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Commit 28f9d813 authored by Bastien Montagne's avatar Bastien Montagne
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Update to import image as planes:

*Mostly, makes much more intensive use of Blender's FileSelector, to only show relevant files, and allow any pict/video files when "all" is selected (previously e.g. importing mkv's was impossible!).
*Style cleaning/refactoring (esp. do not use 'self' for anythin else than a method's object, so made most func member of op class)...
parent dcf1be2f
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......@@ -19,9 +19,9 @@
bl_info = {
"name": "Import Images as Planes",
"author": "Florian Meyer (tstscr)",
"version": (1, 5),
"version": (1, 6),
"blender": (2, 6, 3),
"location": "File > Import > Images as Planes",
"location": "File > Import > Images as Planes or Add > Mesh > Images as Planes",
"description": "Imports images and creates planes with the appropriate "
"aspect ratio. The images are mapped to the planes.",
"warning": "",
......@@ -35,227 +35,94 @@ import bpy
from bpy.types import Operator
import mathutils
import os
import collections
from bpy.props import (BoolProperty,
from bpy.props import (StringProperty,
BoolProperty,
EnumProperty,
IntProperty,
FloatProperty,
CollectionProperty,
)
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from bpy_extras.io_utils import ImportHelper
from bpy_extras.image_utils import load_image
# -----------------------------------------------------------------------------
# Global Vars
EXT_LIST = {
'jpeg': ('jpeg', 'jpg', 'jpe'),
'png': ('png', ),
'tga': ('tga', 'tpic'),
'tiff': ('tiff', 'tif'),
'exr': ('exr', ),
'hdr': ('hdr', ),
'avi': ('avi', ),
'mov': ('mov', 'qt'),
'mp4': ('mp4', ),
'ogg': ('ogg', 'ogv'),
'bmp': ('bmp', 'dib'),
'cin': ('cin', ),
'dpx': ('dpx', ),
'psd': ('psd', ),
}
EXTENSIONS = [ext for ext_ls in EXT_LIST.values() for ext in ext_ls]
EXT_FILTER = getattr(collections, "OrderedDict", dict)((
("*", ((), "All image formats",
"Import all know image (or movie) formats.")),
("jpeg", (("jpeg", "jpg", "jpe"), "JPEG ({})",
"Joint Photographic Experts Group")),
("png", (("png", ), "PNG ({})", "Portable Network Graphics")),
("tga", (("tga", "tpic"), "Truevision TGA ({})", "")),
("tiff", (("tiff", "tif"), "TIFF ({})", "Tagged Image File Format")),
("bmp", (("bmp", "dib"), "BMP ({})", "Windows Bitmap")),
("cin", (("cin", ), "CIN ({})", "")),
("dpx", (("dpx", ), "DPX ({})", "DPX (Digital Picture Exchange)")),
("psd", (("psd", ), "PSD ({})", "Photoshop Document")),
("exr", (("exr", ), "OpenEXR ({})", "OpenEXR HDR imaging image file format")),
("hdr", (("hdr", "pic"), "Radiance HDR ({})", "")),
("avi", (("avi", ), "AVI ({})", "Audio Video Interleave")),
("mov", (("mov", "qt"), "QuickTime ({})", "")),
("mp4", (("mp4", ), "MPEG-4 ({})", "MPEG-4 Part 14")),
("ogg", (("ogg", "ogv"), "OGG Theora ({})", "")),
))
