- Feb 11, 2022
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Howard Trickey authored
This reverts commit d364a7b4.
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- Feb 09, 2022
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Demeter Dzadik authored
Before, 3 Rigify panels: {F12837079} After, single Rigify panel with sub-panels: {F12823002} Originally mentioned in T88711, where it didn't spark much discussion, hopefully meaning it's non-controversial. This patch proposes moving the many panels of Rigify into sub-panels under a single Rigify main panel, in order to reduce clutter in the Properties Editor's Armature tab. This also makes it easier to add more Rigify features in the future, since new panels won't make the overcrowding of this tab even worse. It also unifies some of the available functionalities between edit and pose mode, where limiting a workflow to only pose mode didn't seem necessary. Reviewed By: angavrilov Differential Revision: https://developer.blender.org/D13914
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Pratik Borhade authored
Fix the invalid argument passed in place of operator id. Reviewed By: Nutti Differential Revision: https://developer.blender.org/D13980
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- Feb 07, 2022
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Bastien Montagne authored
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Bastien Montagne authored
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Bastien Montagne authored
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- Feb 06, 2022
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Robert Meerman authored
Patch D10034 Prior to this patch, attempting to modify an existing bolt would *replace* the object's mesh data block with a new one and remove the original. This removal would essentially delete all linked duplicates. Now the original mesh data block is modified in place, which avoids having to copy anything between new and old object data blocks (materials, names, etc), and causes all linked duplicates to reflect the changes as users would expect.
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Julien Duroure authored
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Aaron Keith authored
Patch by Robert Meerman (meermanr) Thanks Robert This changes the order in which presets are shown by the "Add Bolt" operator such that they follow natural numeric ordering. Before: Default M10 M12 M2 M3 M4 M5 M6 M8 After: Default M2 M3 M4 M5 M6 M8 M10 M12
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- Feb 03, 2022
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Howard Trickey authored
Also put an " - Old" by the name of the exporter. The intention is that we won't load the Python exporter, but if a user wants it, they can enable that addon.
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Howard Trickey authored
Also put an " - Old" by the name of the exporter. The intention is that we won't load the Python exporter, but if a user wants it, they can enable that addon.
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- Feb 02, 2022
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Hans Goudey authored
Update from @TheRedWaxPolice, with some adjustments in the spreadsheet editor, node editor, and list items.
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- Feb 01, 2022
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Maurice Raybaud authored
* fix default open() encoding from strict system character set to utf-8 ignoring all other characters so Blender should no longer reject exotic input pov files as mostly user declared names will probably get changed in that process and likely everywhere the same way.
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Julien Duroure authored
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Julien Duroure authored
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- Jan 31, 2022
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Demeter Dzadik authored
Instead of re-implementing BLI_string_flip_side_name, use the python function that was exposed in D12322. Reviewed By: sybren Differential Revision: https://developer.blender.org/D13191
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Maurice Raybaud authored
fix useless enumeration providing index in place of string
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- Jan 28, 2022
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Julien Duroure authored
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- Jan 26, 2022
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Pullusb authored
Using the shortcut to reset rotation in camera view (default: quick 'cltr + alt + MMB'), the viewport stay centered, even with a pan. Previously, the view would jump by following cam rotation.
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Maurice Raybaud authored
POV: Add primitives workspace tools icons, blurry reflections, equation based isourface ; various fixes * fix tiny formatting of quotes, docstrings, parenthesis * fix pov centered worspaces * fix (revert) bad default for text block insertion * fix primitive exports sorted by most frequent for (slight) speed up * fix some uninitialized hairstrand root diameter variable * fix extracted function for CSG inside vector * fix too big size of proxy mesh for ininite plane caused it to blink * fix end of render speach error handling * fix max specular value to better map out under a texture influence * fix emit, ambient, translucency shading properties UI broken post 2.8 * add workspace tools icons for pov primitives * add a user input equation based isosurface primitive * add micro normals based blurry reflections (glossy UI slider)
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- Jan 25, 2022
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Clemens Barth authored
Fix io_mesh_atomic, utility panel: changing the atom material did not change the material of 'normal' and 'skin' sticks Reason: a material change of also 'normal' and 'skin' sticks was simply not included. Recently, it was done for 'dupliverts' sticks (see https://developer.blender.org/rBA84f5f4699232decc2f1a8694312680b9e5159462) Now, the atoms and corresponding sticks of any representation ('dupliverts', 'skin' and 'normal) change the material when using the utility 'Change atom shape' in the 'Utility Panel'.
