- Mar 13, 2012
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Bartek Skorupa authored
Bug fix. Lamps cone angle calculations returned error as import of pi has been removed. Now corrected the formula to match my new convention to use 'degrees' instead of 'pi'
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- Mar 12, 2012
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Bartek Skorupa authored
Version 0.6.3: Changed the way of transfering rotations. Now Blender's rotation is represented by After Effects Orientation only by using ZYX euler rotation order. Not necessary to use AE's Rotation X property anymore
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Campbell Barton authored
also use less confusing bone rotation matrix -> euler conversion on export.
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Brecht Van Lommel authored
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Thomas Larsson authored
MHX importer updated for BMesh. There are still problems with multiple UV maps, but am unsure whether this is my fault.
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- Mar 11, 2012
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Thomas Dinges authored
* Remove api info, this is not used anymore.
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Campbell Barton authored
from Martijn Berger (juicyfruit) with some edits for efficient dict access.
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- Mar 10, 2012
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Benjy Cook authored
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Bartek Skorupa authored
1. Added export of Blender's lamps as After Effects lights. Type of Blender's lamp is added to name of After Effects light 2. Added option to export static scene. In this case not necessary to go through each frame and refresh context 3. Added several conditions to prevent from adding unnecessary keyframes in After Effects. Values of properties that don't changed are set once and no keyframes are added
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- Mar 09, 2012
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Clemens Barth authored
PDB - Importer/Exporter ======================= - Update of date Blendphys
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Clemens Barth authored
Importer ======== + normalization ... Blendphys
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Clemens Barth authored
Importer ======== I forgot a '-' in the vector ... Blendphys
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Clemens Barth authored
Importer ======== I removed a small bug: Double or triple bonds were not shown for atoms, which have only one neighbour. BTW: I updated the wiki. Blendphys
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Brendon Murphy authored
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- Mar 08, 2012
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Campbell Barton authored
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Campbell Barton authored
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- Mar 07, 2012
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Campbell Barton authored
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Campbell Barton authored
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Brendon Murphy authored
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- Mar 06, 2012
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Jesse Kaukonen authored
- Enabling settings for defining things for Cycles rendering - Adding some file format checking - Adding some code for defining a few session settings via xmlrpc - Making the UI more responsive
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- Mar 05, 2012
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Bastien Montagne authored
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Brendon Murphy authored
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- Mar 04, 2012
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Brendon Murphy authored
fix for remove doubles
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Brendon Murphy authored
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- Mar 03, 2012
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Benjy Cook authored
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- Mar 02, 2012
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Bartek Skorupa authored
Added rotation_x correction to exported objects to match default zero rotation in After Effects. Objects with zero rotation in blender lay on the floor. In AE leyers with zero rotation face the camera. AE users are used to this behavior, so this change gives them a better feeling.
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- Mar 01, 2012
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Clemens Barth authored
Importer ======== The length of the 'unit stick' of the dupliface structure that is used for representing the sticks can now be explicitly chosen before loading a PDB structure. It was always on 0.05 Angstrom, which is a quite small value. Loading structures with lots of sticks was therefore very slow. The value can now be changed [from 0 to infinity]. I have set the default value onto 0.2 Angstrom, which should be sufficient. Note: The smaller the value, the better is the length precision. However, the more single units need to be drawn (more vertices). By time, I will change the wiki ... in some days. Blendphys
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- Feb 29, 2012
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Howard Trickey authored
It doesn't completely work yet - there's something funky about selection, and finishing off the tool, but this is much better than a non-working inset.
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Daniel M. Basso authored
* default start frame changed to 1, consistent with Blender's default for scene * removed spaces around operator docstrings because they're not stripped by Blender's UI * added AMC exporter, requires the armature to have been imported from ASF
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Clemens Barth authored
Exporter - Either active objects with a proper element name or all active objects are exported depending on EnumProperty in File dialog: all <-> element - Removed a bug in the exporter: 'import_pdb.ATOM_PDB_ELEMENTS_DEFAULT' is used instead of 'import_pdb.ATOM_PDB_ELEMENTS' <= is sometimes empty list Importer - The name of the representive ball of a dupliverts technique is now shorter: from 'Ball (NURBS)_<element>' to 'Ball_<element>'; The name of the element is not cut in the outliner. Blendphys
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- Feb 28, 2012
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Brendon Murphy authored
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Brendon Murphy authored
set smooth option now False by default. *could be removed from this addon as it holds no usable purpose.
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Brendon Murphy authored
inappropriate for this mesh type.
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Bastien Montagne authored
Note: would have loved to add an option to export tesselated layout (instead of ngon one), but currently I often get mesh without tesselation, and seems there is no way to call ensure_tesselated from python...
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Nathan Letwory authored
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- Feb 27, 2012
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Bastien Montagne authored
Various fixes to UI messages (among other things, all messages needed it should now be capitalized).
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Maurice Raybaud authored
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Campbell Barton authored
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Brendon Murphy authored
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- Feb 26, 2012
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Thomas Larsson authored
MHX importer: temporary commit for Bmesh. UV coordinates are ignored, but at least the script does not crash.
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