- Jun 29, 2011
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Nathan Vegdahl authored
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- Jun 23, 2011
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Nathan Vegdahl authored
This is the last piece that should allow some pretty extensive custom rigging in the metarig, if advanced users choose to do so.
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- Jun 22, 2011
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Nathan Vegdahl authored
This allows advanced users to do certain limited custom rigging work in the metarig, and have it transfer to the generated rig. Custom properties are also copied when using the copy_bone function in utils. TODO: transfer drivers from the metarig as well.
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- Jun 19, 2011
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Nathan Vegdahl authored
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- Jun 18, 2011
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Nathan Vegdahl authored
The layer names are then used in creating the custom rig layer UI. This is useful for users that do not want to--or do not have the knowledge to--edit the generated python script by hand. It is also handy even for more advanced users when regerating the rig over and over (which over-writes the script and any hand-made edits). Also misc bug fixes in some of the rig types.
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- Apr 11, 2011
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Nathan Vegdahl authored
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- Mar 29, 2011
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Campbell Barton authored
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- Mar 15, 2011
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Nathan Vegdahl authored
the rig.
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- Mar 10, 2011
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Nathan Vegdahl authored
Clean-up of the IK/FK snapping code. Should be much more maintainable now. Also changed rig id generation. Rig id's now consist of a random alphanumeric string 8 characters long, with the smallest 8 digits of seconds since the epoc (in hex) at the time of rig generation appended on the end. This results in a 16-character string that is ludicrously unlikely to have any collisions between rigs. 36^8 * 16^8, with the 16^8 being very well distributed over time. Ah... paranoia.
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- Mar 09, 2011
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Nathan Vegdahl authored
Also cleaned up how some of the operators work. They weren't playing nice with undo.
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- Feb 24, 2011
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Nathan Vegdahl authored
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- Nov 17, 2010
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Nathan Vegdahl authored
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