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  1. Nov 24, 2011
  2. Oct 15, 2011
  3. Sep 19, 2011
  4. Sep 15, 2011
  5. Sep 08, 2011
    • Sergey Sharybin's avatar
      Fix for "save as runtime" plugin on linux. · 5e5621e2
      Sergey Sharybin authored
      It was broken since 2.58a and problem was caused by sysconfig
      module which tried to parse python configuration header (pyconfig.h).
      
      Use dirname(platform.__file__) to determine libpath for python.
      5e5621e2
  6. Aug 18, 2011
  7. Jul 28, 2011
  8. Jul 05, 2011
  9. Jun 29, 2011
    • Campbell Barton's avatar
      fixes for same runtime · 20c83a9d
      Campbell Barton authored
      - for windows use case insensitive checks for DLL and EXE extensions.
      - copying python libs now works if python is installed onto the system.
      - renamed 'Save As Runtime' --> 'Save As Game Engine Runtime', since 'Runtime' is too much a generic term.
      20c83a9d
  10. Jun 27, 2011
  11. Jun 21, 2011
  12. Apr 09, 2011
  13. Mar 19, 2011
  14. Feb 11, 2011
  15. Jan 14, 2011
  16. Jan 08, 2011
  17. Jan 04, 2011
    • Mitchell Stokes's avatar
      == Save Game As Runtime == · bf69214f
      Mitchell Stokes authored
        * Fixed OS X support (finds a good default path for the player and can make runtimes)
        * Enforce extensions on OS X (.app) and Windows (.exe)
        * Added Copy Python option to copy the bundled Python to the runtime directory
        * Added Overwrite 'lib' option to choose whether Copy Python will overwrite a pre-existing 'lib' directory in the runtime directory
        * Added Copy DLLs option (Win32 only) to copy DLL files from the Blender binary directory to the runtime directory
        * Cleaned up the code to handle compressed blend files.
      bf69214f
  18. Dec 08, 2010
  19. Nov 24, 2010
    • Campbell Barton's avatar
      minor edits · fc9b2e7b
      Campbell Barton authored
      fc9b2e7b
    • Luca Bonavita's avatar
      == game engine: save as runtime == · d5e4f9d8
      Luca Bonavita authored
      - solved the problem I had with this addon, finally
        the addon was saving the blend as it is and in my case a compressed blend file was giving problem when played in the runtime
      
      - hence added a bit to manage compressed blends to embedd them uncompressed
      
        NOTE: this should be fixed in the player itself I think, same says campbell, but worth checking
      
      - now moved to trunk :)
        
      
      [[Split portion of a mixed commit.]]
      d5e4f9d8
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