# XXX Hack to avoid allowing videos with Cycles, crashes currently!
VID_EXT_FILTER = {e for ext_k, ext_v in EXT_FILTER.items()
if ext_k in {"avi", "mov", "mp4", "ogg"}
for e in ext_v[0]}
CYCLES_SHADERS = (
('BSDF_DIFFUSE', "Diffuse", "Diffuse Shader"),
('EMISSION', "Emission", "Emission Shader"),
('BSDF_DIFFUSE_BSDF_TRANSPARENT', "Diffuse & Transparent",
"Diffuse and Transparent Mix"),
('EMISSION_BSDF_TRANSPARENT', "Emission & Transparent",
"Emission and Transparent Mix")
)
# -----------------------------------------------------------------------------
# misc
def set_image_options(self, image):
image.use_premultiply = self.use_premultiply
if self.relative:
image.filepath = bpy.path.relpath(image.filepath)
# Misc utils.
def gen_ext_filter_ui_items():
return ((k,
name.format(", ".join("." + e for e in exts)) if "{}" in name else name,
desc)
for k, (exts, name, desc) in EXT_FILTER.items())
def is_image_fn_any(fn):
def is_image_fn(fn, ext_key):
if ext_key == "*":
return True # Using Blender's image/movie filter.
ext = os.path.splitext(fn)[1].lstrip(".").lower()
return ext in EXTENSIONS
return ext in EXT_FILTER[ext_key][0]
def is_image_fn_single(fn, ext_key):
ext = os.path.splitext(fn)[1].lstrip(".").lower()
return ext in EXT_LIST[ext_key]
def align_planes(self, planes):
gap = self.align_offset
offset = 0
for i, plane in enumerate(planes):
offset += (plane.dimensions.x / 2.0) + gap
if i == 0:
continue
move_local = mathutils.Vector((offset, 0.0, 0.0))
move_world = plane.location + move_local * plane.matrix_world.inverted()
plane.location += move_world
offset += (plane.dimensions.x / 2.0)
def generate_paths(self):
directory, fn = os.path.split(self.filepath)
if fn and not self.all_in_directory:
# test for extension
if not is_image_fn_any(fn):
return [], directory
return [self.filepath], directory
if not fn or self.all_in_directory:
imagepaths = []
files_in_directory = os.listdir(directory)
# clean files from nonimages
files_in_directory = [fn for fn in files_in_directory
if is_image_fn_any(fn)]
# clean from unwanted extensions
if self.extension != "*":
files_in_directory = [fn for fn in files_in_directory
if is_image_fn_single(fn, self.extension)]
# create paths
for fn in files_in_directory:
imagepaths.append(os.path.join(directory, fn))
#print(imagepaths)
return imagepaths, directory
# -----------------------------------------------------------------------------
# Blender
def create_image_textures(self, image):
fn_full = os.path.normpath(bpy.path.abspath(image.filepath))
# look for texture with importsettings
for texture in bpy.data.textures:
if texture.type == 'IMAGE':
tex_img = texture.image
if (tex_img is not None) and (tex_img.library is None):
fn_tex_full = os.path.normpath(bpy.path.abspath(tex_img.filepath))
if fn_full == fn_tex_full:
texture.use_alpha = self.use_transparency
return texture
# if no texture is found: create one
name_compat = bpy.path.display_name_from_filepath(image.filepath)
texture = bpy.data.textures.new(name=name_compat, type='IMAGE')
texture.image = image
texture.use_alpha = self.use_transparency
return texture
def create_material_for_texture(self, texture):
# look for material with the needed texture
for material in bpy.data.materials:
slot = material.texture_slots[0]
if slot and slot.texture == texture:
if self.use_transparency:
material.alpha = 0.0
material.specular_alpha = 0.0
slot.use_map_alpha = True
else:
material.alpha = 1.0
material.specular_alpha = 1.0
