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blender
blender-addons
Commits
c560938e
Commit
c560938e
authored
13 years ago
by
Campbell Barton
Browse files
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replace %g string formatting with %f, also use quat.to_axis_angle()
parent
e20301fc
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1 changed file
io_scene_x3d/export_x3d.py
+66
-62
66 additions, 62 deletions
io_scene_x3d/export_x3d.py
with
66 additions
and
62 deletions
io_scene_x3d/export_x3d.py
+
66
−
62
View file @
c560938e
...
...
@@ -327,15 +327,17 @@ def export(file,
def
writeViewpoint
(
ident
,
obj
,
matrix
,
scene
):
view_id
=
quoteattr
(
unique_name
(
obj
,
'
CA_
'
+
obj
.
name
,
uuid_cache_view
,
clean_func
=
clean_def
,
sep
=
"
_
"
))
loc
,
quat
,
scale
=
matrix
.
decompose
()
loc
,
rot
,
scale
=
matrix
.
decompose
()
rot
=
rot
.
to_axis_angle
()
rot
=
rot
[
0
][:]
+
(
rot
[
1
],
)
ident_step
=
ident
+
(
'
'
*
(
-
len
(
ident
)
+
\
fw
(
'
%s<Viewpoint
'
%
ident
)))
fw
(
'
DEF=%s
\n
'
%
view_id
)
fw
(
ident_step
+
'
centerOfRotation=
"
0 0 0
"
\n
'
)
fw
(
ident_step
+
'
position=
"
%3.2f %3.2f %3.2f
"
\n
'
%
loc
[:])
fw
(
ident_step
+
'
orientation=
"
%3.2f %3.2f %3.2f %3.2f
"
\n
'
%
(
quat
.
axis
.
normalized
()[:]
+
(
quat
.
angle
,
))
)
fw
(
ident_step
+
'
fieldOfView=
"
%.3
g
"
\n
'
%
obj
.
data
.
angle
)
fw
(
ident_step
+
'
orientation=
"
%3.2f %3.2f %3.2f %3.2f
"
\n
'
%
rot
)
fw
(
ident_step
+
'
fieldOfView=
"
%.3
f
"
\n
'
%
obj
.
data
.
angle
)
fw
(
ident_step
+
'
/>
\n
'
)
def
writeFog
(
ident
,
world
):
...
...
@@ -349,8 +351,8 @@ def export(file,
ident_step
=
ident
+
(
'
'
*
(
-
len
(
ident
)
+
\
fw
(
'
%s<Fog
'
%
ident
)))
fw
(
'
fogType=
"
%s
"
\n
'
%
(
'
LINEAR
'
if
(
mtype
==
'
LINEAR
'
)
else
'
EXPONENTIAL
'
))
fw
(
ident_step
+
'
color=
"
%.3
g
%.3
g
%.3
g
"
\n
'
%
clamp_color
(
world
.
horizon_color
))
fw
(
ident_step
+
'
visibilityRange=
"
%.3
g
"
\n
'
%
mparam
.
depth
)
fw
(
ident_step
+
'
color=
"
%.3
f
%.3
f
%.3
f
"
\n
'
%
clamp_color
(
world
.
horizon_color
))
fw
(
ident_step
+
'
visibilityRange=
"
%.3
f
"
\n
'
%
mparam
.
depth
)
fw
(
ident_step
+
'
/>
\n
'
)
else
:
return
...
...
@@ -372,12 +374,14 @@ def export(file,
else
:
fw
(
'
\n
'
)
loc
,
quat
,
sca
=
matrix
.
decompose
()
loc
,
rot
,
sca
=
matrix
.
decompose
()
rot
=
rot
.
to_axis_angle
()
rot
=
rot
[
0
][:]
+
(
rot
[
1
],
)
fw
(
ident_step
+
'
translation=
"
%.6
g
%.6
g
%.6
g
"
\n
'
%
loc
[:])
# fw(ident_step + 'center="%.6
g
%.6
g
%.6
g
"\n' % (0, 0, 0))
fw
(
ident_step
+
'
scale=
"
%.6
g
%.6
g
%.6
g
"
\n
'
%
sca
[:])
fw
(
ident_step
+
'
rotation=
"
%.6
g
%.6
g
%.6
g
%.6
g
"
\n
'
%
(
quat
.
