------------- #
class RenderPovSettingsObject(PropertyGroup):
"""Declare object and primitives level properties controllable in UI and translated to POV."""
# Pov inside_vector used for CSG
inside_vector: FloatVectorProperty(
name="CSG Inside Vector",
description="Direction to shoot CSG inside test rays at",
precision=4,
step=0.01,
min=0,
soft_max=1,
default=(0.001, 0.001, 0.5),
options={"ANIMATABLE"},
subtype="XYZ",
)
# Importance sampling
importance_value: FloatProperty(
name="Radiosity Importance",
description="Priority value relative to other objects for sampling radiosity rays. "
"Increase to get more radiosity rays at comparatively small yet "
"bright objects",
min=0.01,
max=1.00,
default=0.50,
)
# Collect photons
collect_photons: BoolProperty(
name="Receive Photon Caustics",
description="Enable object to collect photons from other objects caustics. Turn "
"off for objects that don't really need to receive caustics (e.g. objects"
" that generate caustics often don't need to show any on themselves)",
default=True,
)
# Photons spacing_multiplier
spacing_multiplier: FloatProperty(
name="Photons Spacing Multiplier",
description="Multiplier value relative to global spacing of photons. "
"Decrease by half to get 4x more photons at surface of "
"this object (or 8x media photons than specified in the globals",
min=0.01,
max=1.00,
default=1.00,
)
# ----------------------------------- CustomPOV Code ----------------------------------- #
# Only DUMMIES below for now:
replacement_text: StringProperty(
name="Declared name:",
description="Type the declared name in custom POV code or an external .inc "
"it points at. Any POV shape expected e.g: isosurface {}",
default="",
)
# -------- POV specific object properties. -------- #
object_as: StringProperty(maxlen=1024)
imported_loc: FloatVectorProperty(
name="Imported Pov location", precision=6, default=(0.0, 0.0, 0.0)
)
imported_loc_cap: FloatVectorProperty(
name="Imported Pov location", precision=6, default=(0.0, 0.0, 2.0)
)
unlock_parameters: BoolProperty(name="Lock", default=False)
# not in UI yet but used for sor (lathe) / prism... pov primitives
curveshape: EnumProperty(
name="Povray Shape Type",
items=(
("birail", "Birail", ""),
("cairo", "Cairo", ""),
("lathe", "Lathe", ""),
("loft", "Loft", ""),
("prism", "Prism", ""),
("sphere_sweep", "Sphere Sweep", ""),
),
default="sphere_sweep",
)
mesh_write_as: EnumProperty(
name="Mesh Write As",
items=(("blobgrid", "Blob Grid", ""), ("grid", "Grid", ""), ("mesh", "Mesh", "")),
default="mesh",
)
object_ior: FloatProperty(name="IOR", description="IOR", min=1.0, max=10.0, default=1.0)
# shape_as_light = StringProperty(name="Light",maxlen=1024)
# fake_caustics_power = FloatProperty(
# name="Power", description="Fake caustics power",
# min=0.0, max=10.0,default=0.0)
# target = BoolProperty(name="Target",description="",default=False)
# target_value = FloatProperty(
# name="Value", description="",
# min=0.0, max=1.0,default=1.0)
# refraction = BoolProperty(name="Refraction",description="",default=False)
# dispersion = BoolProperty(name="Dispersion",description="",default=False)
# dispersion_value = FloatProperty(
# name="Dispersion", description="Good values are 1.01 to 1.1. ",
# min=1.0, max=1.2,default=1.01)
# dispersion_samples = IntProperty(name="Samples",min=2, max=100,default=7)
# reflection = BoolProperty(name="Reflection",description="",default=False)
# pass_through = BoolProperty(name="Pass through",description="",default=False)
no_shadow: BoolProperty(name="No Shadow", default=False)
no_image: BoolProperty(name="No Image", default=False)
no_reflection: BoolProperty(name="No Reflection", default=False)
no_radiosity: BoolProperty(name="No Radiosity", default=False)
inverse: BoolProperty(name="Inverse", default=False)
sturm: BoolProperty(name="Sturm", default=False)
double_illuminate: BoolProperty(name="Double Illuminate", default=False)
hierarchy: BoolProperty(name="Hierarchy", default=False)
hollow: BoolProperty(name="Hollow", default=False)
boundorclip: EnumProperty(
name="Boundorclip",
items=(
("none", "None", ""),
("bounded_by", "Bounded_by", ""),
("clipped_by", "Clipped_by", ""),
),
default="none",
)
boundorclipob: StringProperty(maxlen=1024)
addboundorclip: BoolProperty(description="", default=False)
blob_threshold: FloatProperty(name="Threshold", min=0.00, max=10.0, default=0.6)
blob_strength: FloatProperty(name="Strength", min=-10.00, max=10.0, default=1.00)
res_u: IntProperty(name="U", min=100, max=1000, default=500)
res_v: IntProperty(name="V", min=100, max=1000, default=500)
contained_by: EnumProperty(
name="Contained by", items=(("box", "Box", ""), ("sphere", "Sphere", "")), default="box"
)
container_scale: FloatProperty(name="Container Scale", min=0.0, max=10.0, default=1.00)
threshold: FloatProperty(name="Threshold", min=0.0, max=10.0, default=0.00)
accuracy: FloatProperty(name="Accuracy", min=0.0001, max=0.1, default=0.001)
max_gradient: FloatProperty(name="Max Gradient", min=0.0, max=100.0, default=5.0)
all_intersections: BoolProperty(name="All Intersections", default=False)
max_trace: IntProperty(name="Max Trace", min=1, max=100, default=1)
# -------- Cylinder
def prop_update_cylinder(self, context):
"""Update POV cylinder primitive parameters at creation and anytime they change in UI."""