slot.use_map_alpha = False
material.use_transparency = self.use_transparency
material.transparency_method = self.transparency_method
material.use_shadeless = self.use_shadeless
material.use_transparent_shadows = self.use_transparent_shadows
return material
# if no material found: create one
name_compat = bpy.path.display_name_from_filepath(texture.image.filepath)
material = bpy.data.materials.new(name=name_compat)
slot = material.texture_slots.add()
slot.texture = texture
slot.texture_coords = 'UV'
if self.use_transparency:
slot.use_map_alpha = True
material.alpha = 0.0
material.specular_alpha = 0.0
else:
material.alpha = 1.0
material.specular_alpha = 1.0
slot.use_map_alpha = False
material.use_transparency = self.use_transparency
material.transparency_method = self.transparency_method
material.use_shadeless = self.use_shadeless
material.use_transparent_shadows = self.use_transparent_shadows
return material
def create_image_plane(self, context, material):
engine = context.scene.render.engine
if engine == 'BLENDER_RENDER':
img = material.texture_slots[0].texture.image
if engine == 'CYCLES':
nodes = material.node_tree.nodes
img_node = [node for node in nodes if node.type == 'TEX_IMAGE'][0]
img = img_node.image
px, py = img.size
# can't load data
if px == 0 or py == 0:
px = py = 1
x = px / py
y = 1.0
if self.use_dimension:
x = (px * (1.0 / self.factor)) * 0.5
y = (py * (1.0 / self.factor)) * 0.5
verts = ((-x, -y, 0.0),
(+x, -y, 0.0),
(+x, +y, 0.0),
(-x, +y, 0.0),
)
faces = ((0, 1, 2, 3), )
mesh_data = bpy.data.meshes.new(img.name)
mesh_data.from_pydata(verts, [], faces)
mesh_data.update()
object_data_add(context, mesh_data, operator=self)
plane = context.scene.objects.active
plane.data.uv_textures.new()
plane.data.materials.append(material)
plane.data.uv_textures[0].data[0].image = img
material.game_settings.use_backface_culling = False
material.game_settings.alpha_blend = 'ALPHA'
return plane
# -----------------------------------------------------------------------------
# Cycles
def get_input_links(node, nodes, links):
input_links = []
for link in links:
if link.to_node == node:
input_links.append(link)
sorted_links = []
while input_links:
for input in node.inputs:
for link in input_links:
if link.to_socket == input:
sorted_links.append(link)
input_links.remove(link)
return sorted_links
# Cycles utils.
def get_input_nodes(node, nodes, links):
input_nodes = []
input_links = get_input_links(node, nodes, links)
for link in input_links:
input_nodes.append(link.from_node)
return input_nodes
# Get all links going to node.
input_links = {lnk for lnk in links if lnk.to_node == node}
# Sort those links, get their input nodes (and avoid doubles!).
sorted_nodes = []
done_nodes = set()
for socket in node.inputs:
done_links = set()
for link in input_links:
nd = link.from_node
if nd in done_nodes:
# Node already treated!
done_links.add(link)
elif link.to_socket == socket:
sorted_nodes.append(nd)
done_links.add(link)
done_nodes.add(nd)
input_links -= done_links
return sorted_nodes
def auto_align_nodes(node_tree):
print('\nAligning Nodes')
......@@ -263,20 +130,26 @@ def auto_align_nodes(node_tree):
y_gap = 100
nodes = node_tree.nodes
links = node_tree.links
to_node = [node for node in nodes if node.type == 'OUTPUT_MATERIAL'][0]
to_node = None
for node in nodes:
if node.type == 'OUTPUT_MATERIAL':
to_node = node
break
if not to_node:
return # Unlikely, but bette check anyway...
