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blender
blender-addons
Commits
65c7587c
Commit
65c7587c
authored
15 years ago
by
Brendon Murphy
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Add-Ons add_mesh_gem.py file
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# add_mesh_gem.py Copyright (C) 2010, Dreampainter
#
# add gem to the blender 2.50 add->mesh menu
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# Blender Add-Ons menu registration (in User Prefs)
"
Add Gem (View3D > Add > Mesh > Gem)
"
"""
Name:
'
Gem
'
Blender: 250.1
Group:
'
AddMesh
'
Tip:
'
Add Gem Object...
'
__author__ = [
"
Dreampainter
"
]
__version__ =
'
1.0.1
'
__url__ = [
"
http://blenderartists.org/forum/showpost.php?p=1564840&postcount=173
"
]
email__=[
"
n/a
"
]
Usage:
* Launch from Add Mesh menu
* Modify parameters as desired or keep defaults
"""
import
bpy
import
Mathutils
from
math
import
cos
,
sin
,
pi
from
bpy.props
import
IntProperty
,
FloatProperty
,
BoolProperty
def
add_gem
(
r1
,
r2
,
seg
,
h1
,
h2
):
"""
r1 = pavillion radius
r2 = crown radius
seg = number of segments
h1 = pavillion height
h2 = crown height
Generates the vertices and faces of the gem
"""
tot_verts
=
2
+
4
*
seg
tot_faces
=
6
*
seg
a
=
2
*
pi
/
seg
# angle between segments
offset
=
a
/
2.0
# middle between segments
r3
=
((
r1
+
r2
)
/
2.0
)
/
cos
(
offset
)
# middle of crown
r4
=
(
r1
/
2.0
)
/
cos
(
offset
)
# middle of pavillion
h3
=
h2
/
2.0
# middle of crown height
h4
=
-
h1
/
2.0
# middle of pavillion height
verts
=
[
0
,
0
,
-
h1
,
0
,
0
,
h2
]
for
i
in
range
(
seg
):
s1
=
sin
(
i
*
a
)
s2
=
sin
(
offset
+
i
*
a
)
c1
=
cos
(
i
*
a
)
c2
=
cos
(
offset
+
i
*
a
)
verts
.
extend
([
r4
*
s1
,
r4
*
c1
,
h4
,
r1
*
s2
,
r1
*
c2
,
0
,
r3
*
s1
,
r3
*
c1
,
h3
,
r2
*
s2
,
r2
*
c2
,
h2
])
faces
=
[]
for
index
in
range
(
seg
):
i
=
index
*
4
j
=
((
index
+
1
)
%
seg
)
*
4
faces
.
extend
([
0
,
j
+
2
,
i
+
3
,
i
+
2
])
faces
.
extend
([
i
+
3
,
j
+
2
,
j
+
3
,
i
+
3
])
faces
.
extend
([
i
+
3
,
j
+
3
,
j
+
4
,
i
+
3
])
faces
.
extend
([
i
+
3
,
j
+
4
,
i
+
5
,
i
+
4
])
faces
.
extend
([
i
+
5
,
j
+
4
,
j
+
5
,
i
+
5
])
faces
.
extend
([
i
+
5
,
j
+
5
,
1
,
i
+
5
])
return
verts
,
faces
,
tot_verts
,
tot_faces
class
Parameter_Panel_Gem
(
bpy
.
types
.
Panel
):
bl_space_type
=
"
VIEW_3D
"
bl_region_type
=
"
TOOLS
"
bl_context
=
"
objectmode
"
bl_label
=
"
Gem parameters
"
def
poll
(
self
,
context
):
# only show this panel if the object selected has propertie "Gem"
try
:
return
"
Gem
"
in
context
.
object
except
TypeError
:
return
False
def
draw
(
self
,
context
):
layout
=
self
.
layout
layout
.
operator
(
"
Gem_Parameter_Edit
"
,
text
=
"
Edit
"
)
class
EditGem
(
bpy
.
types
.
Operator
):
"""
Reapply the operator
"""
bl_idname
=
"
Gem_Parameter_Edit
"
bl_label
=
"
Edit Gem
"
def
invoke
(
self
,
context
,
event
):
# invoke the adding operator again,
# only this time with the Edit property = true
ob
=
context
.
active_object
bpy
.
ops
.
mesh
.
primitive_gem_add
(
Edit
=
True
,
segments
=
ob
[
"
Segments
"
],
pav_radius
=
ob
[
"
pav_radius
"
],
crown_radius
=
ob
[
"
tab_radius
"
],
crown_height
=
ob
[
"
tab_height
"
],
pav_height
=
ob
[
"
pav_height
"
])
return
{
'
FINISHED
'
}
class
AddGem
(
bpy
.
types
.
Operator
):
"""
Add a diamond gem
"""
bl_idname
=
"
mesh.primitive_gem_add
"
bl_label
=
"
Add Gem
"
bl_description
=
"
Create an offset faceted gem.
