- Mar 16, 2014
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Bastien Montagne authored
* Use 100% white transparency color when no transparency at all (seems to be needed by some importers). * Always export some kind of Lambert shader, even when using e.g. Blender's toon one (better to get something, even inacurate, than nothing). Patch by Jens Restemeier, many thanks! Differential Revision: https://developer.blender.org/D405
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- Mar 15, 2014
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Bastien Montagne authored
Patch by Jens Restemeier, many thanks! :) Differential Revision: https://developer.blender.org/D402
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- Mar 14, 2014
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Bastien Montagne authored
Patch by Jens Restemeier, with minor edits. Differential Revision: https://developer.blender.org/D401
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- Mar 13, 2014
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Bastien Montagne authored
Issue pointed out by Jens Restemeier, thanks!
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Bastien Montagne authored
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- Mar 12, 2014
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Bastien Montagne authored
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Bastien Montagne authored
What to expect: * Static export of empties, meshes, cameras and lamps, as well as materials and (image!) textures should work OK. There are a few advanced topics still TODO regarding meshes and mat/tex, though. * Custom properties from objects/meshes/lamps/cameras/armatures/bones/materials/textures are exported too (only simple ones, ints/floats/strings). * Armature export: this needs testing by people having *native* FBX aplications, linking between bones and meshes seems to work, but I have doubts about bones orientations. * Animation: still a complete TODO. Note that old FBX ASCII 6.1 exporter is still available (top dropdown in exporter's UI). Many thanks to Campbell, which did the ground work of decyphering FBX binary format and wrote basic code to read/write it.
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