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  1. Mar 29, 2011
  2. Mar 28, 2011
  3. Mar 27, 2011
  4. Mar 26, 2011
  5. Mar 23, 2011
  6. Mar 22, 2011
  7. Mar 21, 2011
  8. Mar 20, 2011
  9. Mar 19, 2011
  10. Mar 18, 2011
  11. Mar 16, 2011
  12. Mar 15, 2011
  13. Mar 14, 2011
  14. Mar 13, 2011
    • Nathan Vegdahl's avatar
      Rigify: · 3636e3df
      Nathan Vegdahl authored
      - Flipped the roll values on the default human metarig spine and neck.  This
        makes bending the rig forward have a positive rotation value, and bending
        back have a negative one.  More in line with user expectations.
      - Improved get_pose_matrix_in_other_space() to account for bones with
        "inherit rotation" and/or "inherit scale" turned off.
      - Added a text file giving credit to people who have contributed to Rigify
        financially or otherwise.
      3636e3df
    • Campbell Barton's avatar
      update for api change · 3964a4f5
      Campbell Barton authored
      3964a4f5
  15. Mar 11, 2011
  16. Mar 10, 2011
    • Nathan Vegdahl's avatar
      Rigify: · 19bebf23
      Nathan Vegdahl authored
      Moved operator registration for rig UI into the register function.  Not
      really necessary, since the generated script doesn't act as an addon.  But
      it keeps everything in one place.
      Also added an unregister function for absolutely no reason.
      19bebf23
    • Nathan Vegdahl's avatar
      Rigify: · 88786844
      Nathan Vegdahl authored
      Clean-up of the IK/FK snapping code.  Should be much more maintainable now.
      
      Also changed rig id generation.  Rig id's now consist of a random
      alphanumeric string 8 characters long, with the smallest 8 digits of seconds
      since the epoc (in hex) at the time of rig generation appended on the end.
      This results in a 16-character string that is ludicrously unlikely to
      have any collisions between rigs.  36^8 * 16^8, with the 16^8 being very well
      distributed over time.  Ah... paranoia.
      88786844
    • Thomas Larsson's avatar
    • Nathan Vegdahl's avatar
      Rigify: · 86c07ba1
      Nathan Vegdahl authored
      - Added IK/FK snapping (both directions) for legs.
      - Cleaned up another operator so that it works with undo.
      - PEP8 cleanups. 
      86c07ba1
  17. Mar 09, 2011
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