Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
B
blender-addons
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Wiki
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Container Registry
Model registry
Operate
Environments
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
blender
blender-addons
Commits
82cc62d3
Commit
82cc62d3
authored
14 years ago
by
Campbell Barton
Browse files
Options
Downloads
Patches
Plain Diff
updates for changes in blender.
parent
72cbf6ba
No related branches found
No related tags found
No related merge requests found
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
render_povray/ui.py
+7
-7
7 additions, 7 deletions
render_povray/ui.py
render_renderfarmfi.py
+4
-4
4 additions, 4 deletions
render_renderfarmfi.py
with
11 additions
and
11 deletions
render_povray/ui.py
+
7
−
7
View file @
82cc62d3
...
@@ -22,7 +22,7 @@ import bpy
...
@@ -22,7 +22,7 @@ import bpy
from
bpy.props
import
EnumProperty
from
bpy.props
import
EnumProperty
# Use some of the existing buttons.
# Use some of the existing buttons.
import
properties_render
from
bl_ui
import
properties_render
properties_render
.
RENDER_PT_render
.
COMPAT_ENGINES
.
add
(
'
POVRAY_RENDER
'
)
properties_render
.
RENDER_PT_render
.
COMPAT_ENGINES
.
add
(
'
POVRAY_RENDER
'
)
properties_render
.
RENDER_PT_dimensions
.
COMPAT_ENGINES
.
add
(
'
POVRAY_RENDER
'
)
properties_render
.
RENDER_PT_dimensions
.
COMPAT_ENGINES
.
add
(
'
POVRAY_RENDER
'
)
# properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
# properties_render.RENDER_PT_antialiasing.COMPAT_ENGINES.add('POVRAY_RENDER')
...
@@ -31,7 +31,7 @@ properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
...
@@ -31,7 +31,7 @@ properties_render.RENDER_PT_output.COMPAT_ENGINES.add('POVRAY_RENDER')
del
properties_render
del
properties_render
# Use only a subset of the world panels
# Use only a subset of the world panels
import
properties_world
from
bl_ui
import
properties_world
properties_world
.
WORLD_PT_preview
.
COMPAT_ENGINES
.
add
(
'
POVRAY_RENDER
'
)
properties_world
.
WORLD_PT_preview
.
COMPAT_ENGINES
.
add
(
'
POVRAY_RENDER
'
)
properties_world
.
WORLD_PT_context_world
.
COMPAT_ENGINES
.
add
(
'
POVRAY_RENDER
'
)
properties_world
.
WORLD_PT_context_world
.
COMPAT_ENGINES
.
add
(
'
POVRAY_RENDER
'
)
properties_world
.
WORLD_PT_world
.
COMPAT_ENGINES
.
add
(
'
POVRAY_RENDER
'
)
properties_world
.
WORLD_PT_world
.
COMPAT_ENGINES
.
add
(
'
POVRAY_RENDER
'
)
...
@@ -39,7 +39,7 @@ properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
...
@@ -39,7 +39,7 @@ properties_world.WORLD_PT_mist.COMPAT_ENGINES.add('POVRAY_RENDER')
del
properties_world
del
properties_world
# Example of wrapping every class 'as is'
# Example of wrapping every class 'as is'
import
properties_material
from
bl_ui
import
properties_material
for
member
in
dir
(
properties_material
):
for
member
in
dir
(
properties_material
):
subclass
=
getattr
(
properties_material
,
member
)
subclass
=
getattr
(
properties_material
,
member
)
try
:
try
:
...
@@ -48,7 +48,7 @@ for member in dir(properties_material):
...
@@ -48,7 +48,7 @@ for member in dir(properties_material):
pass
pass
del
properties_material
del
properties_material
import
properties_data_mesh
from
bl_ui
import
properties_data_mesh
for
member
in
dir
(
properties_data_mesh
):
for
member
in
dir
(
properties_data_mesh
):
subclass
=
getattr
(
properties_data_mesh
,
member
)
subclass
=
getattr
(
properties_data_mesh
,
member
)
try
:
try
:
...
@@ -57,7 +57,7 @@ for member in dir(properties_data_mesh):
...
