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blender
blender-addons
Commits
5dbcd4a3
Commit
5dbcd4a3
authored
2 years ago
by
Julien Duroure
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glTF exporter: Non active action objects TRS is now restored at end of actions exports
parent
05f475f2
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io_scene_gltf2/__init__.py
+1
-1
1 addition, 1 deletion
io_scene_gltf2/__init__.py
io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+9
-0
9 additions, 0 deletions
...cene_gltf2/blender/exp/gltf2_blender_gather_animations.py
with
10 additions
and
1 deletion
io_scene_gltf2/__init__.py
+
1
−
1
View file @
5dbcd4a3
...
...
@@ -4,7 +4,7 @@
bl_info
=
{
'
name
'
:
'
glTF 2.0 format
'
,
'
author
'
:
'
Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors
'
,
"
version
"
:
(
3
,
4
,
4
1
),
"
version
"
:
(
3
,
4
,
4
2
),
'
blender
'
:
(
3
,
3
,
0
),
'
location
'
:
'
File > Import-Export
'
,
'
description
'
:
'
Import-Export as glTF 2.0
'
,
...
...
This diff is collapsed.
Click to expand it.
io_scene_gltf2/blender/exp/gltf2_blender_gather_animations.py
+
9
−
0
View file @
5dbcd4a3
...
...
@@ -62,8 +62,14 @@ def gather_animations( obj_uuid: int,
current_action
=
None
current_world_matrix
=
None
if
blender_object
.
animation_data
and
blender_object
.
animation_data
.
action
:
# There is an active action. Storing it, to be able to restore after switching all actions during export
current_action
=
blender_object
.
animation_data
.
action
elif
len
(
blender_actions
)
!=
0
and
blender_object
.
animation_data
is
not
None
and
blender_object
.
animation_data
.
action
is
None
:
# No current action set, storing world matrix of object
current_world_matrix
=
blender_object
.
matrix_world
.
copy
()
# Remove any solo (starred) NLA track. Restored after export
solo_track
=
None
if
blender_object
.
animation_data
:
...
...
@@ -134,6 +140,9 @@ def gather_animations( obj_uuid: int,
blender_object
.
animation_data
.
use_tweak_mode
=
restore_tweak_mode
blender_object
.
animation_data
.
use_nla
=
current_use_nla
if
current_world_matrix
is
not
None
:
blender_object
.
matrix_world
=
current_world_matrix
export_user_extensions
(
'
animation_switch_loop_hook
'
,
export_settings
,
blender_object
,
True
)
return
animations
,
tracks
...
...
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