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  1. Aug 23, 2021
  2. Aug 18, 2021
    • Demeter Dzadik's avatar
      Revert "Rigify: Clean up "Rigify Buttons" panel UX" · 5d5b7489
      Demeter Dzadik authored
      Accidental commit by misclicking in VSC, yikes!
      
      This reverts commit 9a7afcbc.
      5d5b7489
    • Demeter Dzadik's avatar
      Rigify: Clean up "Rigify Buttons" panel UX · 9a7afcbc
      Demeter Dzadik authored
      The UX for this panel felt like it could use a facelift. It was extremely ugly to look at, nothing about it was done the correct way and it broke every possible modern Blender UI convention it could.
      
      Before/After:
      {F10135475}
      {F10159077}
      
      After generating a rig:
      {F10159078}
      
      - Removed the "overwrite/new" enum.
      	- If there is a target rig object, we overwrite. If not, we create. I think that's intuitive behaviour without the extra UI element.
      	- If a rig object with the desired name already existed, but wasn't selected as the target rig, the "overwrite" option still overwrote that rig. I don't agree with that because this meant messing with data without indicating that that data is going to be messed with. Unaware users could lose data/work. With these changes, the worst thing that can happen is that your rig ends up with a .001 suffix.
      - Removed the "rig name" text input field. Before this patch, this would always rename your rig object and your rig script text datablock, which I think is more frustrating than useful. Now you can simply rename them after generation yourself, and the names will be kept in subsequent generations.
      
      - Renamed the panel from "Rigify Buttons" to "Rigify Generation" in pose/object mode and "Rigify Samples" in edit mode.
      - Changed the "Advanced Options" into a sub-panel instead.
      - Single column layout.
      - Added an info message to show the name of the successfully generated rig:
      {F10159079}
      
      Feedback welcome.
      
      Differential Revision: https://developer.blender.org/D11356
      9a7afcbc
    • Alexander Gavrilov's avatar
      Rigify: extract skin parent mechanism mixing into a generator class. · 9ffc56b3
      Alexander Gavrilov authored
      This allows cleanly avoiding reparent propagation between mirror
      siblings, which causes weird deformation in chains.
      9ffc56b3
  3. Aug 17, 2021
  4. Aug 16, 2021
  5. Aug 15, 2021
  6. Aug 14, 2021
  7. Aug 12, 2021
    • Vilem Duha's avatar
      BlenderKit: fixes for HDRs · 31abe549
      Vilem Duha authored
      Now HDRs are clearly separated between true HDR files and simple 360 photos.
      the 360 photos are hidden in search filter by default.
      Also fixed version check for HDRs and several little tweaks to UI
      31abe549
  8. Aug 11, 2021
  9. Aug 10, 2021
  10. Aug 09, 2021
  11. Aug 07, 2021
  12. Aug 06, 2021
  13. Aug 03, 2021
  14. Jul 31, 2021
  15. Jul 30, 2021
  16. Jul 29, 2021
  17. Jul 28, 2021
  18. Jul 27, 2021
  19. Jul 26, 2021
  20. Jul 23, 2021
  21. Jul 22, 2021
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