- Apr 05, 2016
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Campbell Barton authored
These values are always rounded to 4 decimal places so no need to write 6.
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Campbell Barton authored
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Campbell Barton authored
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Greg authored
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Greg authored
Node Wrangler: Fix T47892 output socket was ignored when connected to another input of the output node
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Campbell Barton authored
When an MTL made multiple references to the same image, it would create a new data-block for each reference.
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Bastien Montagne authored
Actually, think that's not valid OBJ (using '0' index instead of nothing when not assigning data to some face corner). But since supporting this is easy...
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Greg authored
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- Mar 18, 2016
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Aaron Carlisle authored
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carlisle.b3d@gmail.com authored
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carlisle.b3d@gmail.com authored
This reverts commit 6aa6ded95233da3c8d02b5e8e130ce9b792f3dee.
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carlisle.b3d@gmail.com authored
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Julian Eisel authored
- Feb 23, 2016
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- Feb 22, 2016
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Alexander Gavrilov authored
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Alexander Gavrilov authored
Mode switching made this data invalid
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Chris Foster authored
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Chris Foster authored
Reduce reallocations by using lists instead of tuples. This yields massive performance improvements when exporting large files. Thanks to Rafał Brzeżański for pointing this out.
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Chris Foster authored
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- Feb 20, 2016
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Aaron Keith authored
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- Feb 17, 2016
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Bastien Montagne authored
Note that it will export all sampled values - even for actually non-animated channels, not really possible to avoid that without a hell lot more of code, and this rea is convoluted enough right now.
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Bastien Montagne authored
Based on investigation by Detlef Jankowiak-Evers (@DeJev) and patch by Gottfried Hofmann (@gottfried), thanks. Differential Revision: https://developer.blender.org/D1807
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- Feb 15, 2016
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carlisle.b3d@gmail.com authored
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Campbell Barton authored
This can fail in some cases (batch converting for example).
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- Feb 13, 2016
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Campbell Barton authored
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- Feb 12, 2016
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Bastien Montagne authored
By default, Blender uses a 'Null' one (rouglhly equivalent to our Empty), but now user can also choose a 'Root' or even plain "LimbNode". This seems to be necessary to hack around some Unity bug (see T47325). WARNING: the 'LimbNode' option *does not* import back correctly in Blender. Use it in pure export-only cases.
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- Feb 10, 2016
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Sergey Sharybin authored
io_curve_svg.import_svg.SVGParseFloat() may parse a float containing scientific notation without an exponent sign. For example, 1e3 is a legal float value according to the <number> syntax: https://www.w3.org/TR/SVG11/types.html#DataTypeNumber Example SVG file: https://upload.wikimedia.org/wikipedia/commons/2/2f/Google_2015_logo.svg Patch by Zac Mullett (aka zmullett), thanks! Reviewers: sergey Projects: #addons Differential Revision: https://developer.blender.org/D1755
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- Feb 04, 2016
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Campbell Barton authored
Always use utf8 encoding, with error escaping
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- Feb 03, 2016
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carlisle.b3d@gmail.com authored
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- Feb 02, 2016
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Bastien Montagne authored
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Campbell Barton authored
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- Feb 01, 2016
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Howard Trickey authored
Not sure why this used to work. The old code used the bmesh faceseq delete, which kills only the faces. This fix uses the utility bmesh.ops.delete() with an arg that will maybe kill edges and verts too. Also made code select all the new polys. This is not ideal (ideal would be to select only the inner ones), but making the ideal change requires more work.
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- Jan 29, 2016
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Campbell Barton authored
Currently only expose packing functionality for packing a file and all its deps into a ZIP (shared code with the cloud). Can run directly or from the command line (without blender) via `blendfile_pack`. Also adds subprocess_helper module which we may want to re-use elsewhere, allowing to run external processes that don't lock blender and can be cancelled by pressing Esc.
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- Jan 26, 2016
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Campbell Barton authored
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Campbell Barton authored
Missed this in recent bytes -> string conversion
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- Jan 22, 2016
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Campbell Barton authored
Invalid triangles were being detected as faces that looped back on themselves and had their edges dissolved. Now ignore invalid triangles entirely since they will never end up as faces in Blender.
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- Jan 19, 2016
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Aaron Carlisle authored
Differential Revision: https://developer.blender.org/D1740
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- Jan 17, 2016
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Aaron Carlisle authored
Only effective for languages for which we have some translated manual of course (Russian, German, French, Chinese). Patch by @Blendify, with some final tweaks (mostly handling 'DEFAULT' language) by @mont29. Reviewers: mont29 Differential Revision: https://developer.blender.org/D1737
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- Jan 15, 2016
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Campbell Barton authored
Workaround for a bug in Python3.5, however bytes on win32 are deprecated so better not use them for file access at all.
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