@@ -57,7 +57,7 @@ for member in dir(properties_data_mesh):
pass
pass
del
properties_data_mesh
del
properties_data_mesh
import
properties_texture
from
bl_ui
import
properties_texture
for
member
in
dir
(
properties_texture
):
for
member
in
dir
(
properties_texture
):
subclass
=
getattr
(
properties_texture
,
member
)
subclass
=
getattr
(
properties_texture
,
member
)
try
:
try
:
...
@@ -66,7 +66,7 @@ for member in dir(properties_texture):
...
@@ -66,7 +66,7 @@ for member in dir(properties_texture):
pass
pass
del
properties_texture
del
properties_texture
import
properties_data_camera
from
bl_ui
import
properties_data_camera
for
member
in
dir
(
properties_data_camera
):
for
member
in
dir
(
properties_data_camera
):
subclass
=
getattr
(
properties_data_camera
,
member
)
subclass
=
getattr
(
properties_data_camera
,
member
)
try
:
try
:
...
@@ -75,7 +75,7 @@ for member in dir(properties_data_camera):
...
@@ -75,7 +75,7 @@ for member in dir(properties_data_camera):
pass
pass
del
properties_data_camera
del
properties_data_camera
import
properties_data_lamp
from
bl_ui
import
properties_data_lamp
for
member
in
dir
(
properties_data_lamp
):
for
member
in
dir
(
properties_data_lamp
):
subclass
=
getattr
(
properties_data_lamp
,
member
)
subclass
=
getattr
(
properties_data_lamp
,
member
)
try
:
try
:
...
...
This diff is collapsed.
Click to expand it.
render_renderfarmfi.py
+
4
−
4
View file @
82cc62d3
...
@@ -115,28 +115,28 @@ class ORESettings(bpy.types.PropertyGroup):
...
@@ -115,28 +115,28 @@ class ORESettings(bpy.types.PropertyGroup):
# all panels, except render panel
# all panels, except render panel
# Example of wrapping every class 'as is'
# Example of wrapping every class 'as is'
import
properties_scene
from
bl_ui
import
properties_scene
for
member
in
dir
(
properties_scene
):
for
member
in
dir
(
properties_scene
):
subclass
=
getattr
(
properties_scene
,
member
)
subclass
=
getattr
(
properties_scene
,
member
)
try
:
subclass
.
COMPAT_ENGINES
.
add
(
'
RENDERFARMFI_RENDER
'
)
try
:
subclass
.
COMPAT_ENGINES
.
add
(
'
RENDERFARMFI_RENDER
'
)
except
:
pass
except
:
pass
del
properties_scene
del
properties_scene
import
properties_world
from
bl_ui
import
properties_world
for
member
in
dir
(
properties_world
):
for
member
in
dir
(
properties_world
):
subclass
=
getattr
(
properties_world
,
member
)
subclass
=
getattr
(
properties_world
,
member
)
try
:
subclass
.
COMPAT_ENGINES
.
add
(
'
RENDERFARMFI_RENDER
'
)
try
:
subclass
.
COMPAT_ENGINES
.
add
(
'
RENDERFARMFI_RENDER
'
)
except
:
pass
except
:
pass
del
properties_world
del
properties_world
import
properties_material
from
bl_ui
import
properties_material
for
member
in
dir
(
properties_material
):
for
member
in
dir
(
properties_material
):
subclass
=
getattr
(
properties_material
,
member
)
subclass
=
getattr
(
properties_material
,
member
)
try
:
subclass
.
COMPAT_ENGINES
.
add
(
'
RENDERFARMFI_RENDER
'
)
try
:
subclass
.
COMPAT_ENGINES
.
add
(
'
RENDERFARMFI_RENDER
'
)
except
:
pass
except
:
pass
del
properties_material
del
properties_material
import
properties_object
from
bl_ui
import
properties_object
for
member
in
dir
(
properties_object
):
for
member
in
dir
(
properties_object
):
subclass
=
getattr
(
properties_object
,
member
)
subclass
=
getattr
(
properties_object
,
member
)
try
:
subclass
.
COMPAT_ENGINES
.
add
(
'
RENDERFARMFI_RENDER
'
)
try
:
subclass
.
COMPAT_ENGINES
.
add
(
'
RENDERFARMFI_RENDER
'
)
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment