- Nov 24, 2011
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Mitchell Stokes authored
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- Oct 15, 2011
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Campbell Barton authored
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- Sep 19, 2011
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Bastien Montagne authored
Plus a few styling enhancements. [[Split portion of a mixed commit.]]
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- Sep 15, 2011
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Sergey Sharybin authored
Temporary mainfile used to be saved to current working directory which isn't always available for writting. Save temporary mainfile to temporary directory.
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- Sep 08, 2011
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Sergey Sharybin authored
It was broken since 2.58a and problem was caused by sysconfig module which tried to parse python configuration header (pyconfig.h). Use dirname(platform.__file__) to determine libpath for python.
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- Aug 18, 2011
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Campbell Barton authored
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- Jul 28, 2011
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Campbell Barton authored
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- Jul 05, 2011
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Mitchell Stokes authored
Save as Runtime: We don't need to copy Python for OS X since on OS X the blenderplayer is built with Python already bundled in the .app folder.
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- Jun 29, 2011
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Campbell Barton authored
- for windows use case insensitive checks for DLL and EXE extensions. - copying python libs now works if python is installed onto the system. - renamed 'Save As Runtime' --> 'Save As Game Engine Runtime', since 'Runtime' is too much a generic term.
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- Jun 27, 2011
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Campbell Barton authored
initialize the filepath in the invoke function rather then the menu.
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Campbell Barton authored
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Campbell Barton authored
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Mitchell Stokes authored
* Now __pycache__ folders are ignored instead of *.pyc files (the only pyc files are in the __pycachce__ folders) * Now 2.58/python/lib is copied over instead of just lib. This allows the runtime to take advantage of Blender's "bundled Python" features. Having the 2.58 folder also allows for other potential files that BGE users might eventually want (e.g., components).
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- Jun 21, 2011
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Campbell Barton authored
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- Apr 09, 2011
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Mitchell Stokes authored
* On OSX, copy the Python lib folder to sit alongside the .app instead of the Unix executable.
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- Mar 19, 2011
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Jonathan Smith authored
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- Feb 11, 2011
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Campbell Barton authored
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- Jan 14, 2011
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Campbell Barton authored
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- Jan 08, 2011
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Luca Bonavita authored
READ THIS TO AVOID A LOT OF WORK! New way of linking to tracker pages: just use the parameter "aid" (artifact ID), to avoid a lot of manual updates later in wiki and svn. Example: ========= OLD WAY TO LINK TO TRACKER ----------------------------- Complete url of a script in Upload http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=467 If we move this in contrib this url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=468 467 becomes 468, so we have to update this in wiki page. Later on, when this moves into Trunk, the url will become http://projects.blender.org/tracker/index.php?func=detail&aid=25349&group_id=153&atid=469 468 becomes 469, so we have to update the url in wiki page and svn. Annoying! NEW WAY TO LINK TO TRACKER ----------------------------- Best way to link to tracker page is using: http://projects.blender.org/tracker/index.php?func=detail&aid=25349 Use "func=detail" Use "aid" (which is the "artifact ID") DON'T use "group_id" (which is the project ID, bf-extensions is project 153) DON'T use "atid" (which is the "artifacts tracker ID") Like this, the url is unique, and we will avoid to update wiki pages and svn after moving pages [[Split portion of a mixed commit.]]
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- Jan 04, 2011
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Mitchell Stokes authored
* Fixed OS X support (finds a good default path for the player and can make runtimes) * Enforce extensions on OS X (.app) and Windows (.exe) * Added Copy Python option to copy the bundled Python to the runtime directory * Added Overwrite 'lib' option to choose whether Copy Python will overwrite a pre-existing 'lib' directory in the runtime directory * Added Copy DLLs option (Win32 only) to copy DLL files from the Blender binary directory to the runtime directory * Cleaned up the code to handle compressed blend files.
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- Dec 08, 2010
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Campbell Barton authored
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- Nov 24, 2010
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Campbell Barton authored
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Luca Bonavita authored
- solved the problem I had with this addon, finally the addon was saving the blend as it is and in my case a compressed blend file was giving problem when played in the runtime - hence added a bit to manage compressed blends to embedd them uncompressed NOTE: this should be fixed in the player itself I think, same says campbell, but worth checking - now moved to trunk :) [[Split portion of a mixed commit.]]
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