- Jun 05, 2011
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Maurice Raybaud authored
Added export of only renderable objects via outliner hide_render property and active layers. Also thanks to all those who helped bringing instances through their designs or advice: Conz, mont29, Campbell.
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Bastien Montagne authored
Render POVRay addon: Now using instances for objects’ data, to avoid having exported hundred times the same mesh/material… Coded in collaboration with MauriciusRay.
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- May 20, 2011
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Maurice Raybaud authored
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Campbell Barton authored
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- May 10, 2011
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Maurice Raybaud authored
Added spacing_multiplier to object photons block so per object photon count tuning is now possible (see tooltip)
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- May 09, 2011
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Bastien Montagne authored
Reorganized the whole pov properties, to place them in PropertyGroups, rather than cluttering the Scene/Material/etc. objects’ spaces… Also added a new file handling the conversion from existing files using the old pov properties (call the ˘povray render: update to script v0.0.9” operator (bpy.ops.scene.pov_update_properties) in the search box of the 3d views to make the conversion).
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- May 07, 2011
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Maurice Raybaud authored
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- May 03, 2011
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Campbell Barton authored
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- Apr 30, 2011
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Bastien Montagne authored
*Refactored the whole in-render loop, was inherited from POV 3.6 version, and no more relevant for POV 3.7…
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- Apr 29, 2011
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Maurice Raybaud authored
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Maurice Raybaud authored
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- Apr 24, 2011
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Maurice Raybaud authored
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- Apr 16, 2011
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Maurice Raybaud authored
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- Apr 10, 2011
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Campbell Barton authored
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- Apr 06, 2011
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Maurice Raybaud authored
Further Error handling to allow win 32 bits blender builds to render with Povray 64 bits and the other way around.
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- Apr 01, 2011
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Campbell Barton authored
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- Mar 21, 2011
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Campbell Barton authored
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- Mar 19, 2011
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Jonathan Smith authored
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- Mar 15, 2011
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Campbell Barton authored
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- Mar 14, 2011
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Campbell Barton authored
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- Mar 11, 2011
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Campbell Barton authored
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- Mar 04, 2011
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Campbell Barton authored
pep8 edits for povray, also dont use string addition for textblock contents, write newlines separate.
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- Mar 03, 2011
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Thomas Dinges authored
* More Code cleanup, please watch and learn. :)
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- Mar 02, 2011
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Thomas Dinges authored
* Code cleaunp Notes: *Why do we have some empty panels with no actual content? *Why is split used when there is only 1 column? The Povray script has always been some kind of example for other exporters, the UI code need some more cleanup for sure!
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- Mar 01, 2011
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Maurice Raybaud authored
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- Feb 27, 2011
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Campbell Barton authored
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- Feb 26, 2011
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Maurice Raybaud authored
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- Feb 21, 2011
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Campbell Barton authored
zero length bones had their tail offset in the wrong direction.
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- Feb 16, 2011
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Campbell Barton authored
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- Feb 11, 2011
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Campbell Barton authored
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Campbell Barton authored
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- Feb 08, 2011
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Constantin Rahn authored
API: 34650 fix: x-offset in one mapping of Alphamap was inverted
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Campbell Barton authored
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- Feb 07, 2011
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Constantin Rahn authored
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- Feb 05, 2011
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Campbell Barton authored
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- Jan 31, 2011
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Maurice Raybaud authored
Fixed: blob finish wrong level raised POV parse error.(the AllObjects.blend test scene now renders (though not all objects supported yet)) Added: support for deactivating all shadows from scene shading panel (per lamp 'no shadow' still works)
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Constantin Rahn authored
Some minor pep8 fixes.
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Maurice Raybaud authored
Cleaned up Media and photons UI layouts
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- Jan 30, 2011
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Jonathan Smith authored
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- Jan 29, 2011
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Maurice Raybaud authored
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