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  1. Feb 11, 2011
  2. Jan 14, 2011
  3. Jan 08, 2011
  4. Jan 04, 2011
    • Mitchell Stokes's avatar
      == Save Game As Runtime == · bf69214f
      Mitchell Stokes authored
        * Fixed OS X support (finds a good default path for the player and can make runtimes)
        * Enforce extensions on OS X (.app) and Windows (.exe)
        * Added Copy Python option to copy the bundled Python to the runtime directory
        * Added Overwrite 'lib' option to choose whether Copy Python will overwrite a pre-existing 'lib' directory in the runtime directory
        * Added Copy DLLs option (Win32 only) to copy DLL files from the Blender binary directory to the runtime directory
        * Cleaned up the code to handle compressed blend files.
      bf69214f
  5. Dec 08, 2010
  6. Nov 24, 2010
    • Campbell Barton's avatar
      minor edits · fc9b2e7b
      Campbell Barton authored
      fc9b2e7b
    • Luca Bonavita's avatar
      == game engine: save as runtime == · d5e4f9d8
      Luca Bonavita authored
      - solved the problem I had with this addon, finally
        the addon was saving the blend as it is and in my case a compressed blend file was giving problem when played in the runtime
      
      - hence added a bit to manage compressed blends to embedd them uncompressed
      
        NOTE: this should be fixed in the player itself I think, same says campbell, but worth checking
      
      - now moved to trunk :)
        
      
      [[Split portion of a mixed commit.]]
      d5e4f9d8
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