if bpy.ops.pov.cylinder_update.poll():
bpy.ops.pov.cylinder_update()
cylinder_radius: FloatProperty(
name="Cylinder R", min=0.00, max=10.0, default=0.04, update=prop_update_cylinder
)
cylinder_location_cap: FloatVectorProperty(
name="Cylinder Cap Location",
subtype="TRANSLATION",
description="Position of the 'other' end of the cylinder (relative to object location)",
default=(0.0, 0.0, 2.0),
update=prop_update_cylinder,
)
imported_cyl_loc: FloatVectorProperty(
name="Imported Pov location", precision=6, default=(0.0, 0.0, 0.0)
)
imported_cyl_loc_cap: FloatVectorProperty(
name="Imported Pov location", precision=6, default=(0.0, 0.0, 2.0)
)
# -------- Sphere
def prop_update_sphere(self, context):
"""Update POV sphere primitive parameters at creation and anytime they change in UI."""
bpy.ops.pov.sphere_update()
sphere_radius: FloatProperty(
name="Sphere radius", min=0.00, max=10.0, default=0.5, update=prop_update_sphere
)
# -------- Cone
def prop_update_cone(self, context):
"""Update POV cone primitive parameters at creation and anytime they change in UI."""
bpy.ops.pov.cone_update()
cone_base_radius: FloatProperty(
name="Base radius",
description="The first radius of the cone",
default=1.0,
min=0.01,
max=100.0,
update=prop_update_cone,
)
cone_cap_radius: FloatProperty(
name="Cap radius",
description="The second radius of the cone",
default=0.3,
min=0.0,
max=100.0,
update=prop_update_cone,
)
cone_segments: IntProperty(
name="Segments",
description="Radial segmentation of proxy mesh",
default=16,
min=3,
max=265,
update=prop_update_cone,
)
cone_height: FloatProperty(
name="Height",
description="Height of the cone",
default=2.0,
min=0.01,
max=100.0,
update=prop_update_cone,
)
cone_base_z: FloatProperty()
cone_cap_z: FloatProperty()
# -------- Generic isosurface
isosurface_eq: StringProperty(
name="f (x,y,z)=",
description="Type the POV Isosurface function syntax for equation, "
"pattern,etc. ruling an implicit surface to be rendered",
default="sqrt(pow(x,2) + pow(y,2) + pow(z,2)) - 1.5",
)
# -------- Parametric
def prop_update_parametric(self, context):
"""Update POV parametric surface primitive settings at creation and on any UI change."""
bpy.ops.pov.parametric_update()
u_min: FloatProperty(name="U Min", description="", default=0.0, update=prop_update_parametric)
v_min: FloatProperty(name="V Min", description="", default=0.0, update=prop_update_parametric)
u_max: FloatProperty(name="U Max", description="", default=6.28, update=prop_update_parametric)
v_max: FloatProperty(name="V Max", description="", default=12.57, update=prop_update_parametric)
x_eq: StringProperty(
maxlen=1024, default="cos(v)*(1+cos(u))*sin(v/8)", update=prop_update_parametric
)
y_eq: StringProperty(
maxlen=1024, default="sin(u)*sin(v/8)+cos(v/8)*1.5", update=prop_update_parametric
)
z_eq: StringProperty(
maxlen=1024, default="sin(v)*(1+cos(u))*sin(v/8)", update=prop_update_parametric
)
# -------- Torus
def prop_update_torus(self, context):
"""Update POV torus primitive parameters at creation and anytime they change in UI."""