axis
.
normalized
()[:]
+
(
quat
.
angle
,
))
)
fw
(
ident_step
+
'
translation=
"
%.6
f
%.6
f
%.6
f
"
\n
'
%
loc
[:])
# fw(ident_step + 'center="%.6
f
%.6
f
%.6
f
"\n' % (0, 0, 0))
fw
(
ident_step
+
'
scale=
"
%.6
f
%.6
f
%.6
f
"
\n
'
%
sca
[:])
fw
(
ident_step
+
'
rotation=
"
%.6
f
%.6
f
%.6
f
%.6
f
"
\n
'
%
rot
)
fw
(
ident_step
+
'
>
\n
'
)
ident
+=
'
\t
'
return
ident
...
...
@@ -413,14 +417,14 @@ def export(file,
ident_step
=
ident
+
(
'
'
*
(
-
len
(
ident
)
+
\
fw
(
'
%s<SpotLight
'
%
ident
)))
fw
(
'
DEF=%s
\n
'
%
lamp_id
)
fw
(
ident_step
+
'
radius=
"
%.4
g
"
\n
'
%
radius
)
fw
(
ident_step
+
'
ambientIntensity=
"
%.4
g
"
\n
'
%
amb_intensity
)
fw
(
ident_step
+
'
intensity=
"
%.4
g
"
\n
'
%
intensity
)
fw
(
ident_step
+
'
color=
"
%.4
g
%.4
g
%.4
g
"
\n
'
%
clamp_color
(
lamp
.
color
))
fw
(
ident_step
+
'
beamWidth=
"
%.4
g
"
\n
'
%
beamWidth
)
fw
(
ident_step
+
'
cutOffAngle=
"
%.4
g
"
\n
'
%
cutOffAngle
)
fw
(
ident_step
+
'
direction=
"
%.4
g
%.4
g
%.4
g
"
\n
'
%
orientation
)
fw
(
ident_step
+
'
location=
"
%.4
g
%.4
g
%.4
g
"
\n
'
%
location
)
fw
(
ident_step
+
'
radius=
"
%.4
f
"
\n
'
%
radius
)
fw
(
ident_step
+
'
ambientIntensity=
"
%.4
f
"
\n
'
%
amb_intensity
)
fw
(
ident_step
+
'
intensity=
"
%.4
f
"
\n
'
%
intensity
)
fw
(
ident_step
+
'
color=
"
%.4
f
%.4
f
%.4
f
"
\n
'
%
clamp_color
(
lamp
.
color
))
fw
(
ident_step
+
'
beamWidth=
"
%.4
f
"
\n
'
%
beamWidth
)
fw
(
ident_step
+
'
cutOffAngle=
"
%.4
f
"
\n
'
%
cutOffAngle
)
fw
(
ident_step
+
'
direction=
"
%.4
f
%.4
f
%.4
f
"
\n
'
%
orientation
)
fw
(
ident_step
+
'
location=
"
%.4
f
%.4
f
%.4
f
"
\n
'
%
location
)
fw
(
ident_step
+
'
/>
\n
'
)
def
writeDirectionalLight
(
ident
,
obj
,
matrix
,
lamp
,
world
):
...
...
@@ -442,10 +446,10 @@ def export(file,
ident_step
=
ident
+
(
'
'
*
(
-
len
(
ident
)
+
\
fw
(
'
%s<DirectionalLight
'
%
ident
)))
fw
(
'
DEF=%s
\n
'
%
lamp_id
)
fw
(
ident_step
+
'
ambientIntensity=
"
%.4
g
"
\n
'
%
amb_intensity
)
fw
(
ident_step
+
'
color=
"
%.4
g
%.4
g
%.4
g
"
\n
'
%
clamp_color
(
lamp
.
