- Sep 30, 2022
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Germano Cavalcante authored
Use 'ALPHA' instead 'ALPHA_PREMULT'. And take advantage of using 2D coordinates instead of 3D.
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- Sep 28, 2022
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Julien Duroure authored
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- Sep 22, 2022
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Julien Duroure authored
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Luca Rood authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Campbell Barton authored
See D16030 for details.
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- Sep 19, 2022
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Pablo Vazquez authored
* AMTH_NODE_OT_show_active_node_image in Node Editor * AMTH_VIEW3D_OT_render_border_camera in 3D Viewport
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- Aug 30, 2022
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Ryan Inch authored
"Add/Remove nested from selection" was inverting the selection for the branch instead of adding or removing. This fixes it to behave similarly to toggling nested RTOs.
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- Aug 29, 2022
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Damien Picard authored
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- Aug 28, 2022
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Damien Picard authored
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Damien Picard authored
Bring back the auto-generated block delimiters Also: sort unregister() in reverse order to register()
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- Aug 25, 2022
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Philipp Oeser authored
Revert part of rBAad1966474ed2 in nw_check() which was giving no benefit afaict (and instead tried to access space.node_tree for Spaces other than the Node Editor, spamming the console with errors). Differential Revision: https://developer.blender.org/D15770
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- Aug 24, 2022
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Julien Duroure authored
glTF exporter: do not bake selected skinned meshes, as glTF transforms must be ignored on skinned meshes
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- Aug 17, 2022
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Julien Duroure authored
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- Aug 14, 2022
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Jesse Yurkovich authored
A variety of operators were missing appropriate bl_options for correct undo support. This results in either crashes (auto loft, bi-rail) or other odd behaviors around returning the scene to the correct previous state (sometimes having to hit ctrl-z twice to undo once, sometimes undo skips steps, etc.) Differential Revision: https://developer.blender.org/D13283
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- Aug 12, 2022
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Ryan Inch authored
Add guards to the functions triggered by checkbox updates in the preferences. This prevents them from being called multiple times, such as when the mouse is hovered over the checkbox and the backspace key is repeatedly pressed.
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- Aug 10, 2022
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Julien Duroure authored
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- Aug 08, 2022
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Julien Duroure authored
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- Aug 06, 2022
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
glTF exporter: performance: cache parent/children data to avoid bad .children performance when used a lot Thanks rotoglup!
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Julien Duroure authored
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- Aug 05, 2022
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Campbell Barton authored
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- Jul 29, 2022
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Pratik Borhade authored
Ref D15432
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- Jul 25, 2022
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Scott Ramsay authored
Currently, the nodes in the Switch menu (Shift+S) are generated from Node Wrangler's own long static list of categories and nodes, which often goes out of sync when Blender changes. This changes to using the node_categories_iter utility which uses the correct list of available nodes from nodeitems_builtins.py. The submenu classes are now procedurally generated and registered in the same fashion as the add menu, but just with a different operator in their draw function. Removing the static lists required a couple changes outside of the Switch menu. Mostly having to compare types using the verbose node.rna_type.identifier. Includes improvements on the original patch by Benni Merz.
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Vincent Blankfield authored
No need to subtract scroll bar widths as they are hidden by default in 2.80+.
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Oliver Weissbarth authored
The Operator is internally called "Swap Links" and the manual also calls it "Swap Links" as it can swap inputs and outputs. Differential Revision: https://developer.blender.org/D10031
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Leon Schittek authored
Add utility function to check for the first output that is actually enabled rather than always using the first output of a node. The previous behavior would lead to confusing situations, where a mix/math node was added but didn't seem to be connected, when the first output was currently disabled. Differential Revision: https://developer.blender.org/D14251
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Leon Schittek authored
* The added nodes are now top aligned with the nodes they belong to. This looks nicer and works independent of screen DPI. * There is a vertical offset based on the socket the added nodes are connected to. This prevents nodes from overlapping too much, when executing the texture setup several times in a row. * Ignore disabled sockets, which would create nodes seemingly connected to nothing. Differential Revision: https://developer.blender.org/D15031
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- Jul 24, 2022
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Pablo Vazquez authored
Both the "Libraries" panel and the "Current Blend's Folder" button are meant for the File Browser editor, not the Asset Browser. Fixes T94212
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Pablo Vazquez authored
The regular Save operator does not automatically save changes in images, users become aware of this when quitting Blender or changing files. This became a problem for the Save/Reload operator since you'd lose work without noticing it. This commit adds a check and let the user now in the terminal which image files have not been saved. Fixes T73905
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Pablo Vazquez authored
Related to T98252
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Pablo Vazquez authored
The code was looking for background images in the 3D Viewport, which have been moved to Camera objects in 2.8. Fixes T98252
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- Jul 22, 2022
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Campbell Barton authored
Based on suggestion from D13223, but applied a different fix.
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Germano Cavalcante authored
Feature removed in rBAb56a6acb9f4f.
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