- Dec 29, 2010
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Bart Crouch authored
(plus updated wiki and tracker links)
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Martin Buerbaum authored
* Moved setting of properties to callback function (it is bad practise to set it in the draw code). * Fixed distance calculation of parented objects. * API change: add_modal_handler -> modal_handler_add * Regression: I had to disable area display for selection with more than 2 meshes (for now, still searching for a nice solution). * Fixed Local/Global vert-loc calculations in EditMode.
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- Dec 25, 2010
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Maurice Raybaud authored
Updated pov 3.7 Version directive to keep up to date with the latest beta and added some clean up function for hyphen and dots in object names to get them accepted by pov.
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- Dec 23, 2010
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Luca Bonavita authored
- in wiki page urls: "File_I-O/" -> "Import-Export/" - in categories: "Import/Export" -> "Import-Export" - 1 tab to 4 spaces - some tuple formatting, just to be very picky :P
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Luca Bonavita authored
after moving the tracker page, updating info dict
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Campbell Barton authored
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Luca Bonavita authored
Committing the most recent version of make human on behalf of Thomas Larsson (after the tracker upgrade svn plugin has to be fixed, will be done in january). Also formatted bl_addon_info and changed tabs -> spaces. Note: this script belongs to extern/, at due time we'll move it there.
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- Dec 22, 2010
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Campbell Barton authored
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Campbell Barton authored
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Jonathan Smith authored
Took out some unneeded lines (Thanks zeffii_ on irc) and changed error message to be more accurate on Dynamic Spacebar Menu
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Florian Meyer authored
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Stephen Swaney authored
from [#24897] Import a HiRISE DTM formatted as a PDS IMG file Do we have this named correctly now?
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Campbell Barton authored
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Campbell Barton authored
- be explicit with exceptions. new exceptions can be accounted for as needed - self._process was being checked for None, this should never happen, if it does then that is a bug and should be dealt with separately.
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- Dec 21, 2010
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Jonathan Smith authored
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- Dec 19, 2010
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Doug Hammond authored
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Florian Meyer authored
basically completely recoded in order to use add_utils and io_utils. Also the rest of the thing is recoded. Since this was like my first script this new version is much more readable and easier to debug. As a bonus there is also a new option to align the planes in a row on import to justify a version bumb. I think i tested everything and it should be bug free. Hopefully :)
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- Dec 18, 2010
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Doug Hammond authored
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Jesse Kaukonen authored
- Test render button - Simulations to the summary page Fixed: - Bug that forced the user to press Check Scene again even if all was in order
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Florian Meyer authored
hopefully the last one, moved the operator into the right place in ops so it can be called from console without error.
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Florian Meyer authored
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Florian Meyer authored
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- Dec 17, 2010
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Guillermo S. Romero authored
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Florian Meyer authored
recoded for add_utils. reduced the code by half. but there is now a bug with adding with entering into edit mode. no show stopper. but needs to be investigated
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Florian Meyer authored
start of add object framework. mainly a copy from add_object_utils.py plus some convenience functions atm. when in a more robust state discuss with ideasman if to remove add_object_utils.py
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- Dec 16, 2010
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Maurice Raybaud authored
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Maurice Raybaud authored
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Maurice Raybaud authored
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- Dec 14, 2010
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Daniel Salazar authored
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- Dec 11, 2010
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Doug Hammond authored
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- Dec 10, 2010
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Kalle-Samuli Riihikoski authored
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Kalle-Samuli Riihikoski authored
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Daniel Salazar authored
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- Dec 09, 2010
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Daniel Salazar authored
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Daniel Salazar authored
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Daniel Salazar authored
discussion over naming conventions http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/File_I-O/GIMPImageToScene
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- Dec 08, 2010
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Campbell Barton authored
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- Dec 07, 2010
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John Phan authored
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Maurice Raybaud authored
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Luca Bonavita authored
... and renaming it. Not sure system is valid 100%, also "object" was tempting but object is used for objects in 3d view eh... Need to talk about this, maybe it will be more clear after testscreenings will have done the add object framework (we'll move stuff anyway).
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