color
))
fw
(
ident_step
+
'
intensity=
"
%.4
g
"
\n
'
%
intensity
)
fw
(
ident_step
+
'
direction=
"
%.4
g
%.4
g
%.4
g
"
\n
'
%
orientation
)
fw
(
ident_step
+
'
ambientIntensity=
"
%.4
f
"
\n
'
%
amb_intensity
)
fw
(
ident_step
+
'
color=
"
%.4
f
%.4
f
%.4
f
"
\n
'
%
clamp_color
(
lamp
.
color
))
fw
(
ident_step
+
'
intensity=
"
%.4
f
"
\n
'
%
intensity
)
fw
(
ident_step
+
'
direction=
"
%.4
f
%.4
f
%.4
f
"
\n
'
%
orientation
)
fw
(
ident_step
+
'
/>
\n
'
)
def
writePointLight
(
ident
,
obj
,
matrix
,
lamp
,
world
):
...
...
@@ -466,12 +470,12 @@ def export(file,
ident_step
=
ident
+
(
'
'
*
(
-
len
(
ident
)
+
\
fw
(
'
%s<PointLight
'
%
ident
)))
fw
(
'
DEF=%s
\n
'
%
lamp_id
)
fw
(
ident_step
+
'
ambientIntensity=
"
%.4
g
"
\n
'
%
amb_intensity
)
fw
(
ident_step
+
'
color=
"
%.4
g
%.4
g
%.4
g
"
\n
'
%
clamp_color
(
lamp
.
color
))
fw
(
ident_step
+
'
ambientIntensity=
"
%.4
f
"
\n
'
%
amb_intensity
)
fw
(
ident_step
+
'
color=
"
%.4
f
%.4
f
%.4
f
"
\n
'
%
clamp_color
(
lamp
.
color
))
fw
(
ident_step
+
'
intensity=
"
%.4
g
"
\n
'
%
intensity
)
fw
(
ident_step
+
'
radius=
"
%.4
g
"
\n
'
%
lamp
.
distance
)
fw
(
ident_step
+
'
location=
"
%.4
g
%.4
g
%.4
g
"
\n
'
%
location
)
fw
(
ident_step
+
'
intensity=
"
%.4
f
"
\n
'
%
intensity
)
fw
(
ident_step
+
'
radius=
"
%.4
f
"
\n
'
%
lamp
.
distance
)
fw
(
ident_step
+
'
location=
"
%.4
f
%.4
f
%.4
f
"
\n
'
%
location
)
fw
(
ident_step
+
'
/>
\n
'
)
def
writeIndexedFaceSet
(
ident
,
obj
,
mesh
,
matrix
,
world
):
...
...
@@ -627,10 +631,10 @@ def export(file,
ident_step
=
ident
+
(
'
'
*
(
-
len
(
ident
)
+
\
fw
(
'
%s<TextureTransform
'
%
ident
)))
fw
(
'
\n
'
)
# fw('center="%.6
g
%.6
g
" ' % (0.0, 0.0))
fw
(
ident_step
+
'
translation=
"
%.6
g
%.6
g
"
\n
'
%
loc
)
fw
(
ident_step
+
'
scale=
"
%.6
g
%.6
g
"
\n
'
%
(
sca_x
,
sca_y
))
fw
(
ident_step
+
'
rotation=
"
%.6
g
"
\n
'
%
rot
)
# fw('center="%.6
f
%.6
f
" ' % (0.0, 0.0))
fw
(
ident_step
+
'
translation=
"
%.6
f
%.6
f
"
\n
'
%
loc
)
fw
(
ident_step
+
'
scale=
"
%.6
f
%.6
f
"
\n
'
%
(
sca_x
,
sca_y
))
fw
(
ident_step
+
'
rotation=
"
%.6
f
"
\n
'
%
rot
)
fw
(
ident_step
+
'
/>
\n
'
)
if
use_h3d
:
...
...