def align(to_node, nodes, links):
from_nodes = get_input_nodes(to_node, nodes, links)
for i, node in enumerate(from_nodes):
node.location.x = to_node.location.x - x_gap
node.location.y = to_node.location.y
node.location.y -= i * y_gap
node.location.y += (len(from_nodes)-1) * y_gap / (len(from_nodes))
align(node, nodes, links)
align(to_node, nodes, links)
def clean_node_tree(node_tree):
nodes = node_tree.nodes
for node in nodes:
......@@ -284,114 +157,11 @@ def clean_node_tree(node_tree):
nodes.remove(node)
return node_tree.nodes[0]
def create_cycles_material(self, image):
name_compat = bpy.path.display_name_from_filepath(image.filepath)
material = None
for mat in bpy.data.materials:
if mat.name == name_compat and self.overwrite_node_tree:
material = mat
if not material:
material = bpy.data.materials.new(name=name_compat)
material.use_nodes = True
node_tree = material.node_tree
out_node = clean_node_tree(node_tree)
if self.shader == 'BSDF_DIFFUSE':
bsdf_diffuse = node_tree.nodes.new('BSDF_DIFFUSE')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], bsdf_diffuse.outputs[0])
node_tree.links.new(bsdf_diffuse.inputs[0], tex_image.outputs[0])
if self.shader == 'EMISSION':
emission = node_tree.nodes.new('EMISSION')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], emission.outputs[0])
node_tree.links.new(emission.inputs[0], tex_image.outputs[0])
if self.shader == 'BSDF_DIFFUSE + BSDF TRANSPARENT':
bsdf_diffuse = node_tree.nodes.new('BSDF_DIFFUSE')
bsdf_transparent = node_tree.nodes.new('BSDF_TRANSPARENT')
mix_shader = node_tree.nodes.new('MIX_SHADER')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
node_tree.links.new(mix_shader.inputs[2], bsdf_diffuse.outputs[0])
node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0])
node_tree.links.new(bsdf_diffuse.inputs[0], tex_image.outputs[0])
if self.shader == 'EMISSION + BSDF TRANSPARENT':
emission = node_tree.nodes.new('EMISSION')
bsdf_transparent = node_tree.nodes.new('BSDF_TRANSPARENT')
mix_shader = node_tree.nodes.new('MIX_SHADER')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
node_tree.links.new(mix_shader.inputs[2], emission.outputs[0])
node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0])
node_tree.links.new(emission.inputs[0], tex_image.outputs[0])
auto_align_nodes(node_tree)
return material
# -----------------------------------------------------------------------------
# Main
def import_images(self, context):
engine = context.scene.render.engine
import_list, directory = generate_paths(self)
images = []
textures = []
materials = []
planes = []
for path in import_list:
images.append(load_image(path, directory))
if engine == 'BLENDER_RENDER':
for image in images:
set_image_options(self, image)
textures.append(create_image_textures(self, image))
for texture in textures:
materials.append(create_material_for_texture(self, texture))
for material in materials:
planes.append(create_image_plane(self, context, material))
if engine == 'CYCLES':
for image in images:
materials.append(create_cycles_material(self, image))
for material in materials:
planes.append(create_image_plane(self, context, material))
context.scene.update()
if self.align:
align_planes(self, planes)
for plane in planes:
plane.select = True
self.report({'INFO'}, "Added %i Image Plane(s)" % len(planes))
# -----------------------------------------------------------------------------
# Operator
class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
class IMPORT_OT_image_to_plane(Operator, AddObjectHelper):
"""Create mesh plane(s) from image files """ \
"""with the appropiate aspect ratio"""
......@@ -399,122 +169,120 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
bl_label = "Import Images as Planes"
bl_options = {'REGISTER', 'UNDO'}
# -------
# Options
all_in_directory = BoolProperty(
name="All in directory",
description=("Import all image files (of the selected type) "
"in this directory"),
default=False,
)
align = BoolProperty(
name='Align Planes',
description='Create Planes in a row',
default=True,
)
align_offset = FloatProperty(
name='Offset',
description='Space between Planes',
min=0,
soft_min=0,
default=0.1,
)
extension = EnumProperty(
name="Extension",
