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blender
blender-addons
Commits
52f88967
Commit
52f88967
authored
4 years ago
by
Julien Duroure
Browse files
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glTF exporter: always export loop normals
Thanks scurest!
parent
c7eda7cb
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Changes
2
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2 changed files
io_scene_gltf2/__init__.py
+1
-1
1 addition, 1 deletion
io_scene_gltf2/__init__.py
io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+4
-31
4 additions, 31 deletions
io_scene_gltf2/blender/exp/gltf2_blender_extract.py
with
5 additions
and
32 deletions
io_scene_gltf2/__init__.py
+
1
−
1
View file @
52f88967
...
@@ -15,7 +15,7 @@
...
@@ -15,7 +15,7 @@
bl_info
=
{
bl_info
=
{
'
name
'
:
'
glTF 2.0 format
'
,
'
name
'
:
'
glTF 2.0 format
'
,
'
author
'
:
'
Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors
'
,
'
author
'
:
'
Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors
'
,
"
version
"
:
(
1
,
3
,
4
0
),
"
version
"
:
(
1
,
3
,
4
1
),
'
blender
'
:
(
2
,
90
,
0
),
'
blender
'
:
(
2
,
90
,
0
),
'
location
'
:
'
File > Import-Export
'
,
'
location
'
:
'
File > Import-Export
'
,
'
description
'
:
'
Import-Export as glTF 2.0
'
,
'
description
'
:
'
Import-Export as glTF 2.0
'
,
...
...
This diff is collapsed.
Click to expand it.
io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+
4
−
31
View file @
52f88967
...
@@ -136,9 +136,7 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
...
@@ -136,9 +136,7 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
use_normals
=
export_settings
[
gltf2_blender_export_keys
.
NORMALS
]
use_normals
=
export_settings
[
gltf2_blender_export_keys
.
NORMALS
]
if
use_normals
:
if
use_normals
:
if
blender_mesh
.
has_custom_normals
:
blender_mesh
.
calc_normals_split
()
# Custom normals are all (0, 0, 0) until calling calc_normals_split() or calc_tangents().
blender_mesh
.
calc_normals_split
()
use_tangents
=
False
use_tangents
=
False
if
use_normals
and
export_settings
[
gltf2_blender_export_keys
.
TANGENTS
]:
if
use_normals
and
export_settings
[
gltf2_blender_export_keys
.
TANGENTS
]:
...
@@ -236,21 +234,6 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
...
@@ -236,21 +234,6 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
prim
=
Prim
()
prim
=
Prim
()
prims
[
material_idx
]
=
prim
prims
[
material_idx
]
=
prim
if
use_normals
:
face_normal
=
None
if
not
(
blender_polygon
.
use_smooth
or
blender_mesh
.
use_auto_smooth
):
# Calc face normal/tangents
face_normal
=
blender_polygon
.
normal
if
use_tangents
:
face_tangent
=
Vector
((
0.0
,
0.0
,
0.0
))
face_bitangent
=
Vector
((
0.0
,
0.0
,
0.0
))
for
loop_index
in
blender_polygon
.
loop_indices
:
loop
=
blender_mesh
.
loops
[
loop_index
]
face_tangent
+=
loop
.
tangent
face_bitangent
+=
loop
.
bitangent
face_tangent
.
normalize
()
face_bitangent
.
normalize
()
for
loop_index
in
loop_tri
.
loops
:
for
loop_index
in
loop_tri
.
loops
:
vertex_index
=
blender_mesh
.
loops
[
loop_index
].
vertex_index
vertex_index
=
blender_mesh
.
loops
[
loop_index
].
vertex_index
vertex
=
blender_mesh
.
vertices
[
vertex_index
]
vertex
=
blender_mesh
.
vertices
[
vertex_index
]
...
@@ -263,21 +246,11 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
...
@@ -263,21 +246,11 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
vert
+=
((
v
[
0
],
v
[
1
],
v
[
2
]),)
vert
+=
((
v
[
0
],
v
[
1
],
v
[
2
]),)
if
use_normals
:
if
use_normals
:
if
face_normal
is
None
:
n
=
blender_mesh
.
loops
[
loop_index
].
normal
if
blender_mesh
.
has_custom_normals
:
n
=
blender_mesh
.
loops
[
loop_index
].
normal
else
:
n
=
vertex
.
normal
if
use_tangents
:
t
=
blender_mesh
.
loops
[
loop_index
].
tangent
b
=
blender_mesh
.
loops
[
loop_index
].
bitangent
else
:
n
=
face_normal
if
use_tangents
:
t
=
face_tangent
b
=
face_bitangent
vert
+=
((
n
[
0
],
n
[
1
],
n
[
2
]),)
vert
+=
((
n
[
0
],
n
[
1
],
n
[
2
]),)
if
use_tangents
:
if
use_tangents
:
t
=
blender_mesh
.
loops
[
loop_index
].
tangent
b
=
blender_mesh
.
loops
[
loop_index
].
bitangent
vert
+=
((
t
[
0
],
t
[
1
],
t
[
2
]),)
vert
+=
((
t
[
0
],
t
[
1
],
t
[
2
]),)
vert
+=
((
b
[
0
],
b
[
1
],
b
[
2
]),)
vert
+=
((
b
[
0
],
b
[
1
],
b
[
2
]),)
# TODO: store just bitangent_sign in vert, not whole bitangent?
# TODO: store just bitangent_sign in vert, not whole bitangent?
...
...
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