'author':'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version":(1,7,20),
"version":(1,7,21),
'blender':(2,91,0),
'location':'File > Import-Export',
'description':'Import-Export as glTF 2.0',
...
...
@@ -122,12 +122,12 @@ class ExportGLTF2_Base:
items=(('GLB','glTF Binary (.glb)',
'Exports a single file, with all data packed in binary form. '
'Most efficient and portable, but more difficult to edit later'),
('GLTF_EMBEDDED','glTF Embedded (.gltf)',
'Exports a single file, with all data packed in JSON. '
'Less efficient than binary, but easier to edit later'),
('GLTF_SEPARATE','glTF Separate (.gltf + .bin + textures)',
'Exports multiple files, with separate JSON, binary and texture data. '
'Easiest to edit later')),
'Easiest to edit later'),
('GLTF_EMBEDDED','glTF Embedded (.gltf)',
'Exports a single file, with all data packed in JSON. '
'Less efficient than binary, but easier to edit later')),
description=(
'Output format and embedding options. Binary is most efficient, '
'but JSON (embedded or separate) may be easier to edit later'