description="Only import files of this type",
items=(
('*', 'All image formats',
'Import all know image (or movie) formats.'),
('jpeg', 'JPEG (.jpg, .jpeg, .jpe)',
'Joint Photographic Experts Group'),
('png', 'PNG (.png)', 'Portable Network Graphics'),
('tga', 'Truevision TGA (.tga, tpic)', ''),
('tiff', 'TIFF (.tif, .tiff)', 'Tagged Image File Format'),
('exr', 'OpenEXR (.exr)', 'OpenEXR HDR imaging image file format'),
('hdr', 'Radiance HDR (.hdr, .pic)', ''),
('avi', 'AVI (.avi)', 'Audio Video Interleave'),
('mov', 'QuickTime (.mov, .qt)', ''),
('mp4', 'MPEG-4 (.mp4)', ' MPEG-4 Part 14'),
('ogg', 'OGG Theora (.ogg, .ogv)', ''),
('bmp', 'BMP (.bmp, .dib)', 'Windows Bitmap'),
('cin', 'CIN (.cin)', ''),
('dpx', 'DPX (.dpx)', 'DPX (Digital Picture Exchange)'),
('psd', 'PSD (.psd)', 'Photoshop Document')),
)
use_dimension = BoolProperty(name="Use image dimensions",
description="Use the images pixels to derive planes size in Blender Units",
default=False,
)
factor = IntProperty(name="Pixels/BU",
description="Number of pixels per Blenderunit",
min=1,
default=500,
)
# ----------------
# Material Options
use_shadeless = BoolProperty(
name="Shadeless",
description="Set material to shadeless",
default=False,
)
use_transparency = BoolProperty(
name="Use alpha",
description="Use alphachannel for transparency",
default=False,
)
transparency_method = EnumProperty(
name="Transp. Method",
description="Transparency Method",
items=(
('Z_TRANSPARENCY',
'Z Transparency',
'Use alpha buffer for transparent faces'),
('RAYTRACE',
'Raytrace',
'Use raytracing for transparent refraction rendering.')),
)
use_transparent_shadows = BoolProperty(
name="Receive Transparent",
description="Set material to receive transparent shadows",
default=False,
)
shader = EnumProperty(
name="Shader",
description="Shader",
items=(
('BSDF_DIFFUSE',
'Diffuse',
'Diffuse Shader'),
('EMISSION',
'Emission',
'Emission Shader'),
('BSDF_DIFFUSE + BSDF TRANSPARENT',
'Diffuse + Transparent',
'Diffuse + Transparent Mix'),
('EMISSION + BSDF TRANSPARENT',
'Emission + Transparent',
'Emission + Transparent Mix')),
)
overwrite_node_tree = BoolProperty(
name="overwrite Material",
description="overwrite existing Material with new nodetree (based on material name)",
default=True,
)
# -------------
# Image Options
use_premultiply = BoolProperty(name="Premultiply",
description="Premultiply image",
default=False)
relative = BoolProperty(
name="Relative",
description="Apply relative paths",
default=True,
)
# -----------
# File props.
files = CollectionProperty(type=bpy.types.OperatorFileListElement,
options={'HIDDEN', 'SKIP_SAVE'})
directory = StringProperty(maxlen=1024, subtype='FILE_PATH',
options={'HIDDEN', 'SKIP_SAVE'})
# Show only images/videos, and directories!
filter_image = BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'})
filter_movie = BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'})
filter_folder = BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'})
filter_glob = StringProperty(default="", options={'HIDDEN', 'SKIP_SAVE'})
# --------
# Options.
align = BoolProperty(name="Align Planes", default=True,
description="Create Planes in a row")
align_offset = FloatProperty(name="Offset", min=0, soft_min=0, default=0.1,
description="Space between Planes")
# Callback which will update File window's filter options accordingly
# to extension setting.
def update_extensions(self, context):
is_cycles = context.scene.render.engine == 'CYCLES'
if self.extension == "*":
self.filter_image = True
# XXX Hack to avoid allowing videos with Cycles, crashes currently!
self.filter_movie = True and not is_cycles
self.filter_glob = ""
else:
self.filter_image = False
self.filter_movie = False
if is_cycles:
# XXX Hack to avoid allowing videos with Cycles!
flt = ";".join(("*." + e for e in EXT_FILTER[self.extension][0]
if e not in VID_EXT_FILTER))
else:
flt = ";".join(("*." + e
for e in EXT_FILTER[self.extension][0]))
self.filter_glob = flt
# And now update space (file select window), if possible.
space = bpy.context.space_data
# XXX Can't use direct op comparison, these are not the same objects!
if (space.type != 'FILE_BROWSER' or
space.operator.bl_rna.identifier != self.bl_rna.identifier):
