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  1. Jun 29, 2011
  2. Jun 23, 2011
  3. Jun 22, 2011
    • Nathan Vegdahl's avatar
      Rigify: constraints are now copied over from metarig. · 72e2f73b
      Nathan Vegdahl authored
      This allows advanced users to do certain limited custom rigging work
      in the metarig, and have it transfer to the generated rig.
      Custom properties are also copied when using the copy_bone function
      in utils.
      TODO: transfer drivers from the metarig as well.
      72e2f73b
  4. Jun 19, 2011
  5. Jun 18, 2011
    • Nathan Vegdahl's avatar
      Rigify: users can now specify layer names in the metarig armature properties. · 1a3f4c4c
      Nathan Vegdahl authored
      The layer names are then used in creating the custom rig layer UI.  This is
      useful for users that do not want to--or do not have the knowledge to--edit
      the generated python script by hand.  It is also handy even for more advanced
      users when regerating the rig over and over (which over-writes the script
      and any hand-made edits).
      
      Also misc bug fixes in some of the rig types.
      1a3f4c4c
  6. Apr 11, 2011
  7. Mar 29, 2011
  8. Mar 15, 2011
  9. Mar 10, 2011
    • Nathan Vegdahl's avatar
      Rigify: · 88786844
      Nathan Vegdahl authored
      Clean-up of the IK/FK snapping code.  Should be much more maintainable now.
      
      Also changed rig id generation.  Rig id's now consist of a random
      alphanumeric string 8 characters long, with the smallest 8 digits of seconds
      since the epoc (in hex) at the time of rig generation appended on the end.
      This results in a 16-character string that is ludicrously unlikely to
      have any collisions between rigs.  36^8 * 16^8, with the 16^8 being very well
      distributed over time.  Ah... paranoia.
      88786844
  10. Mar 09, 2011
  11. Feb 24, 2011
  12. Nov 17, 2010
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