- Oct 03, 2014
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Bastien Montagne authored
Now, find the scene most 'used' by exported group elements, and use its unit settings!
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- Oct 01, 2014
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Bastien Montagne authored
Now also check modifiers stack.
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Bastien Montagne authored
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- Sep 30, 2014
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Bastien Montagne authored
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- Sep 19, 2014
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Bastien Montagne authored
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Bastien Montagne authored
When we are exporting actions or strips from NLA, and an evaluated anim leads to no anim at all (like single-keyed actions or pure static ones), key all start and end frames. Note this might be overkill (due to baked anim, we will key *all* transform channels), but probably better than skipping completely those actions!
- Sep 08, 2014
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Bastien Montagne authored
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Bastien Montagne authored
Not sure at all it will work actually, spent another couple of hours trying to make my UE4 work on VBox, with no luck so far. :/ So, blind guess.
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Bastien Montagne authored
Revision: D735 Patch by jrestemeier (Jens Restemeier).
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Bastien Montagne authored
For now, mere copy of 'main' addon...
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- Aug 14, 2014
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Bastien Montagne authored
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- Aug 12, 2014
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Bastien Montagne authored
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- Aug 11, 2014
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Bastien Montagne authored
Own mistake in previous smoothdata vs normals fix.
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Bastien Montagne authored
unsuported mat type (like nodal ones). See T41396 for rationals (having dummy placeholder still helps e.g. with face-assigned materials...). Thanks to piiichan (Arnaud Couturier) for raising that issue.
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Bastien Montagne authored
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- Aug 10, 2014
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Bastien Montagne authored
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- Aug 08, 2014
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Bastien Montagne authored
For some reason, Unity (and FBX SDK in general?) does not support well mixing normals and smooth data, at least when using shapekeys. Odd, odd, you said odd? That's odd... Anyway, we do not really need both of those data at the same time, so for now either write smooth or normals data, not both!
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- Jul 31, 2014
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Jens Ch. Restemeier authored
Also add support for 3DVectors as custom properties in exporter. With some minor edits by ideasman42 (Campbell Barton) and mont29 (Bastien Montagne).
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Jens Ch. Restemeier authored
FBX IO Cleanup: add a global settings namedtuple to importer too, and rename those used by exporter. With some minor edits by mont29 (Bastien Montagne).
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Bastien Montagne authored
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- Jul 30, 2014
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Bastien Montagne authored
We have to store and restore pbones' matrices as well when baking animations...
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Campbell Barton authored
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- Jul 20, 2014
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Bastien Montagne authored
We have to convert them to global space on export, and back into local space on import... Issue raised by jrestemeier (Jens Restemeier) in D607, thanks!
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- Jul 17, 2014
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Bastien Montagne authored
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- Jul 06, 2014
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Bastien Montagne authored
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Bastien Montagne authored
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Bastien Montagne authored
* Rework unit conversion system to avoid dict lookup each time, also use it in import; * Optimize a bit by removing some double-dict-lookups; * Add basic timing info to importer as well.
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Bastien Montagne authored
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- Jul 04, 2014
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Bastien Montagne authored
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Bastien Montagne authored
Based on patch D629 by jrestemeier (Jens Restemeier), but removed 6.1 settings, no use of that here.
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- Jul 02, 2014
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Bastien Montagne authored
Each time I think I have reach the limits of the crappyness of this "format", it manages to amaze me again! This time, looks like SDK expects always the same values in the 'templates' (Definitions), else it declares properties as invalid! One would have to explain me the interest/need to write those default values in the file, up to this point... Anyway, went over all defaults I could gather from 'official' FBX files, and replaced the few ones I had change (because it was better suited to Blender's data). Hopefully it'll be OK now. Thanks to FslNopper (Norbert Nopper), which helped me troubleshooting this stuff! There is a good thing here though - it made me find how textures are linked to UVMaps (by mere names, 'UVSet' property of texture nodes).
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- Jun 17, 2014
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Bastien Montagne authored
Based on patch/idea by jrestemeier (Jens Restemeier), many thanks! Differential Revision: https://developer.blender.org/D601
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Bastien Montagne authored
Based on patch/idea by jrestemeier (Jens Restemeier), many thanks! Differential Revision: https://developer.blender.org/D600
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- Jun 09, 2014
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Bastien Montagne authored
Idea from karanikk (Kostas Karanikolas).
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- Jun 06, 2014
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Bastien Montagne authored
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- May 23, 2014
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Bastien Montagne authored
not in sync with actual loc/rot/scale values (and hence export wrong 'rest' transform of some objects).
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Bastien Montagne authored
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Bastien Montagne authored
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Bastien Montagne authored
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