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Addon UI Cleanup, Part 2
* You only have to do layout.prop if you want 1 property, no need for row then! * Use col, row, sub as variable names, not colsub, rowsub, row2 etc please. * Povray Addon: Still used a lot of splits, you need no split when you only have 1 column!
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- development_api_navigator.py 3 additions, 2 deletionsdevelopment_api_navigator.py
- io_import_gimp_image_to_scene.py 2 additions, 0 deletionsio_import_gimp_image_to_scene.py
- io_import_images_as_planes.py 3 additions, 0 deletionsio_import_images_as_planes.py
- io_import_scene_mhx.py 1 addition, 2 deletionsio_import_scene_mhx.py
- light_field_tools/light_field_tools.py 10 additions, 13 deletionslight_field_tools/light_field_tools.py
- mesh_bsurfaces.py 3 additions, 9 deletionsmesh_bsurfaces.py
- mesh_inset/__init__.py 1 addition, 1 deletionmesh_inset/__init__.py
- mocap/__init__.py 18 additions, 14 deletionsmocap/__init__.py
- object_cloud_gen.py 0 additions, 5 deletionsobject_cloud_gen.py
- render_povray/ui.py 21 additions, 44 deletionsrender_povray/ui.py
- rigify/ui.py 3 additions, 4 deletionsrigify/ui.py
- space_view3d_3d_navigation.py 8 additions, 11 deletionsspace_view3d_3d_navigation.py
- space_view3d_math_vis/__init__.py 1 addition, 5 deletionsspace_view3d_math_vis/__init__.py
- system_demo_mode/__init__.py 12 additions, 13 deletionssystem_demo_mode/__init__.py
- texture_paint_layer_manager.py 6 additions, 13 deletionstexture_paint_layer_manager.py
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