return
space.params.use_filter_image = self.filter_image
space.params.use_filter_movie = self.filter_movie
space.params.filter_glob = self.filter_glob
# XXX Seems to be necessary, else not all changes above take effect...
bpy.ops.file.refresh()
extension = EnumProperty(name="Extension", items=gen_ext_filter_ui_items(),
description="Only import files of this type",
update=update_extensions)
use_dimension = BoolProperty(name="Use Image Dimensions", default=False,
description="Use the images pixels to derive "
"planes size")
factor = IntProperty(name="Pixels/BU", min=1, default=500,
description="Number of pixels per Blenderunit")
# -------------------------
# Blender material options.
t = bpy.types.Material.bl_rna.properties["use_shadeless"]
use_shadeless = BoolProperty(name=t.name, default=False,
description=t.description)
use_transparency = BoolProperty(name="Use Alpha", default=False,
description="Use alphachannel for "
"transparency")
t = bpy.types.Material.bl_rna.properties["transparency_method"]
items = ((it.identifier, it.name, it.description) for it in t.enum_items)
transparency_method = EnumProperty(name="Transp. Method",
description=t.description,
items=items)
t = bpy.types.Material.bl_rna.properties["use_transparent_shadows"]
use_transparent_shadows = BoolProperty(name=t.name, default=False,
description=t.description)
#-------------------------
# Cycles material options.
shader = EnumProperty(name="Shader", items=CYCLES_SHADERS,
description="Node shader to use")
overwrite_node_tree = BoolProperty(name="Overwrite Material", default=True,
description="Overwrite existing "
"Material with new nodetree (based "
"on material name)")
# --------------
# Image Options.
t = bpy.types.Image.bl_rna.properties["use_premultiply"]
use_premultiply = BoolProperty(name=t.name, default=False,
description=t.description)
t = bpy.types.IMAGE_OT_match_movie_length.bl_rna
match_len = BoolProperty(name=t.name, default=True,
description=t.description)
t = bpy.types.Image.bl_rna.properties["use_fields"]
use_fields = BoolProperty(name=t.name, default=False,
description=t.description)
t = bpy.types.ImageUser.bl_rna.properties["use_auto_refresh"]
use_auto_refresh = BoolProperty(name=t.name, default=True,
description=t.description)
relative = BoolProperty(name="Relative", default=True,
description="Apply relative paths")
def draw(self, context):
engine = context.scene.render.engine
......@@ -522,7 +290,6 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
box = layout.box()
box.label("Import Options:", icon='FILTER')
box.prop(self, "all_in_directory")
box.prop(self, "extension", icon='FILE_IMAGE')
box.prop(self, "align")
box.prop(self, "align_offset")
......@@ -530,29 +297,37 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
row = box.row()
row.active = bpy.data.is_saved
row.prop(self, "relative")
# XXX Hack to avoid allowing videos with Cycles, crashes currently!
if engine == 'BLENDER_RENDER':
box.prop(self, "match_len")
box.prop(self, "use_fields")
box.prop(self, "use_auto_refresh")
box = layout.box()
if engine == 'BLENDER_RENDER':
box = layout.box()
box.label("Material Settings: (Blender)", icon='MATERIAL')
box.prop(self, "use_shadeless")
box.prop(self, "use_transparency")
box.prop(self, "use_premultiply")
box.prop(self, "transparency_method", expand=True)
box.prop(self, "use_transparent_shadows")
if engine == 'CYCLES':
elif engine == 'CYCLES':
box = layout.box()
box.label("Material Settings: (Cycles)", icon='MATERIAL')
box.prop(self, 'shader', expand = True)
box.prop(self, 'overwrite_node_tree')
box = layout.box()
box.label("Plane dimensions:", icon='ARROW_LEFTRIGHT')
box.prop(self, "use_dimension")
box.prop(self, "factor", expand=True)
def execute(self, context):
def invoke(self, context, event):
self.update_extensions(context)
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def execute(self, context):
if not bpy.data.is_saved:
self.relative = False
......@@ -561,34 +336,248 @@ class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
# disable relevant things beforehand
editmode = context.user_preferences.edit.use_enter_edit_mode
context.user_preferences.edit.use_enter_edit_mode = False
if context.active_object\
and context.active_object.mode == 'EDIT':
if (context.active_object and
context.active_object.mode == 'EDIT'):
bpy.ops.object.mode_set(mode='OBJECT')
import_images(self, context)
self.import_images(context)