@@ -743,26 +747,26 @@ def export(file,
fw
(
'
%s<Coordinate
'
%
ident
)
fw
(
'
point=
"'
)
for
x3d_v
in
vert_tri_list
:
fw
(
'
%.6
g
%.6
g
%.6
g
'
%
mesh_vertices
[
x3d_v
[
1
]].
co
[:])
fw
(
'
%.6
f
%.6
f
%.6
f
'
%
mesh_vertices
[
x3d_v
[
1
]].
co
[:])
fw
(
'"
/>
\n
'
)
if
use_normals
or
is_force_normals
:
fw
(
'
%s<Normal
'
%
ident
)
fw
(
'
vector=
"'
)
for
x3d_v
in
vert_tri_list
:
fw
(
'
%.6
g
%.6
g
%.6
g
'
%
mesh_vertices
[
x3d_v
[
1
]].
normal
[:])
fw
(
'
%.6
f
%.6
f
%.6
f
'
%
mesh_vertices
[
x3d_v
[
1
]].
normal
[:])
fw
(
'"
/>
\n
'
)
if
is_uv
:
fw
(
'
%s<TextureCoordinate point=
"'
%
ident
)
for
x3d_v
in
vert_tri_list
:
fw
(
'
%.4
g
%.4
g
'
%
x3d_v
[
0
][
slot_uv
])
fw
(
'
%.4
f
%.4
f
'
%
x3d_v
[
0
][
slot_uv
])
fw
(
'"
/>
\n
'
)
if
is_col
:
fw
(
'
%s<Color color=
"'
%
ident
)
for
x3d_v
in
vert_tri_list
:
fw
(
'
%.3
g
%.3
g
%.3
g
'
%
x3d_v
[
0
][
slot_col
])
fw
(
'
%.3
f
%.3
f
%.3
f
'
%
x3d_v
[
0
][
slot_col
])
fw
(
'"
/>
\n
'
)
if
use_h3d
:
...
...
@@ -777,7 +781,7 @@ def export(file,
fw
(
'
numComponents=
"
2
"
'
)
fw
(
'
value=
"'
)
for
x3d_v
in
vert_tri_list
:
fw
(
'
%.4
g
%.4
g
'
%
x3d_v
[
0
][
slot_uv
])
fw
(
'
%.4
f
%.4
f
'
%
x3d_v
[
0
][
slot_uv
])
fw
(
'"
/>
\n
'
)
else
:
assert
(
0
)
...
...
@@ -799,7 +803,7 @@ def export(file,
# --- Write IndexedFaceSet Attributes (same as IndexedTriangleSet)
fw
(
'
solid=
"
%s
"
\n
'
%
(
'
true
'
if
mesh
.
show_double_sided
else
'
false
'
))
if
is_smooth
:
fw
(
ident_step
+
'
creaseAngle=
"
%.4
g
"
\n
'
%
mesh
.
auto_smooth_angle
)
fw
(
ident_step
+
'
creaseAngle=
"
%.4
f
"
\n
'
%
mesh
.
auto_smooth_angle
)
if
use_normals
:
# currently not optional, could be made so:
...
...
@@ -852,7 +856,7 @@ def export(file,
fw
(
'
DEF=%s
\n
'
%
mesh_id_coords
)
fw
(
ident_step
+
'
point=
"'
)
for
v
in
mesh
.
vertices
:
fw
(
'
%.6
g
%.6
g
%.6
g
'
%
v
.
co
[:])
fw
(
'
%.6
f
%.6
f
%.6
f
'
%
v
.
co
[:])
fw
(
'"
\n
'
)
fw
(
ident_step
+
'
/>
\n
'
)
...
...
@@ -864,7 +868,7 @@ def export(file,
fw
(
'
DEF=%s
\n
'
%
mesh_id_normals
)
fw
(
ident_step
+
'
vector=
"'
)
for
v
in
mesh
.
vertices
:
fw
(
'
%.6
g
%.6
g
%.6
g
'
%
v
.
normal
[:])
fw
(
'
%.6
f
%.6
f
%.6
f
'
%
v
.
normal
[:])
fw
(
'"
\n
'
)
fw
(
ident_step
+
'
/>
\n
'
)
...
...
@@ -872,7 +876,7 @@ def export(file,
fw
(
'
%s<TextureCoordinate point=
"'
%
ident
)
for
i
in
face_group
:
for
uv
in
mesh_faces_uv
[
i
].
uv
:
fw
(
'
%.4
g
%.4
g
'
%
uv
[:])
fw
(
'
%.4
f
%.4
f
'
%
uv
[:])
del
mesh_faces_uv
fw
(
'"
/>
\n
'
)
...