bpy.ops.pov.torus_update()
torus_major_segments: IntProperty(
name="Segments",
description="Radial segmentation of proxy mesh",
default=48,
min=3,
max=720,
update=prop_update_torus,
)
torus_minor_segments: IntProperty(
name="Segments",
description="Cross-section segmentation of proxy mesh",
default=12,
min=3,
max=720,
update=prop_update_torus,
)
torus_major_radius: FloatProperty(
name="Major radius",
description="Major radius",
min=0.00,
max=100.00,
default=1.0,
update=prop_update_torus,
)
torus_minor_radius: FloatProperty(
name="Minor radius",
description="Minor radius",
min=0.00,
max=100.00,
default=0.25,
update=prop_update_torus,
)
# -------- Rainbow
arc_angle: FloatProperty(
name="Arc angle",
description="The angle of the raynbow arc in degrees",
default=360,
min=0.01,
max=360.0,
)
falloff_angle: FloatProperty(
name="Falloff angle",
description="The angle after which rainbow dissolves into background",
default=360,
min=0.0,
max=360,
)
# -------- HeightFields
quality: IntProperty(name="Quality", description="", default=100, min=1, max=100)
hf_filename: StringProperty(maxlen=1024)
hf_gamma: FloatProperty(name="Gamma", description="Gamma", min=0.0001, max=20.0, default=1.0)
hf_premultiplied: BoolProperty(name="Premultiplied", description="Premultiplied", default=True)
hf_smooth: BoolProperty(name="Smooth", description="Smooth", default=False)
hf_water: FloatProperty(
name="Water Level", description="Wather Level", min=0.00, max=1.00, default=0.0
)
hf_hierarchy: BoolProperty(name="Hierarchy", description="Height field hierarchy", default=True)
# -------- Superellipsoid
def prop_update_superellipsoid(self, context):
"""Update POV superellipsoid primitive settings at creation and on any UI change."""
bpy.ops.pov.superellipsoid_update()
se_param1: FloatProperty(name="Parameter 1", description="", min=0.00, max=10.0, default=0.04)
se_param2: FloatProperty(name="Parameter 2", description="", min=0.00, max=10.0, default=0.04)
se_u: IntProperty(
name="U-segments",
description="radial segmentation",
default=20,
min=4,
max=265,
update=prop_update_superellipsoid,
)
se_v: IntProperty(
name="V-segments",
description="lateral segmentation",
default=20,
min=4,
max=265,
update=prop_update_superellipsoid,
)
se_n1: FloatProperty(
name="Ring manipulator",
description="Manipulates the shape of the Ring",
default=1.0,
min=0.01,
max=100.0,
update=prop_update_superellipsoid,
)
se_n2: FloatProperty(
name="Cross manipulator",
description="Manipulates the shape of the cross-section",
default=1.0,
min=0.01,
max=100.0,
update=prop_update_superellipsoid,
)
se_edit: EnumProperty(
items=[("NOTHING", "Nothing", ""), ("NGONS", "N-Gons", ""), ("TRIANGLES", "Triangles", "")],
name="Fill up and down",
description="",
default="TRIANGLES",
update=prop_update_superellipsoid,
)
# -------- Used for loft but also Superellipsoid, etc.
curveshape: EnumProperty(
name="Povray Shape Type",
items=(
("birail", "Birail", ""),
("cairo", "Cairo", ""),
("lathe", "Lathe", ""),
("loft", "Loft", ""),
("prism", "Prism", ""),
("sphere_sweep", "Sphere Sweep", ""),
("sor", "Surface of Revolution", ""),
),
default="sphere_sweep",
)
# -------- Supertorus
def prop_update_supertorus(self, context):
"""Update POV supertorus primitive parameters not only at creation and on any UI change."""