context.user_preferences.edit.use_enter_edit_mode = editmode
return {'FINISHED'}
# Main...
def import_images(self, context):
engine = context.scene.render.engine
import_list, directory = self.generate_paths()
# -----------------------------------------------------------------------------
# Register
images = (load_image(path, directory) for path in import_list)
if engine == 'BLENDER_RENDER':
textures = []
for img in images:
self.set_image_options(img)
textures.append(self.create_image_textures(img))
materials = (self.create_material_for_texture(tex)
for tex in textures)
elif engine == 'CYCLES':
materials = (self.create_cycles_material(img) for img in images)
planes = tuple(self.create_image_plane(context, mat)
for mat in materials)
context.scene.update()
if self.align:
self.align_planes(planes)
for plane in planes:
plane.select = True
self.report({'INFO'}, "Added {} Image Plane(s)".format(len(planes)))
def create_image_plane(self, context, material):
engine = context.scene.render.engine
if engine == 'BLENDER_RENDER':
img = material.texture_slots[0].texture.image
elif engine == 'CYCLES':
nodes = material.node_tree.nodes
img = next((node.image for node in nodes if node.type == 'TEX_IMAGE'))
px, py = img.size
# can't load data
if px == 0 or py == 0:
px = py = 1
x = px / py
y = 1.0
if self.use_dimension:
x = (px * (1.0 / self.factor)) * 0.5
y = (py * (1.0 / self.factor)) * 0.5
verts = ((-x, -y, 0.0),
(+x, -y, 0.0),
(+x, +y, 0.0),
(-x, +y, 0.0),
)
faces = ((0, 1, 2, 3), )
mesh_data = bpy.data.meshes.new(img.name)
mesh_data.from_pydata(verts, [], faces)
mesh_data.update()
object_data_add(context, mesh_data, operator=self)
plane = context.scene.objects.active
plane.data.uv_textures.new()
plane.data.materials.append(material)
plane.data.uv_textures[0].data[0].image = img
material.game_settings.use_backface_culling = False
material.game_settings.alpha_blend = 'ALPHA'
return plane
def align_planes(self, planes):
gap = self.align_offset
offset = 0
for i, plane in enumerate(planes):
offset += (plane.dimensions.x / 2.0) + gap
if i == 0:
continue
move_local = mathutils.Vector((offset, 0.0, 0.0))
move_world = plane.location + move_local * plane.matrix_world.inverted()
plane.location += move_world
offset += (plane.dimensions.x / 2.0)
def generate_paths(self):
return (fn.name for fn in self.files
if is_image_fn(fn.name, self.extension)), self.directory
# Internal
def create_image_textures(self, image):
fn_full = os.path.normpath(bpy.path.abspath(image.filepath))
# look for texture with importsettings
for texture in bpy.data.textures:
if texture.type == 'IMAGE':
tex_img = texture.image
if (tex_img is not None) and (tex_img.library is None):
fn_tex_full = os.path.normpath(bpy.path.abspath(tex_img.filepath))
if fn_full == fn_tex_full:
self.set_texture_options(texture)
return texture
# if no texture is found: create one
name_compat = bpy.path.display_name_from_filepath(image.filepath)
texture = bpy.data.textures.new(name=name_compat, type='IMAGE')
texture.image = image
self.set_texture_options(texture)
return texture
def create_material_for_texture(self, texture):
# look for material with the needed texture
for material in bpy.data.materials:
slot = material.texture_slots[0]
if slot and slot.texture == texture:
self.set_material_options(material, slot)
return material
# if no material found: create one
name_compat = bpy.path.display_name_from_filepath(texture.image.filepath)
material = bpy.data.materials.new(name=name_compat)
slot = material.texture_slots.add()
slot.texture = texture
slot.texture_coords = 'UV'
self.set_material_options(material, slot)
return material
def set_image_options(self, image):
