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Commit cd4e5ff0 authored by Bart Crouch's avatar Bart Crouch
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Version 1.5.0 of Icon script.

New: search box.
parent 18423d16
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......@@ -22,9 +22,9 @@
bl_info = {
'name': 'Icons',
'author': 'Crouch, N.tox, PKHG, Campbell Barton, Dany Lebel',
'version': (1, 4, 2),
'blender': (2, 5, 6),
'api': 33928,
'version': (1, 5, 0),
'blender': (2, 5, 7),
'api': 34404,
'location': 'Text window > Properties panel (ctrl+F) or '\
'Console > Console menu',
'warning': '',
......@@ -34,16 +34,22 @@ bl_info = {
'Py/Scripts/System/Display_All_Icons',
'tracker_url': 'http://projects.blender.org/tracker/index.php?'\
'func=detail&aid=22011',
'category': 'System'}
'category': 'Development'}
import bpy
def create_icon_list():
list = bpy.types.UILayout.bl_rna.functions['prop'].\
parameters['icon'].items.keys()
list.remove("BLENDER")
props = bpy.context.scene.icon_props
keys = bpy.types.UILayout.bl_rna.functions['prop'].parameters['icon'].\
items.keys()
if props.search == '':
list = keys
else:
list = [key for key in keys if props.search.lower() in key.lower()]
if "BLENDER" in list:
list.remove("BLENDER")
return list
......@@ -67,6 +73,18 @@ class WM_OT_icon_info(bpy.types.Operator):
return {'FINISHED'}
class WM_OT_icon_prop_update(bpy.types.Operator):
bl_label = "Icon Search"
bl_description = "Update icon_prop values"
def execute(self, context):
props = context.scene.icon_props
# set old values to new values
props.search_old = props.search
return {'FINISHED'}
class OBJECT_PT_icons(bpy.types.Panel):
bl_space_type = "TEXT_EDITOR"
bl_region_type = "UI"
......@@ -77,37 +95,72 @@ class OBJECT_PT_icons(bpy.types.Panel):
self.icon_list = create_icon_list()
def draw(self, context):
box = self.layout.box()
props = context.scene.icon_props
# polling for updates
if props.search != props.search_old:
bpy.ops.wm.icon_prop_update()
self.icon_list = create_icon_list()
# adjusting max value of scroller
IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
max=max(1, len(self.icon_list) - self.amount + 1),
description="Drag to scroll icons")
box = self.layout.box()
# scroll view
if not context.scene.icon_props.expand:
row = box.row()
row.prop(context.scene.icon_props, "expand",
icon="TRIA_RIGHT", icon_only=True, emboss=False)
row.prop(context.scene.icon_props, "scroll")
if not props.expand:
# expand button
toprow = box.row()
toprow.prop(props, "expand", icon="TRIA_RIGHT", icon_only=True,
emboss=False)
# search buttons
row = toprow.row(align=True)
row.prop(props, "search", icon="VIEWZOOM")
# scroll button
row = toprow.row()
row.active = props.bl_rna.scroll[1]['max'] > 1
row.prop(props, "scroll")
# icons
row = box.row(align=True)
for icon in self.icon_list[context.scene.icon_props.scroll-1:
context.scene.icon_props.scroll-1+self.amount]:
row.operator("wm.icon_info", text=" ", icon=icon,
emboss=False).icon = icon
if len(self.icon_list) == 0:
row.label("No icons found")
else:
for icon in self.icon_list[props.scroll-1:
props.scroll-1+self.amount]:
row.operator("wm.icon_info", text=" ", icon=icon,
emboss=False).icon = icon
if len(self.icon_list) < self.amount:
for i in range(self.amount - len(self.icon_list) \
% self.amount):
row.label("")
# expanded view
else:
row = box.row()
row.prop(context.scene.icon_props, "expand",
icon="TRIA_DOWN", icon_only=True, emboss=False)
row = row.row()
# expand button
toprow = box.row()
toprow.prop(props, "expand", icon="TRIA_DOWN", icon_only=True,
emboss=False)
# search buttons
row = toprow.row(align=True)
row.prop(props, "search", icon="VIEWZOOM")
# scroll button
row = toprow.row()
row.active = False
row.prop(context.scene.icon_props, "scroll")
row.prop(props, "scroll")
# icons
col = box.column(align=True)
row = col.row(align=True)
for i, icon in enumerate(self.icon_list):
if i % self.amount == 0:
row = col.row(align=True)
row.operator("wm.icon_info", text=" ", icon=icon,
emboss=False).icon = icon
if len(self.icon_list) == 0:
row.label("No icons found")
else:
for i, icon in enumerate(self.icon_list):
if i % self.amount == 0:
row = col.row(align=True)
row.operator("wm.icon_info", text=" ", icon=icon,
emboss=False).icon = icon
for i in range(self.amount - len(self.icon_list) \
% self.amount):
row.label("")
class CONSOLE_HT_icons(bpy.types.Header):
......@@ -118,18 +171,37 @@ class CONSOLE_HT_icons(bpy.types.Header):
self.icon_list = create_icon_list()
def draw(self, context):
props = context.scene.icon_props
# polling for updates
if props.search != props.search_old:
bpy.ops.wm.icon_prop_update()
self.icon_list = create_icon_list()
# adjusting max value of scroller
IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
max=max(1, len(self.icon_list) - self.amount + 1),
description="Drag to scroll icons")
# scroll view
if context.scene.icon_props.console:
if props.console:
layout = self.layout
layout.separator()
# search buttons
row = layout.row()
row.prop(context.scene.icon_props, "scroll")
row = layout.row(align=True)
row.prop(props, "search", icon="VIEWZOOM")
# scroll button
row = layout.row()
row.active = props.bl_rna.scroll[1]['max'] > 1
row.prop(props, "scroll")
for icon in self.icon_list[context.scene.icon_props.scroll-1:
context.scene.icon_props.scroll-1+self.amount]:
row.operator("wm.icon_info", text="", icon=icon,
emboss=False).icon = icon
# icons
row = layout.row(align=True)
if len(self.icon_list) == 0:
row.label("No icons found")
else:
for icon in self.icon_list[props.scroll-1:
props.scroll-1+self.amount]:
row.operator("wm.icon_info", text="", icon=icon,
emboss=False).icon = icon
def menu_func(self, context):
......@@ -137,17 +209,20 @@ def menu_func(self, context):
def register():
icons_total = len(create_icon_list())
icons_per_row = 10
bpy.types.Scene.icon_props = bpy.props.PointerProperty(type = IconProps)
IconProps.console = bpy.props.BoolProperty(
name='Show System Icons',
IconProps.console = bpy.props.BoolProperty(name='Show System Icons',
description='Display the Icons in the console header', default=False)
IconProps.expand = bpy.props.BoolProperty(default=False,
description="Expand, to display all icons at once")
IconProps.search = bpy.props.StringProperty(default="",
description = "Search for icons by name")
IconProps.search_old = bpy.props.StringProperty(default="",
description = "Used to keep track of changes in IconProps.search")
icons_total = len(create_icon_list())
icons_per_row = 10
IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
max=icons_total - icons_per_row + 1,
max=max(1, icons_total - icons_per_row + 1),
description="Drag to scroll icons")
bpy.types.CONSOLE_MT_console.append(menu_func)
......
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