- Mar 29, 2011
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Brendon Murphy authored
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Brendon Murphy authored
"warning": "Script returns errors"
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- Mar 28, 2011
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Thomas Larsson authored
Modified the wiki_url link to point to the MH site. To link to external sites may be frowned upon, but I don't want to maintain duplicate copies of the documentation. This is at any rate better than before, when the the link pointed to outdated info.
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- Mar 27, 2011
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Campbell Barton authored
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- Mar 26, 2011
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Campbell Barton authored
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Campbell Barton authored
from perfection cat (sindra1961)
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Campbell Barton authored
Matrix().Scale --> Matrix.Scale
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- Mar 23, 2011
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Campbell Barton authored
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Campbell Barton authored
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- Mar 22, 2011
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Martin Poirier authored
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- Mar 21, 2011
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
eg: XFCE file - /usr/share/xfce4/xkb/flags/tr.svg
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- Mar 20, 2011
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Sergey Sharybin authored
Transformation for non-container objects was applied twice when they were USEd. Get rid of confusing checks for special cases in USE.createGeom and use special flag (instancing) which tells geometry is it "normal" geometry creation or geometry creation initiated by USE node (SYMBOL would be handled differently int this two cases) Quick tests showed none regressions.
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Sergey Sharybin authored
Suppose zero frictional part for case there's space or comma after dot in float value. Inkscape sometimes uses such weird format.
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Campbell Barton authored
- transform() only requires a single argument. - support 'INVALID' as a unit suffix is present in some files created by docbook.
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Campbell Barton authored
file from report [#26555] was raising an error becaues of this. us.svg line 23 <use xlink:href="#star" x=" 0.126"/>
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Campbell Barton authored
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- Mar 19, 2011
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Jonathan Smith authored
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Nathan Vegdahl authored
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- Mar 18, 2011
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Florian Meyer authored
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Campbell Barton authored
Enable raytracing on OBJ materials always, not conforming to OBJ spec but this is annoying for newer software where raytracing is default.
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- Mar 16, 2011
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Campbell Barton authored
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Campbell Barton authored
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Thomas Larsson authored
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- Mar 15, 2011
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Campbell Barton authored
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Nathan Vegdahl authored
the rig.
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Campbell Barton authored
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- Mar 14, 2011
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Campbell Barton authored
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John Phan authored
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- Mar 13, 2011
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Nathan Vegdahl authored
- Flipped the roll values on the default human metarig spine and neck. This makes bending the rig forward have a positive rotation value, and bending back have a negative one. More in line with user expectations. - Improved get_pose_matrix_in_other_space() to account for bones with "inherit rotation" and/or "inherit scale" turned off. - Added a text file giving credit to people who have contributed to Rigify financially or otherwise.
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Campbell Barton authored
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- Mar 11, 2011
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Thomas Larsson authored
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Campbell Barton authored
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- Mar 10, 2011
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Nathan Vegdahl authored
Moved operator registration for rig UI into the register function. Not really necessary, since the generated script doesn't act as an addon. But it keeps everything in one place. Also added an unregister function for absolutely no reason.
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Nathan Vegdahl authored
Clean-up of the IK/FK snapping code. Should be much more maintainable now. Also changed rig id generation. Rig id's now consist of a random alphanumeric string 8 characters long, with the smallest 8 digits of seconds since the epoc (in hex) at the time of rig generation appended on the end. This results in a 16-character string that is ludicrously unlikely to have any collisions between rigs. 36^8 * 16^8, with the 16^8 being very well distributed over time. Ah... paranoia.
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Thomas Larsson authored
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Nathan Vegdahl authored
- Added IK/FK snapping (both directions) for legs. - Cleaned up another operator so that it works with undo. - PEP8 cleanups.
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- Mar 09, 2011
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Campbell Barton authored
was missing undo push as Joshua pointed out.
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Campbell Barton authored
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