...
@@ -880,7 +884,7 @@ def export(file,
fw
(
'
%s<Color color=
"'
%
ident
)
# XXX, 1 color per face, only
for
i
in
face_group
:
fw
(
'
%.3
g
%.3
g
%.3
g
'
%
mesh_faces_col
[
i
].
color1
[:])
fw
(
'
%.3
f
%.3
f
%.3
f
'
%
mesh_faces_col
[
i
].
color1
[:])
fw
(
'"
/>
\n
'
)
#--- output vertexColors
...
...
@@ -938,11 +942,11 @@ def export(file,
ident_step
=
ident
+
(
'
'
*
(
-
len
(
ident
)
+
\
fw
(
'
%s<Material
'
%
ident
)))
fw
(
'
DEF=%s
\n
'
%
material_id
)
fw
(
ident_step
+
'
diffuseColor=
"
%.3
g
%.3
g
%.3
g
"
\n
'
%
clamp_color
(
diffuseColor
))
fw
(
ident_step
+
'
specularColor=
"
%.3
g
%.3
g
%.3
g
"
\n
'
%
clamp_color
(
specColor
))
fw
(
ident_step
+
'
emissiveColor=
"
%.3
g
%.3
g
%.3
g
"
\n
'
%
clamp_color
(
emitColor
))
fw
(
ident_step
+
'
ambientIntensity=
"
%.3
g
"
\n
'
%
ambient
)
fw
(
ident_step
+
'
shininess=
"
%.3
g
"
\n
'
%
shininess
)
fw
(
ident_step
+
'
diffuseColor=
"
%.3
f
%.3
f
%.3
f
"
\n
'
%
clamp_color
(
diffuseColor
))
fw
(
ident_step
+
'
specularColor=
"
%.3
f
%.3
f
%.3
f
"
\n
'
%
clamp_color
(
specColor
))
fw
(
ident_step
+
'
emissiveColor=
"
%.3
f
%.3
f
%.3
f
"
\n
'
%
clamp_color
(
emitColor
))
fw
(
ident_step
+
'
ambientIntensity=
"
%.3
f
"
\n
'
%
ambient
)
fw
(
ident_step
+
'
shininess=
"
%.3
f
"
\n
'
%
shininess
)
fw
(
ident_step
+
'
transparency=
"
%s
"
\n
'
%
transp
)
fw
(
ident_step
+
'
/>
\n
'
)
...
...
@@ -1078,7 +1082,7 @@ def export(file,
lamp_obj_id
=
quoteattr
(
unique_name
(
lamp_obj
,
'
LA_
'
+
lamp_obj
.
name
,
uuid_cache_lamp
,
clean_func
=
clean_def
,
sep
=
"
_
"
))
lamp_obj_transform_id
=
quoteattr
(
unique_name
(
lamp_obj
,
lamp_obj
.
name
,
uuid_cache_object
,
clean_func
=
clean_def
,
sep
=
"
_
"
))
value
=
'
%.6
g
%.6
g
%.6
g
'
%
(
global_matrix
*
lamp_obj
.
matrix_world
).
to_translation
()[:]
value
=
'
%.6
f
%.6
f
%.6
f
'
%
(
global_matrix
*
lamp_obj
.
matrix_world
).
to_translation
()[:]
field_descr
=
"
<!--- Lamp DynCo
'
%s
'
-->
"
%
lamp_obj
.
name
fw
(
'
%s<field name=
"
%s
"
type=
"
SFVec3f
"
accessType=
"
inputOutput
"
value=
"
%s
"
/>%s
\n
'
%
(
ident
,
uniform
[
'
varname
'
],
value
,
field_descr
))
...
...
