- Dec 07, 2010
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Maurice Raybaud authored
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- Nov 22, 2010
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Maurice Raybaud authored
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- Nov 21, 2010
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Maurice Raybaud authored
-Added Distance based Depth of Field (not object based yet) -Noticed a bug when parts of an object are flat shaded and other parts smooth shaded, not solved this yet.
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- Oct 30, 2010
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Maurice Raybaud authored
Removed some lines for caustics that turned fake caustics off when photons were on, thereby changing the scene data, which is to be avoided. It seems P.O.V.ray takes care of the override all by itself so the lines were useless anyway.
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- Oct 29, 2010
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Maurice Raybaud authored
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Maurice Raybaud authored
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- Oct 28, 2010
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Maurice Raybaud authored
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- Oct 27, 2010
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Campbell Barton authored
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Campbell Barton authored
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Maurice Raybaud authored
I had forgotten to change some names I hope it does work now; This is an adaptation of Povray exporter to render with povray 3.7 if you want more info, there are pdfs in the zip files here on the tracker: https://projects.blender.org/tracker/index.php?func=detail&aid=22717&group_id=153&atid=468
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Maurice Raybaud authored
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- Sep 19, 2010
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Campbell Barton authored
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- Aug 25, 2010
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Campbell Barton authored
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- Aug 23, 2010
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Campbell Barton authored
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- Aug 22, 2010
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Campbell Barton authored
- mist wasnt updated for rna renaming - meshes with no faces were failing
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- Aug 21, 2010
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Campbell Barton authored
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- Aug 18, 2010
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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- Aug 06, 2010
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Campbell Barton authored
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- Aug 03, 2010
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Campbell Barton authored
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- Aug 02, 2010
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Campbell Barton authored
These scritps still need changes related to parent classes - mesh_surface_sketch.py - render_renderfarmfi.py - space_view3d_align_tools.py - object_cloud_gen.py
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Luca Bonavita authored
After discussion with Campbell I've made povray an addon as a package (will remove from bf-blender). Please roport any glitch or mistake I might have done while porting.
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