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  1. Mar 16, 2014
    • Bastien Montagne's avatar
      Minor tweaks to material. · c7cd39eb
      Bastien Montagne authored
      * Use 100% white transparency color when no transparency at all (seems to be needed by some importers).
      * Always export some kind of Lambert shader, even when using e.g. Blender's toon one (better to get something, even inacurate, than nothing).
      
      Patch by Jens Restemeier, many thanks!
      
      Differential Revision: https://developer.blender.org/D405
      c7cd39eb
  2. Mar 15, 2014
  3. Mar 14, 2014
  4. Mar 13, 2014
  5. Mar 12, 2014
    • Bastien Montagne's avatar
      Style cleanup (pep8). · a107117a
      Bastien Montagne authored
      a107117a
    • Bastien Montagne's avatar
      Initial commit of new FBX 7.4 binary exporter · 38796036
      Bastien Montagne authored
      What to expect:
      * Static export of empties, meshes, cameras and lamps, as well as materials and (image!) textures should work OK.
        There are a few advanced topics still TODO regarding meshes and mat/tex, though.
      * Custom properties from objects/meshes/lamps/cameras/armatures/bones/materials/textures are exported too (only simple ones, ints/floats/strings).
      * Armature export: this needs testing by people having *native* FBX aplications, linking between bones and meshes seems to work, but I have doubts about bones orientations.
      * Animation: still a complete TODO.
      
      Note that old FBX ASCII 6.1 exporter is still available (top dropdown in exporter's UI).
      
      Many thanks to Campbell, which did the ground work of decyphering FBX binary format and wrote basic code to read/write it.
      38796036
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