@@ -1107,7 +1111,7 @@ def export(file,
frag_uniform_var_map
[
uniform
[
'
varname
'
]]
=
lamp_obj
lamp
=
lamp_obj
.
data
value
=
'
%.6
g
%.6
g
%.6
g
'
%
(
lamp
.
color
*
lamp
.
energy
)[:]
value
=
'
%.6
f
%.6
f
%.6
f
'
%
(
lamp
.
color
*
lamp
.
energy
)[:]
field_descr
=
"
<!--- Lamp DynColor
'
%s
'
-->
"
%
lamp_obj
.
name
if
uniform
[
'
datatype
'
]
==
gpu
.
GPU_DATA_3F
:
fw
(
'
%s<field name=
"
%s
"
type=
"
SFVec3f
"
accessType=
"
inputOutput
"
value=
"
%s
"
/>%s
\n
'
%
(
ident
,
uniform
[
'
varname
'
],
value
,
field_descr
))
...
...
@@ -1126,7 +1130,7 @@ def export(file,
if
uniform
[
'
datatype
'
]
==
gpu
.
GPU_DATA_3F
:
lamp_obj
=
uniform
[
'
lamp
'
]
value
=
'
%.6
g
%.6
g
%.6
g
'
%
((
global_matrix
*
lamp_obj
.
matrix_world
).
to_quaternion
()
*
mathutils
.
Vector
((
0.0
,
0.0
,
1.0
))).
normalized
()[:]
value
=
'
%.6
f
%.6
f
%.6
f
'
%
((
global_matrix
*
lamp_obj
.
matrix_world
).
to_quaternion
()
*
mathutils
.
Vector
((
0.0
,
0.0
,
1.0
))).
normalized
()[:]
field_descr
=
"
<!--- Lamp DynDirection
'
%s
'
-->
"
%
lamp_obj
.
name
fw
(
'
%s<field name=
"
%s
"
type=
"
SFVec3f
"
accessType=
"
inputOutput
"
value=
"
%s
"
/>%s
\n
'
%
(
ident
,
uniform
[
'
varname
'
],
value
,
field_descr
))
...
...
@@ -1194,7 +1198,7 @@ def export(file,
#for i in range(0, 10, 4)
#value = ' '.join(['%d' % f for f in uniform['texpixels']])
# value = ' '.join(['%.6
g
' % (f / 256) for f in uniform['texpixels']])
# value = ' '.join(['%.6
f
' % (f / 256) for f in uniform['texpixels']])
#fw('%s<field name="%s" type="SFInt32" accessType="inputOutput" value="%s" />%s\n' % (ident, uniform['varname'], value, field_descr))
#print('test', len(uniform['texpixels']))
...
...
@@ -1273,34 +1277,34 @@ def export(file,
fw
(
'
DEF=%s
\n
'
%
world_id
)
# No Skytype - just Hor color
if
blending
==
(
False
,
False
,
False
):
fw
(
ident_step
+
'
groundColor=
"
%.3
g
%.3
g
%.3
g
"
\n
'
%
grd_triple
)
fw
(
ident_step
+
'
skyColor=
"
%.3
g
%.3
g
%.3
g
"
\n
'
%
grd_triple
)
fw
(
ident_step
+
'
groundColor=
"
%.3
f
%.3
f
%.3
f
"
\n
'
%
grd_triple
)
fw
(
ident_step
+
'
skyColor=
"
%.3
f
%.3
f
%.3
f
"
\n
'
%
grd_triple
)
# Blend Gradient
elif
blending
==
(
True
,
False
,
False
):
fw
(
ident_step
+
'
groundColor=
"
%.3
g
%.3
g
%.3
g
, %.3
g
%.3
g
%.3
g
"
\n
'
%
(
grd_triple
+
mix_triple
))
fw
(
ident_step
+
'
groundColor=
"
%.3
f
%.3
f
%.3
f
, %.3
f
%.3
f
%.3
f
"
\n
'
%
(
grd_triple
+
mix_triple
))
fw
(
ident_step
+
'
groundAngle=
