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Commit 82cc62d3 authored by Campbell Barton's avatar Campbell Barton
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updates for changes in blender.

parent 72cbf6ba
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...@@ -22,7 +22,7 @@ import bpy ...@@ -22,7 +22,7 @@ import bpy
from bpy.props import EnumProperty from bpy.props import EnumProperty
# Use some of the existing buttons. # Use some of the existing buttons.
import properties_render from bl_ui import properties_render
properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER') properties_render.RENDER_PT_render.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER') properties_render.RENDER_PT_dimensions.COMPAT_ENGINES.add('POVRAY_RENDER')
# properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER') # properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
...@@ -31,7 +31,7 @@ properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER') ...@@ -31,7 +31,7 @@ properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
del properties_render del properties_render
# Use only a subset of the world panels # Use only a subset of the world panels
import properties_world from bl_ui import properties_world
properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER') properties_world.WORLD_PT_preview.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER') properties_world.WORLD_PT_context_world.COMPAT_ENGINES.add('POVRAY_RENDER')
properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER') properties_world.WORLD_PT_world.COMPAT_ENGINES.add('POVRAY_RENDER')
...@@ -39,7 +39,7 @@ properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER') ...@@ -39,7 +39,7 @@ properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
del properties_world del properties_world
# Example of wrapping every class 'as is' # Example of wrapping every class 'as is'
import properties_material from bl_ui import properties_material
for member in dir(properties_material): for member in dir(properties_material):
subclass = getattr(properties_material, member) subclass = getattr(properties_material, member)
try: try:
...@@ -48,7 +48,7 @@ for member in dir(properties_material): ...@@ -48,7 +48,7 @@ for member in dir(properties_material):
pass pass
del properties_material del properties_material
import properties_data_mesh from bl_ui import properties_data_mesh
for member in dir(properties_data_mesh): for member in dir(properties_data_mesh):
subclass = getattr(properties_data_mesh, member) subclass = getattr(properties_data_mesh, member)
try: try:
...@@ -57,7 +57,7 @@ for member in dir(properties_data_mesh): ...@@ -57,7 +57,7 @@ for member in dir(properties_data_mesh):
pass pass
del properties_data_mesh del properties_data_mesh
import properties_texture from bl_ui import properties_texture
for member in dir(properties_texture): for member in dir(properties_texture):
subclass = getattr(properties_texture, member) subclass = getattr(properties_texture, member)
try: try:
...@@ -66,7 +66,7 @@ for member in dir(properties_texture): ...@@ -66,7 +66,7 @@ for member in dir(properties_texture):
pass pass
del properties_texture del properties_texture
import properties_data_camera from bl_ui import properties_data_camera
for member in dir(properties_data_camera): for member in dir(properties_data_camera):
subclass = getattr(properties_data_camera, member) subclass = getattr(properties_data_camera, member)
try: try:
...@@ -75,7 +75,7 @@ for member in dir(properties_data_camera): ...@@ -75,7 +75,7 @@ for member in dir(properties_data_camera):
pass pass
del properties_data_camera del properties_data_camera
import properties_data_lamp from bl_ui import properties_data_lamp
for member in dir(properties_data_lamp): for member in dir(properties_data_lamp):
subclass = getattr(properties_data_lamp, member) subclass = getattr(properties_data_lamp, member)
try: try:
......
...@@ -115,28 +115,28 @@ class ORESettings(bpy.types.PropertyGroup): ...@@ -115,28 +115,28 @@ class ORESettings(bpy.types.PropertyGroup):
# all panels, except render panel # all panels, except render panel
# Example of wrapping every class 'as is' # Example of wrapping every class 'as is'
import properties_scene from bl_ui import properties_scene
for member in dir(properties_scene): for member in dir(properties_scene):
subclass = getattr(properties_scene, member) subclass = getattr(properties_scene, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass except: pass
del properties_scene del properties_scene
import properties_world from bl_ui import properties_world
for member in dir(properties_world): for member in dir(properties_world):
subclass = getattr(properties_world, member) subclass = getattr(properties_world, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass except: pass
del properties_world del properties_world
import properties_material from bl_ui import properties_material
for member in dir(properties_material): for member in dir(properties_material):
subclass = getattr(properties_material, member) subclass = getattr(properties_material, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
except: pass except: pass
del properties_material del properties_material
import properties_object from bl_ui import properties_object
for member in dir(properties_object): for member in dir(properties_object):
subclass = getattr(properties_object, member) subclass = getattr(properties_object, member)
try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER') try: subclass.COMPAT_ENGINES.add('RENDERFARMFI_RENDER')
......
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