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Bastien Montagne authored
Export: generate a valid scale value from Blender scene's Scale setting (if valid, else 1.0), assuming 1BU = 1m and 1FBX unit = 1cm. Import: * Use by default axes and scale data in FBX file instead of manually specified ones (using same conventions as in exporter). * Also import FPS data from FBX file (crucial for future animations import!). And a few fixes for issues found in those areas as well...
Bastien Montagne authoredExport: generate a valid scale value from Blender scene's Scale setting (if valid, else 1.0), assuming 1BU = 1m and 1FBX unit = 1cm. Import: * Use by default axes and scale data in FBX file instead of manually specified ones (using same conventions as in exporter). * Also import FPS data from FBX file (crucial for future animations import!). And a few fixes for issues found in those areas as well...
import_fbx.py 52.61 KiB