bpy.ops.pov.supertorus_update()
st_major_radius: FloatProperty(
name="Major radius",
description="Major radius",
min=0.00,
max=100.00,
default=1.0,
update=prop_update_supertorus,
)
st_minor_radius: FloatProperty(
name="Minor radius",
description="Minor radius",
min=0.00,
max=100.00,
default=0.25,
update=prop_update_supertorus,
)
st_ring: FloatProperty(
name="Ring",
description="Ring manipulator",
min=0.0001,
max=100.00,
default=1.00,
update=prop_update_supertorus,
)
st_cross: FloatProperty(
name="Cross",
description="Cross manipulator",
min=0.0001,
max=100.00,
default=1.00,
update=prop_update_supertorus,
)
st_accuracy: FloatProperty(
name="Accuracy", description="Supertorus accuracy", min=0.00001, max=1.00, default=0.001
)
st_max_gradient: FloatProperty(
name="Gradient",
description="Max gradient",
min=0.0001,
max=100.00,
default=10.00,
update=prop_update_supertorus,
)
st_R: FloatProperty(
name="big radius",
description="The radius inside the tube",
default=1.0,
min=0.01,
max=100.0,
update=prop_update_supertorus,
)
st_r: FloatProperty(
name="small radius",
description="The radius of the tube",
default=0.3,
min=0.01,
max=100.0,
update=prop_update_supertorus,
)
st_u: IntProperty(
name="U-segments",
description="radial segmentation",
default=16,
min=3,
max=265,
update=prop_update_supertorus,
)
st_v: IntProperty(
name="V-segments",
description="lateral segmentation",
default=8,
min=3,
max=265,
update=prop_update_supertorus,
)
st_n1: FloatProperty(
name="Ring manipulator",
description="Manipulates the shape of the Ring",
default=1.0,
min=0.01,
max=100.0,
update=prop_update_supertorus,
)
st_n2: FloatProperty(
name="Cross manipulator",
description="Manipulates the shape of the cross-section",
default=1.0,
min=0.01,
max=100.0,
update=prop_update_supertorus,
)
st_ie: BoolProperty(
name="Use Int.+Ext. radii",
description="Use internal and external radii",
default=False,
update=prop_update_supertorus,
)
st_edit: BoolProperty(
name="", description="", default=False, options={"HIDDEN"}, update=prop_update_supertorus
)
# -------- Loft
loft_n: IntProperty(
name="Segments", description="Vertical segments", default=16, min=3, max=720
)
loft_rings_bottom: IntProperty(
name="Bottom", description="Bottom rings", default=5, min=2, max=100
)
loft_rings_side: IntProperty(name="Side", description="Side rings", default=10, min=2, max=100)
loft_thick: FloatProperty(
name="Thickness",
description="Manipulates the shape of the Ring",
default=0.3,
min=0.01,
max=1.0,
)
loft_r: FloatProperty(name="Radius", description="Radius", default=1, min=0.01, max=10)
loft_height: FloatProperty(
name="Height",
description="Manipulates the shape of the Ring",
default=2,
min=0.01,
max=10.0,
)
# -------- Prism
prism_n: IntProperty(name="Sides", description="Number of sides", default=5, min=3, max=720)
prism_r: FloatProperty(name="Radius", description="Radius", default=1.0)
# -------- Isosurface
iso_function_text: StringProperty(
name="Function Text", maxlen=1024
) # ,update=iso_props_update_callback)
# -------- PolygonToCircle
polytocircle_resolution: IntProperty(
name="Resolution", description="", default=3, min=0, max=256
)
polytocircle_ngon: IntProperty(name="NGon", description="", min=3, max=64, default=5)
polytocircle_ngonR: FloatProperty(name="NGon Radius", description="", default=0.3)
polytocircle_circleR: FloatProperty(name="Circle Radius", description="", default=1.0)
# ---------------------------------------------------------------- #
# Modifiers POV properties.
# ---------------------------------------------------------------- #
# class RenderPovSettingsModifier(PropertyGroup):
boolean_mod: EnumProperty(
name="Operation",
description="Choose the type of calculation for Boolean modifier",
items=(
("BMESH", "Use the BMesh Boolean Solver", ""),
("CARVE", "Use the Carve Boolean Solver", ""),
("POV", "Use POV Constructive Solid Geometry", ""),
),
default="BMESH",
)
# -------- Avogadro
# filename_ext = ".png"
# filter_glob = StringProperty(
# default="*.exr;*.gif;*.hdr;*.iff;*.jpeg;*.jpg;*.pgm;*.png;*.pot;*.ppm;*.sys;*.tga;*.tiff;*.EXR;*.GIF;*.HDR;*.IFF;*.JPEG;*.JPG;*.PGM;*.PNG;*.POT;*.PPM;*.SYS;*.TGA;*.TIFF",
# options={'HIDDEN'},
# )
classes = (RenderPovSettingsObject,)
def register():
for cls in classes:
register_class(cls)
bpy.types.Object.pov = PointerProperty(type=RenderPovSettingsObject)
def unregister():
del bpy.types.Object.pov
for cls in reversed(classes):
unregister_class(cls)