- batch one of add mesh updates
- removed view alignment in the object creation - added view alignment through align_matrix in the invoke - if the 'VIEW' alignment preference is set and the object properties are changed the object is rotated always to the view alignment of the view when the operator was called. --> doesn't snap to new view rotation when orbiting around object and changing properties.
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- add_mesh_3d_function_surface.py 27 additions, 16 deletionsadd_mesh_3d_function_surface.py
- add_mesh_archimedean_solids.py 48 additions, 19 deletionsadd_mesh_archimedean_solids.py
- add_mesh_gears.py 10 additions, 10 deletionsadd_mesh_gears.py
- add_mesh_gemstones.py 26 additions, 18 deletionsadd_mesh_gemstones.py
- add_mesh_pipe_joint.py 19 additions, 19 deletionsadd_mesh_pipe_joint.py
- add_mesh_spindle.py 21 additions, 16 deletionsadd_mesh_spindle.py
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