- Oct 03, 2014
-
-
Bastien Montagne authored
Now, find the scene most 'used' by exported group elements, and use its unit settings!
-
Bastien Montagne authored
FBX export: fix a strange bug where 'return a_list and a_bool' could return a_list instead of a bool?!
-
- Oct 01, 2014
-
-
Bastien Montagne authored
Now also check modifiers stack.
-
Bastien Montagne authored
-
- Sep 30, 2014
-
-
Bastien Montagne authored
-
- Sep 26, 2014
-
-
Nathan Vegdahl authored
-
Nathan Vegdahl authored
PitchiPoy Animation Productions is sharing its custom rig types with the Blender community at large. The new rig types all start with "pitchipoy." and are used in PitchiPoy's productions. Of particular interest is a face rig type for auto-rigging faces. Other rig types include: - Tentacles - Fingers - Arms/Legs - Spine/Torso Many thanks to PitchiPoy for their hard work and for sharing this back!
-
- Sep 19, 2014
-
-
Bastien Montagne authored
-
Bastien Montagne authored
When we are exporting actions or strips from NLA, and an evaluated anim leads to no anim at all (like single-keyed actions or pure static ones), key all start and end frames. Note this might be overkill (due to baked anim, we will key *all* transform channels), but probably better than skipping completely those actions!
- Sep 13, 2014
-
-
Bastien Montagne authored
Forward/Up axes to FBX system was still wrong. Not happy with finding such issue at this stage of development. :/ Hopefully now we are OK (at least, checked all orientations with same basice file in Unity, all were imported OK).
-
- Sep 12, 2014
-
-
Bastien Montagne authored
Blender's layers start from 1, not 0.
-
Bartek Skorupa authored
New compositing node added to switch node type and other classes.
-
- Sep 10, 2014
-
-
Bastien Montagne authored
-
Bastien Montagne authored
No need to keep it here, this won't be developed further, and remains available in 'stable' version of the addon.
-
Bartek Skorupa authored
In "Link to Output Node" and in "Emission Viewer" when all output sockets are hidden - an error occurred. Now it's fixed.
-
Bartek Skorupa authored
1. In "Link to Output Node" and in "Emission Viewer" changed behavior when sockets are hidden. Even when sockets were hidden - links were made from those sockets. Now it's corrected. 2. Restricted add-on to work only in Cycles Shaders and in compositing. Addon is not active for Blender Render material nodes and for texture nodes.
-
- Sep 08, 2014
-
-
Bastien Montagne authored
-
Bastien Montagne authored
Not sure at all it will work actually, spent another couple of hours trying to make my UE4 work on VBox, with no luck so far. :/ So, blind guess.
-
Bastien Montagne authored
Revision: D739 Patch by jrestemeier (Jens Restemeier).
-
Bastien Montagne authored
Revision: D735 Patch by jrestemeier (Jens Restemeier).
-
Bastien Montagne authored
FBX Importer: Allow changes to bone orientation during import, allow ignoring "end" bones added by some modellers. Revision: D732 Patch by jrestemeier (Jens Restemeier).
-
Bastien Montagne authored
For now, mere copy of 'main' addon...
-
- Sep 06, 2014
-
-
Bastien Montagne authored
-
Bastien Montagne authored
We now this has to be rework completely anyway, but until then, better to avoid crash!
-
Bastien Montagne authored
matrices, so better to use inverted_safe() in those cases.
-
- Sep 04, 2014
-
-
mifth authored
-
Bastien Montagne authored
Just forbid null scale value...
-
Bastien Montagne authored
An anim curvenode may be linked to root node it seems? Pffff...
-
- Aug 29, 2014
-
-
Antony Riakiotakis authored
-
Lukas Treyer authored
- "Indication must be 'sperical' or 'planar'" error message if pyproj module is not available. - GeoReference options (lat/lon) was disabled without pyproj
-
- Aug 25, 2014
-
-
Greg Zaal authored
Ctrl+Shift clicking volume shaders now connects them properly to the volume output
-
Greg Zaal authored
Failed when importing an image sequence where the start frame was something other than 1.
-
Bastien Montagne authored
Actually issue was in pc2 exporter, which was not handling subframes correctly.
-
- Aug 23, 2014
-
-
Lukas Treyer authored
-
- Aug 20, 2014
-
-
Brendon Murphy authored
-
Bastien Montagne authored
Fix T41500: mesh_f2.py annoying exception when running blender from terminal with '--background --python' keyconfigs are not available in background mode...
-
Brendon Murphy authored
-
- Aug 19, 2014
-
-
Clemens Barth authored
-
mifth authored
-