"
1.57, 1.57
"
\n
'
)
fw
(
ident_step
+
'
skyColor=
"
%.3
g
%.3
g
%.3
g
, %.3
g
%.3
g
%.3
g
"
\n
'
%
(
sky_triple
+
mix_triple
))
fw
(
ident_step
+
'
skyColor=
"
%.3
f
%.3
f
%.3
f
, %.3
f
%.3
f
%.3
f
"
\n
'
%
(
sky_triple
+
mix_triple
))
fw
(
ident_step
+
'
skyAngle=
"
1.57, 1.57
"
\n
'
)
# Blend+Real Gradient Inverse
elif
blending
==
(
True
,
False
,
True
):
fw
(
ident_step
+
'
groundColor=
"
%.3
g
%.3
g
%.3
g
, %.3
g
%.3
g
%.3
g
"
\n
'
%
(
sky_triple
+
grd_triple
))
fw
(
ident_step
+
'
groundColor=
"
%.3
f
%.3
f
%.3
f
, %.3
f
%.3
f
%.3
f
"
\n
'
%
(
sky_triple
+
grd_triple
))
fw
(
ident_step
+
'
groundAngle=
"
1.57
"
\n
'
)
fw
(
ident_step
+
'
skyColor=
"
%.3
g
%.3
g
%.3
g
, %.3
g
%.3
g
%.3
g
, %.3
g
%.3
g
%.3
g
"
\n
'
%
(
sky_triple
+
grd_triple
+
sky_triple
))
fw
(
ident_step
+
'
skyColor=
"
%.3
f
%.3
f
%.3
f
, %.3
f
%.3
f
%.3
f
, %.3
f
%.3
f
%.3
f
"
\n
'
%
(
sky_triple
+
grd_triple
+
sky_triple
))
fw
(
ident_step
+
'
skyAngle=
"
1.57, 3.14159
"
\n
'
)
# Paper - just Zen Color
elif
blending
==
(
False
,
False
,
True
):
fw
(
ident_step
+
'
groundColor=
"
%.3
g
%.3
g
%.3
g
"
\n
'
%
sky_triple
)
fw
(
ident_step
+
'
skyColor=
"
%.3
g
%.3
g
%.3
g
"
\n
'
%
sky_triple
)
fw
(
ident_step
+
'
groundColor=
"
%.3
f
%.3
f
%.3
f
"
\n
'
%
sky_triple
)
fw
(
ident_step
+
'
skyColor=
"
%.3
f
%.3
f
%.3
f
"
\n
'
%
sky_triple
)
# Blend+Real+Paper - komplex gradient
elif
blending
==
(
True
,
True
,
True
):
fw
(
ident_step
+
'
groundColor=
"
%.3
g
%.3
g
%.3
g
, %.3
g
%.3
g
%.3
g
"
\n
'
%
(
sky_triple
+
grd_triple
))
fw
(
ident_step
+
'
groundColor=
"
%.3
f
%.3
f
%.3
f
, %.3
f
%.3
f
%.3
f
"
\n
'
%
(
sky_triple
+
grd_triple
))
fw
(
ident_step
+
'
groundAngle=
"
1.57, 1.57
"
\n
'
)
fw
(
ident_step
+
'
skyColor=
"
%.3
g
%.3
g
%.3
g
, %.3
g
%.3
g
%.3
g
"
\n
'
%
(
sky_triple
+
grd_triple
))
fw
(
ident_step
+
'
skyColor=
"
%.3
f
%.3
f
%.3
f
, %.3
f
%.3
f
%.3
f
"
\n
'
%
(
sky_triple
+
grd_triple
))
fw
(
ident_step
+
'
skyAngle=
"
1.57, 1.57
"
\n
'
)
# Any Other two colors
else
:
fw
(
ident_step
+
'
groundColor=
"
%.3
g
%.3
g
%.3
g
"
\n
'
%
grd_triple
)
fw
(
ident_step
+
'
skyColor=
"
%.3
g
%.3
g
%.3
g
"
\n
'
%
sky_triple
)
fw
(
ident_step
+
'
groundColor=
"
%.3
f
%.3
f
%.3
f
"
\n
'
%
grd_triple
)
fw
(
ident_step
+
'
skyColor=
"
%.3
f
%.3
f
%.3
f
"
\n
'
%
sky_triple
)
for
tex
in
bpy
.
data
.
textures
:
if
tex
.
type
==
'
IMAGE
'
and
tex
.
image
:
...
...
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