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Clemens Barth authored
Reason: the planes used for the instancing vertice structure were visible at once because their size was as large as the stick diameter. I decreased the size of those planes by a factor of 100, everything is fine now
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Demeter Dzadik authored
This patch is a continuation of D8519, was also suggested in T88711#1170152. It adds a checkbox for each feature set in the Rigify Preferences, to disable/enable that feature set without having to completely remove it from the file system. Challenges that were hopefully successfully tackled: - Keep list in sync when user manually adds or removes things through the file system instead of the "add/remove feature set" buttons in the UI. - Avoid re-building the feature set list all the time so that the checkbox states can actually be stored when the user exits Blender. - Disabling a feature set means calling its unregister function, then rebuilding the rig types and metarigs lists/menus. - Some renaming slipped in because I found the variable name "feature_set" a bit confusing. If needed, I could split this change into a separate patch or just forget about it, but I think the longer names help here. Testing would be welcome, since things turned out a bit more tricky than expected. In a follow-up patch I would like to do a code quality pass, to split the code a bit better here. There is a bit too much stuff in __init__.py in particular. I will get started on that when this gets close to being finalized. Reviewed By: angavrilov Differential Revision: https://developer.blender.org/D12260
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- Jan 24, 2022
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Clemens Barth authored
Fix io_mesh_atomic, utility panel: changing the atom material did not change the material of the sticks Reason: a material change of both was simply not included. Now, the atoms and corresponding sticks change the material when using the utility 'Change atom shape' in the 'Utility Panel'.
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Clemens Barth authored
Reason: hidden objects cannot be modified by 'bpy.ops.object.shade_smooth()' The surface of sticks, which are in an instancing vertice structure, are now correctly smoothened when option 'Smooth' of the PDB importer is selected.
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- Jan 23, 2022
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Clemens Barth authored
Property 'material.diffuse_color' is now set such that one can see the color of the atoms in also the 'Solid mode' of the Viewport. Please enter the commit message for your changes. Lines starting
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- Jan 22, 2022
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Alexander Gavrilov authored
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- Jan 21, 2022
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Clemens Barth authored
Removal of code, which belongs to the good old times of Blender <=2.79 and which does not make sense anymore in higher Blender versions.
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Clemens Barth authored
- Error message "'NoneType' object has no attribute 'nodes'" because of wrong handling of the material properties. - After bug removal, the standard size and material properties can be assigned to all selected atom strctures.
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Clemens Barth authored
Changes - All properties of the Principled BSDF shader can now be set in the data file for each element. - Some important properties for Eevee are mentioned as well. Remember: a custom data file contains the size and material properties for each element. With this, the sizes and material properties of selected atoms in an atomic structure can be changed at once. The user can therefore store her/his own material properties inside this file and use it at any time for any atomic structures.
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- Jan 20, 2022
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Clemens Barth authored
of the special objects (F2+, F+ and F0 centers) in the section 'Change atom shape' got updated for eevee and cycles.
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Clemens Barth authored
for both, Eevee and Cycles, is sufficient, no need to have an additional ball with emission for Cycles.
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- Jan 17, 2022
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Hans Goudey authored
This shouldn't have had an effect, since the soft max was larger than the max, but it is still incorrect. Caused by a typo in rBA104ba1c5682016a55. Thanks to @MKRelax for pointing this out.
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