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Commit dcf1be2f authored by Campbell Barton's avatar Campbell Barton
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add in most of the URL referenes to the manual

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......@@ -114,7 +114,7 @@ url_manual_mapping = (
#("bpy.types.Mask.*", ""), # TODO - manual has no place for this! XXX
# *** Materials (blender internal) ***
("bpy.types.Material.diffuse*", "Materials/Properties/Diffuse_Shaders"),
("bpy.types.Material.*", "Materials/Properties/Diffuse_Shaders"), # catchall, until the section is filled in
("bpy.types.Material.*", "Materials"), # catchall, until the section is filled in
# ... todo, many more options
("bpy.types.MovieClip.*", "Motion_Tracking#Movie_Clip_Editor"),
#("bpy.types.NodeTree.*", ""), # dont document
......@@ -190,46 +190,43 @@ url_manual_mapping = (
# ("bpy.ops.import_curve.*", ""), # TODO
# ("bpy.ops.import_mesh.*", ""), # TODO
# ("bpy.ops.import_scene.*", ""), # TODO
("bpy.ops.info.*", ""),
# ("bpy.ops.info.*", ""), # TODO
("bpy.ops.lamp.*", "Lighting"), # --- TODO ... all below ---
("bpy.ops.lattice.*", ""),
("bpy.ops.logic.*", ""),
("bpy.ops.marker.*", ""),
("bpy.ops.mask.*", ""),
("bpy.ops.material.*", ""),
("bpy.ops.mball.*", ""),
("bpy.ops.mesh.*", ""),
("bpy.ops.nla.*", ""),
("bpy.ops.node.*", ""),
("bpy.ops.object.*", ""),
("bpy.ops.outliner.*", ""),
("bpy.ops.paint.*", ""),
("bpy.ops.particle.*", ""),
("bpy.ops.pose.*", ""),
("bpy.ops.poselib.*", ""),
("bpy.ops.ptcache.*", ""),
# ("bpy.ops.lattice.*", ""), # TODO
("bpy.ops.logic.*", "Game_Engine/Logic"),
("bpy.ops.marker.*", "Animation/Markers"),
# ("bpy.ops.mask.*", ""), # TODO
("bpy.ops.material.*", "Materials"),
("bpy.ops.mball.*", "Modeling/Metas"),
("bpy.ops.mesh.*", "Modeling/Meshes"),
("bpy.ops.nla.*", "Animation/Editors/NLA"),
# ("bpy.ops.node.*", ""), # TODO
("bpy.ops.object.*", "Modeling/Objects"),
("bpy.ops.outliner.*", "Data_System/The_Outliner"),
# ("bpy.ops.paint.*", ""), # TODO
("bpy.ops.particle.*", "Physics/Particles"),
("bpy.ops.pose.*", "Rigging/Posing"),
("bpy.ops.poselib.*", "Rigging/Posing/Pose_Library"),
# ("bpy.ops.ptcache.*", ""), # TODO
("bpy.ops.render.*", "Render"),
("bpy.ops.scene.*", ""),
("bpy.ops.scene.*", "Interface/Scenes"),
("bpy.ops.screen.*", "Interface/Window_system"),
("bpy.ops.script.*", ""),
("bpy.ops.sculpt.*", ""),
("bpy.ops.sequencer.*", ""),
("bpy.ops.sketch.*", ""),
("bpy.ops.sound.*", ""),
("bpy.ops.surface.*", ""),
("bpy.ops.text.*", ""),
("bpy.ops.texture.*", ""),
("bpy.ops.time.*", ""),
("bpy.ops.transform.*", ""),
("bpy.ops.ui.*", ""),
("bpy.ops.uv.*", ""),
("bpy.ops.view2d.*", ""),
("bpy.ops.view3d.*", ""),
("bpy.ops.script.*", "Extensions/Python"),
("bpy.ops.sculpt.*", "Modeling/Meshes/Editing/Sculpt_Mode"),
("bpy.ops.sequencer.*", "Sequencer/Usage"),
# ("bpy.ops.sketch.*", ""), # TODO
# ("bpy.ops.sound.*", ""), # TODO
("bpy.ops.surface.*", "Modeling/Surfaces"),
("bpy.ops.text.*", "Extensions/Python/Text_editor"),
("bpy.ops.texture.*", "Textures"),
("bpy.ops.time.*", "Animation/Timeline"),
("bpy.ops.transform.*", "3D_interaction/Transform_Control"),
("bpy.ops.ui.*", "Interface"),
("bpy.ops.uv.*", "Textures/Mapping/UV/Layout_Editing"),
# ("bpy.ops.view2d.*", ""), # TODO
("bpy.ops.view3d.*", "3D_interaction/Navigating/3D_View"), # this link is a bit arbitrary
("bpy.ops.wm.*", "Interface/Window_system"),
("bpy.ops.world.*", ""),
("bpy.ops.world.*", "World"),
)
# may have 'url_reference_mapping'... etc later
"""
"""
\ No newline at end of file
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