- Dec 17, 2021
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Julien Duroure authored
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- Dec 16, 2021
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Sybren A. Stüvel authored
This add-on allows animators to copy the global transform of the active object or pose bone onto the clipboard. It can then be pasted in three different ways: - To the current transform of the selected object/pose bone (could be a different one than was used for the copying). - To selected keyframes. - Baking to all frames between the first and last selected keyframe (defaulting to preview range or scene range). All three methods are compatible with auto-keying. The latter two methods *require* auto-keying to be enabled, to give the animator control over which keying set to use, etc. An earlier version of this add-on was used by the Blender Animation Studio during Sprite Fright. Since then the two paste-to-frame-range options were added, by request of the animators. Reviewed by: campbellbarton Differential Revision: https://developer.blender.org/D13570
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- Dec 14, 2021
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Demeter Dzadik authored
The overall goal of this patch is to improve the UI/UX of the panel previously known as "Rigify Buttons" which presumably takes its name from the old "Buttons Panel" which is now known as the Properties Editor. Before: {F10511640} After: {F10511624} - Make Rigify less reliant on name matching when it comes to maintaining the link between the metarig, the UI script, the generated rig, and the widgets collection. (Use pointers only, names shouldn't matter!) - Change the "Advanced" toggle button into a real sub-panel. - Split up the "Rigify Buttons" panels into "Rigify Generation" and "Rigify Samples" panels in non-edit and edit mode respectively, to better describe what the user will find there. Changes in the Rigify Buttons panel: - Removed the "overwrite/new" enum. - If there is a target rig object, it will be overwritten. If not, it will be created. - If a rig object with the desired name already existed, but wasn't selected as the target rig, the "overwrite" option still overwrote that rig. I don't agree with that because this meant messing with data without indicating that that data is going to be messed with. Unaware users could lose data/work. With these changes, the worst thing that can happen is that your rig ends up with a .001 suffix. - Removed the "rig name" text input field. Before this patch, this would always rename your rig object and your rig script text datablock, which I think is more frustrating than useful. Now you can simply rename them after generation yourself, and the names will be kept in subsequent generations. - Single-column layout - Changed the "Advanced Options" into a sub-panel instead. On request: - Added an info message to show the name of the successfully generated rig: {F10159079} Feedback welcome. Reviewed By: angavrilov Differential Revision: https://developer.blender.org/D11356
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- Dec 07, 2021
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Peter Kim authored
The input bindings for "grab" navigation on the Valve Index controllers could previously trigger the action even when the user did not intend to do so (i.e. their hand was not actively gripping the sensor). This was resolved by changing the bindings from "/input/squeeze/value" to "/input/squeeze/force" and increasing the input threshold from 0.3 to 0.5. Thanks to sybren for testing.
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- Dec 01, 2021
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Campbell Barton authored
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Campbell Barton authored
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- Nov 29, 2021
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Jesse Yurkovich authored
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Jesse Yurkovich authored
The visibility settings were moved from Object.cycles_visibility.setting to Object.setting in August. However, some addons like bool tool were not updated to account for this. Differential Revision: https://developer.blender.org/D13375
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Thomas Dinges authored
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Thomas Dinges authored
These were moved to the object level in rBca64bd0aacda.
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- Nov 25, 2021
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Alexander Gavrilov authored
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Alexander Gavrilov authored
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Alexander Gavrilov authored
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- Nov 24, 2021
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Hans Goudey authored
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Peter Sergay authored
This makes some changes to the spreadsheet theme for some of the community themes, mostly making the properties region more readable. Differential Revision: https://developer.blender.org/D13089
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Thomas Dinges authored
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Thomas Dinges authored
Add-ons should not connect to external services outside of blender.org See new key requirements: https://wiki.blender.org/wiki/Process/Addons
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- Nov 23, 2021
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Julian Eisel authored
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Julian Eisel authored
See 9e5aae4215d0.
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Thomas Dinges authored
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- Nov 22, 2021
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Philipp Oeser authored
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Philipp Oeser authored
Code tried to set the action to None, but in this case, the action is read-only. If we find such a case, now set tweakmode to False temporarily and restore after actions have been processed. Maniphest Tasks: T93209 Differential Revision: https://developer.blender.org/D13286
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Vilem Duha authored
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Vilem Duha authored
BlenderKit addon will be here since now: https://github.com/BlenderKit/blenderkit And all release notes , docs and information will be on BlenderKit website: www.blenderkit.com The move happens since Blender Foundation ended the commercial addon offering for all commercial addons. This means a bit less comfort for our users, but also many new possibilities!
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Vilem Duha authored
BlenderKit addon will be here since now: https://github.com/BlenderKit/blenderkit And all release notes , docs and information will be on BlenderKit website: www.blenderkit.com The move happens since Blender Foundation ended the commercial addon offering for all commercial addons. This means a bit less comfort for our users, but also many new possibilities!
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- Nov 19, 2021
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Vilem Duha authored
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Vilem Duha authored
W for author's web page, X for delete asset from drive, R for fast rating menu
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Vilem Duha authored
lock icons update was delayed scroll buttons were not updated when number of rows changed model dimension show also cm and mm when appropriate design year is drawn without comma prevent ui_bgl draw text error correct pluralisation of ratings in tooltips.
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- Nov 18, 2021
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Sybren A. Stüvel authored
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Sybren A. Stüvel authored
The `POSELIB_OT_apply_pose_asset_for_keymap` and `POSELIB_OT_blend_pose_asset_for_keymap` operators are a bit special, as they are for use in the keymap only. Marking them as `INTERNAL` removes them from the F3 menu (which will already contain the regular apply/blend operators anyway).
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Sybren A. Stüvel authored
The for-keymap version of the apply/blend operators take the Window Manager's `poselib_flipped` property, and passes it to the regular apply/blend operator. This makes it possible to bind a key to the operator and still have it respect the global "Flip Pose" checkbox. This behaviour was already in, this commit just adds a comment that explains this. No functional changes.
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Sybren A. Stüvel authored
Shorten "Apply Pose Asset" to just "Apply", and change "Blend Pose Asset" to "Interactive Blend" to emphasise it's a modal operator.
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- Nov 16, 2021
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Sybren A. Stüvel authored
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Sybren A. Stüvel authored
Remove an unused `context` parameter from `pose_library.pose_creation.create_pose_asset()`. Normally this wouldn't make it into the release branch, but this particular function could be the basis for custom pose library creation code, and thus it's good if it has a nicer API in the release. No functional changes.
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Alexander Gavrilov authored
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Alexander Gavrilov authored
If the file contains a parent chain that interleaves nodes with is_armature true and false, the parent armature may wrongly pick up meshes owned by the child, causing an exception later. No idea if such FBX files are valid or malformed, but this is a simple fix. Differential Revision: https://developer.blender.org/D13224
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Bastien Montagne authored
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Bastien Montagne authored
It's not possible anymore to call an operator from drawing code in most cases (since it may be called during some init phase where this is forbidden). Looks like here the only viable solution is to use a timer for now. :(
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Germano Cavalcante authored
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