image.use_premultiply = self.use_premultiply
image.use_fields = self.use_fields
if self.relative:
image.filepath = bpy.path.relpath(image.filepath)
def set_texture_options(self, texture):
texture.use_alpha = self.use_transparency
texture.image_user.use_auto_refresh = self.use_auto_refresh
if self.match_len:
ctx = {"edit_image": texture.image,
"edit_image_user": texture.image_user,}
bpy.ops.image.match_movie_length(ctx)
def set_material_options(self, material, slot):
if self.use_transparency:
material.alpha = 0.0
material.specular_alpha = 0.0
slot.use_map_alpha = True
else:
material.alpha = 1.0
material.specular_alpha = 1.0
slot.use_map_alpha = False
material.use_transparency = self.use_transparency
material.transparency_method = self.transparency_method
material.use_shadeless = self.use_shadeless
material.use_transparent_shadows = self.use_transparent_shadows
#--------------------------------------------------------------------------
# Cycles
def create_cycles_material(self, image):
name_compat = bpy.path.display_name_from_filepath(image.filepath)
material = None
for mat in bpy.data.materials:
if mat.name == name_compat and self.overwrite_node_tree:
material = mat
if not material:
material = bpy.data.materials.new(name=name_compat)
material.use_nodes = True
node_tree = material.node_tree
out_node = clean_node_tree(node_tree)
if self.shader == 'BSDF_DIFFUSE':
bsdf_diffuse = node_tree.nodes.new('BSDF_DIFFUSE')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], bsdf_diffuse.outputs[0])
node_tree.links.new(bsdf_diffuse.inputs[0], tex_image.outputs[0])
elif self.shader == 'EMISSION':
emission = node_tree.nodes.new('EMISSION')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], emission.outputs[0])
node_tree.links.new(emission.inputs[0], tex_image.outputs[0])
elif self.shader == 'BSDF_DIFFUSE_BSDF_TRANSPARENT':
bsdf_diffuse = node_tree.nodes.new('BSDF_DIFFUSE')
bsdf_transparent = node_tree.nodes.new('BSDF_TRANSPARENT')
mix_shader = node_tree.nodes.new('MIX_SHADER')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
node_tree.links.new(mix_shader.inputs[2], bsdf_diffuse.outputs[0])
node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0])
node_tree.links.new(bsdf_diffuse.inputs[0], tex_image.outputs[0])
elif self.shader == 'EMISSION_BSDF_TRANSPARENT':
emission = node_tree.nodes.new('EMISSION')
bsdf_transparent = node_tree.nodes.new('BSDF_TRANSPARENT')
mix_shader = node_tree.nodes.new('MIX_SHADER')
tex_image = node_tree.nodes.new('TEX_IMAGE')
tex_image.image = image
tex_image.show_texture = True
node_tree.links.new(out_node.inputs[0], mix_shader.outputs[0])
node_tree.links.new(mix_shader.inputs[0], tex_image.outputs[1])
node_tree.links.new(mix_shader.inputs[2], emission.outputs[0])
node_tree.links.new(mix_shader.inputs[1], bsdf_transparent.outputs[0])
node_tree.links.new(emission.inputs[0], tex_image.outputs[0])
auto_align_nodes(node_tree)
return material
# -----------------------------------------------------------------------------
# Register
def import_images_button(self, context):
self.layout.operator(IMPORT_OT_image_to_plane.bl_idname,
text="Images as Planes",
icon='PLUGIN')
text="Images as Planes", icon='TEXTURE')
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_file_import.append(import_images_button)
bpy.types.INFO_MT_mesh_add.append(import_images_button)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_file_import.remove(import_images_button)
bpy.types.INFO_MT_mesh_add.remove(import_images_button)
if __name__ == '__main__':
register()
\ No newline at end of file
if __name__ == "__main__":
register()
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