- Sep 17, 2020
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Julien Duroure authored
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Brecht Van Lommel authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Stephen Leger authored
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Sergey Sharybin authored
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- Sep 16, 2020
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Vilém Duha authored
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Vilém Duha authored
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Vilém Duha authored
Files size was drawn wrong when more pages were loaded Trying to fix crashes with timers (probablility is now lower in testing, but might still happen) - don't access context at all.
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Samuli Riihikoski authored
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Samuli Riihikoski authored
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Ryan Inch authored
Fixes QCD slots being unable to be toggled on when they contain objects in edit mode. Fixes an error when toggling and there is no active object.
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- Sep 14, 2020
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Samuli Riihikoski authored
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Samuli Riihikoski authored
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- Sep 13, 2020
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Alexander Gavrilov authored
Otherwise this can break generation of deliberately asymmetric rigs.
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- Sep 10, 2020
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Vilém Duha authored
until now, cancelling a download always cancelled the last download, not the one clicked on
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- Sep 09, 2020
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Ryan Inch authored
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- Sep 07, 2020
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Demeter Dzadik authored
This function seemed to be doing a lot of unneccessary stuff, including mode switching, so it seemed worthwhile to optimize a bit. No functional changes. Reviewed By: sybren Differential Revision: https://developer.blender.org/D8514
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Demeter Dzadik authored
This class exists specifically for the purpose of defining and drawing the UI for bone layer assignment parameters, as seen in other rig types like super_chain, limb_rigs, simple_tentacle, etc. Only super_face was missing it for some reason. Although the way it is used may be questionable, it's consistent with the rest of the codebase. No functional changes. Note for future: I would also like to use the ControlLayersOption class in even more places, and also maybe rename it and make improvements to it as needed. This would also be part of a bigger design of how Rigify handles bone organization, which I should write down. Reviewed By: sybren Differential Revision: https://developer.blender.org/D8802
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- Sep 06, 2020
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Vladimir Spivak(cwolf3d) authored
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- Sep 05, 2020
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
Permit missing texture.source
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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- Sep 04, 2020
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Demeter Dzadik authored
Instead of implementing the 2 rows of layer boolean toggles, we can just use the 'LAYER' subtype on the BoolVectorProperty. No functional changes. Reviewed By: sybren Differential Revision: https://developer.blender.org/D8801
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