- Apr 03, 2012
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Campbell Barton authored
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- Mar 08, 2012
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Campbell Barton authored
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- Feb 27, 2012
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Maurice Raybaud authored
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- Feb 26, 2012
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Maurice Raybaud authored
and corrected typo in wiki link.
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- Jan 14, 2012
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Campbell Barton authored
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- Dec 31, 2011
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Campbell Barton authored
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- Nov 23, 2011
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Brecht Van Lommel authored
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- Nov 22, 2011
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Campbell Barton authored
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- Oct 15, 2011
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Campbell Barton authored
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- Oct 13, 2011
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Campbell Barton authored
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- Oct 11, 2011
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Campbell Barton authored
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Campbell Barton authored
- use library paths for images. - remove path searching code for images, if image paths are incorrect users should deal with this. - rename splitHyphen --> string_strip_hyphen
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- Sep 26, 2011
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Campbell Barton authored
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Maurice Raybaud authored
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- Sep 19, 2011
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Maurice Raybaud authored
rectangular area lights had wrong coordinates (probably achievable with proper matrix but swapping and negating axis seems ok for now)
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Bastien Montagne authored
Plus a few styling enhancements. [[Split portion of a mixed commit.]]
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- Sep 17, 2011
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Maurice Raybaud authored
Fixed a type error for dimensions of rectangular area lights
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- Sep 08, 2011
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Campbell Barton authored
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- Sep 05, 2011
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Campbell Barton authored
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- Aug 27, 2011
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Thomas Dinges authored
* You only have to do layout.prop if you want 1 property, no need for row then! * Use col, row, sub as variable names, not colsub, rowsub, row2 etc please. * Povray Addon: Still used a lot of splits, you need no split when you only have 1 column!
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- Aug 08, 2011
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Campbell Barton authored
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- Jul 25, 2011
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Campbell Barton authored
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- Jul 11, 2011
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Campbell Barton authored
- remove/comment unused variables - remove unused imports - fixed some bugs using incorrect variables
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- Jun 21, 2011
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Campbell Barton authored
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- Jun 05, 2011
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Maurice Raybaud authored
Added export of only renderable objects via outliner hide_render property and active layers. Also thanks to all those who helped bringing instances through their designs or advice: Conz, mont29, Campbell.
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Bastien Montagne authored
Render POVRay addon: Now using instances for objects’ data, to avoid having exported hundred times the same mesh/material… Coded in collaboration with MauriciusRay.
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- May 20, 2011
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Maurice Raybaud authored
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Campbell Barton authored
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- May 10, 2011
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Maurice Raybaud authored
Added spacing_multiplier to object photons block so per object photon count tuning is now possible (see tooltip)
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- May 09, 2011
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Bastien Montagne authored
Reorganized the whole pov properties, to place them in PropertyGroups, rather than cluttering the Scene/Material/etc. objects’ spaces… Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
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- May 07, 2011
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Maurice Raybaud authored
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- May 03, 2011
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Campbell Barton authored
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- Apr 30, 2011
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Bastien Montagne authored
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
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- Apr 29, 2011
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Maurice Raybaud authored
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Maurice Raybaud authored
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- Apr 24, 2011
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Maurice Raybaud authored
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- Apr 16, 2011
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Maurice Raybaud authored
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- Apr 10, 2011
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Campbell Barton authored
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- Apr 06, 2011
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Maurice Raybaud authored
Further Error handling to allow win 32 bits blender builds to render with Povray 64 bits and the other way around.
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- Apr 01, 2011
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Campbell Barton authored
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