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blender
blender-addons
Commits
bccd6c66
Commit
bccd6c66
authored
2 years ago
by
Julien Duroure
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glTF exporter: fix resolve uvmap index, using now correct mesh
parent
3908254f
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io_scene_gltf2/__init__.py
+1
-1
1 addition, 1 deletion
io_scene_gltf2/__init__.py
io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
+9
-6
9 additions, 6 deletions
...ne_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
with
10 additions
and
7 deletions
io_scene_gltf2/__init__.py
+
1
−
1
View file @
bccd6c66
...
...
@@ -4,7 +4,7 @@
bl_info
=
{
'
name
'
:
'
glTF 2.0 format
'
,
'
author
'
:
'
Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors
'
,
"
version
"
:
(
3
,
4
,
1
8
),
"
version
"
:
(
3
,
4
,
1
9
),
'
blender
'
:
(
3
,
3
,
0
),
'
location
'
:
'
File > Import-Export
'
,
'
description
'
:
'
Import-Export as glTF 2.0
'
,
...
...
This diff is collapsed.
Click to expand it.
io_scene_gltf2/blender/exp/gltf2_blender_gather_texture_info.py
+
9
−
6
View file @
bccd6c66
...
...
@@ -166,12 +166,15 @@ def __gather_texture_transform_and_tex_coord(primary_socket, export_settings):
use_active_uvmap
=
True
if
node
and
node
.
type
==
'
UVMAP
'
and
node
.
uv_map
:
# Try to gather map index.
for
blender_mesh
in
bpy
.
data
.
meshes
:
i
=
blender_mesh
.
uv_layers
.
find
(
node
.
uv_map
)
if
i
>=
0
:
texcoord_idx
=
i
use_active_uvmap
=
False
break
node_tree
=
node
.
id_data
for
mesh
in
bpy
.
data
.
meshes
:
for
material
in
mesh
.
materials
:
if
material
.
node_tree
==
node_tree
:
i
=
mesh
.
uv_layers
.
find
(
node
.
uv_map
)
if
i
>=
0
:
texcoord_idx
=
i
use_active_uvmap
=
False
break
return
texture_transform
,
texcoord_idx
or
None
,
use_active_uvmap
...
...
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