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    f4cf9b00
    Add camera rigs: add 2D camera rig · f4cf9b00
    Damien Picard authored
    This rig is mostly useful for 2D shots, when the camera is static and
    the action happens in front of it (like a theatre stage).
    
    In a 2D production (and some shots in 3D as well), you sometimes need
    to rotate the camera while zooming, effectively "cropping" the field,
    just as you would using a rostrum camera. This is tedious and
    error-prone if animating built-in basic transforms, so this rig
    implements a more intuitive way to do that, by just animating the two
    lower corners of the camera's field.
    
    Also improved other stuff in the add-on:
    - add the GPL license block to create_widgets.py;
    - rename "arm[ature]" to "rig" in some functions, for consistency and
      to avoid confusion with the crane's arm;
    - changes to the UI panel:
      - remove the boxes,
      - put focal length at the top of the panel,
      - group related properties using aligned columns,
      - change the Make Camera Active operator's poll method, so that it
        is always visible in the UI, but greyed out when the camera is
        already active.
    f4cf9b00
    History
    Add camera rigs: add 2D camera rig
    Damien Picard authored
    This rig is mostly useful for 2D shots, when the camera is static and
    the action happens in front of it (like a theatre stage).
    
    In a 2D production (and some shots in 3D as well), you sometimes need
    to rotate the camera while zooming, effectively "cropping" the field,
    just as you would using a rostrum camera. This is tedious and
    error-prone if animating built-in basic transforms, so this rig
    implements a more intuitive way to do that, by just animating the two
    lower corners of the camera's field.
    
    Also improved other stuff in the add-on:
    - add the GPL license block to create_widgets.py;
    - rename "arm[ature]" to "rig" in some functions, for consistency and
      to avoid confusion with the crane's arm;
    - changes to the UI panel:
      - remove the boxes,
      - put focal length at the top of the panel,
      - group related properties using aligned columns,
      - change the Make Camera Active operator's poll method, so that it
        is always visible in the UI, but greyed out when the camera is
        already active.