"
bl_options
=
{
'
REGISTER
'
,
'
UNDO
'
}
Edit
=
BoolProperty
(
name
=
""
,
description
=
""
,
default
=
False
,
options
=
{
'
HIDDEN
'
})
# whether to add or update
segments
=
IntProperty
(
name
=
"
Segments
"
,
description
=
"
Longitudial segmentation
"
,
default
=
8
,
min
=
3
,
max
=
265
)
pav_radius
=
FloatProperty
(
name
=
"
Radius
"
,
description
=
"
Radius of the gem
"
,
default
=
1.0
,
min
=
0.01
,
max
=
100.0
)
crown_radius
=
FloatProperty
(
name
=
"
Table Radius
"
,
description
=
"
Radius of the table(top).
"
,
default
=
0.6
,
min
=
0.01
,
max
=
100.0
)
crown_height
=
FloatProperty
(
name
=
"
Table height
"
,
description
=
"
Height of the top half.
"
,
default
=
0.35
,
min
=
0.01
,
max
=
100.0
)
pav_height
=
FloatProperty
(
name
=
"
Pavillion height
"
,
description
=
"
Height of bottom half.
"
,
default
=
0.8
,
min
=
0.01
,
max
=
100.0
)
def
execute
(
self
,
context
):
# create mesh
verts
,
faces
,
nV
,
nF
=
add_gem
(
self
.
properties
.
pav_radius
,
self
.
properties
.
crown_radius
,
self
.
properties
.
segments
,
self
.
properties
.
pav_height
,
self
.
properties
.
crown_height
)
mesh
=
bpy
.
data
.
meshes
.
new
(
"
Gem
"
)
mesh
.
add_geometry
(
nV
,
0
,
nF
)
mesh
.
verts
.
foreach_set
(
"
co
"
,
verts
)
mesh
.
faces
.
foreach_set
(
"
verts_raw
"
,
faces
)
mesh
.
update
()
if
self
.
properties
.
Edit
:
# only update
ob_new
=
context
.
active_object
bpy
.
ops
.
object
.
mode_set
(
mode
=
'
EDIT
'
)
bpy
.
ops
.
mesh
.
select_all
(
action
=
'
SELECT
'
)
bpy
.
ops
.
mesh
.
delete
(
type
=
'
VERT
'
)
bpy
.
ops
.
object
.
mode_set
(
mode
=
'
OBJECT
'
)
ob_new
.
data
=
mesh
scene
=
context
.
scene
# ugh
for
ob
in
scene
.
objects
:
ob
.
selected
=
False
ob_new
.
selected
=
True
scene
.
objects
.
active
=
ob_new
bpy
.
ops
.
object
.
shade_flat
()
else
:
# create new object
scene
=
context
.
scene
# ugh
for
ob
in
scene
.
objects
:
ob
.
selected
=
False
ob_new
=
bpy
.
data
.
objects
.
new
(
"
Gem
"
,
mesh
)
ob_new
.
data
=
mesh
scene
.
objects
.
link
(
ob_new
)
ob_new
.
selected
=
True
ob_new
.
location
=
scene
.
cursor_location
obj_act
=
scene
.
objects
.
active
if
obj_act
and
obj_act
.
mode
==
'
EDIT
'
:
# if the mesh is added in edit mode, add the mesh to the
# excisting mesh
bpy
.
ops
.
object
.
mode_set
(
mode
=
'
OBJECT
'
)
obj_act
.
selected
=
True
scene
.
update
()
# apply location
bpy
.
ops
.
object
.
join
()
# join into the active.
bpy
.
ops
.
object
.
mode_set
(
mode
=
'
EDIT
'
)
else
:
# add new object and make faces flat
scene
.
objects
.
active
=
ob_new
bpy
.
ops
.
object
.
shade_flat
()
if
context
.
user_preferences
.
edit
.
enter_edit_mode
:
bpy
.
ops
.
object
.
mode_set
(
mode
=
'
EDIT
'
)
# add custom properties to the object to make the edit parameters
# thingy work
ob_new
[
"
Gem
"
]
=
1
ob_new
[
"
Segments
"
]
=
self
.
properties
.
segments
ob_new
[
"
pav_radius
"
]
=
self
.
properties
.
pav_radius
ob_new
[
"
tab_radius
"
]
=
self
.
properties
.
crown_radius
ob_new
[
"
pav_height
"
]
=
self
.
properties
.
pav_height
ob_new
[
"
tab_height
"
]
=
self
.
properties
.
crown_height
return
{
'
FINISHED
'
}
# register all operators and panels
menu_func
=
(
lambda
self
,
context
:
self
.
layout
.
operator
(
AddGem
.
bl_idname
,
text
=
"
Gem
"
,
icon
=
'
GEARS
'
))
def
register
():
bpy
.
types
.
register
(
AddGem
)
bpy
.
types
.
register
(
Parameter_Panel_Gem
)
bpy
.
types
.
register
(
EditGem
)
bpy
.
types
.
INFO_MT_mesh_add
.
append
(
menu_func
)
def
unregister
():
bpy
.
types
.
unregister
(
AddGem
)
bpy
.
types
.
INFO_MT_mesh_add
.
remove
(
menu_func
)
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