Skip to content
Snippets Groups Projects
Commit c210f87f authored by Bastien Montagne's avatar Bastien Montagne
Browse files

Fix T41931: FBX export: 'Group' batch export was using default scene unit scale.

Now, find the scene most 'used' by exported group elements, and use its unit settings!
parent 5be03a40
No related branches found
Tags v2.72
No related merge requests found
......@@ -2800,9 +2800,26 @@ def save(operator, context,
scene = bpy.data.scenes.new(name="FBX_Temp")
scene.layers = [True] * 20
# bpy.data.scenes.active = scene # XXX, cant switch
src_scenes = {} # Count how much each 'source' scenes are used.
for ob_base in data.objects:
for src_sce in ob_base.users_scene:
if src_sce not in src_scenes:
src_scenes[src_sce] = 0
src_scenes[src_sce] += 1
scene.objects.link(ob_base)
# Find the 'most used' source scene, and use its unit settings. This is somewhat weak, but should work
# fine in most cases, and avoids stupid issues like T41931.
best_src_scene = None
best_src_scene_users = 0
for sce, nbr_users in src_scenes.items():
if (nbr_users) > best_src_scene_users:
best_src_scene_users = nbr_users
best_src_scene = sce
scene.unit_settings.system = best_src_scene.unit_settings.system
scene.unit_settings.system_rotation = best_src_scene.unit_settings.system_rotation
scene.unit_settings.scale_length = best_src_scene.unit_settings.scale_length
scene.update()
# TODO - BUMMER! Armatures not in the group wont animate the mesh
else:
......
......@@ -2926,9 +2926,26 @@ def save(operator, context,
scene = bpy.data.scenes.new(name="FBX_Temp")
scene.layers = [True] * 20
# bpy.data.scenes.active = scene # XXX, cant switch
src_scenes = {} # Count how much each 'source' scenes are used.
for ob_base in data.objects:
for src_sce in ob_base.users_scene:
if src_sce not in src_scenes:
src_scenes[src_sce] = 0
src_scenes[src_sce] += 1
scene.objects.link(ob_base)
# Find the 'most used' source scene, and use its unit settings. This is somewhat weak, but should work
# fine in most cases, and avoids stupid issues like T41931.
best_src_scene = None
best_src_scene_users = 0
for sce, nbr_users in src_scenes.items():
if (nbr_users) > best_src_scene_users:
best_src_scene_users = nbr_users
best_src_scene = sce
scene.unit_settings.system = best_src_scene.unit_settings.system
scene.unit_settings.system_rotation = best_src_scene.unit_settings.system_rotation
scene.unit_settings.scale_length = best_src_scene.unit_settings.scale_length
scene.update()
# TODO - BUMMER! Armatures not in the group wont animate the mesh
else:
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment