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  1. Apr 07, 2014
  2. Apr 06, 2014
    • Bart Crouch's avatar
      [F2] Adds UV support and triangle caps · 9c7054a1
      Bart Crouch authored
      - UV information is now preserved when adding new faces
      (interpolating UV coordinates). This can be switched off
      in the user preferences.
      - Quad strips can now be finished with a single triangle.
      9c7054a1
  3. Apr 04, 2014
  4. Apr 02, 2014
  5. Apr 01, 2014
  6. Mar 31, 2014
  7. Mar 29, 2014
  8. Mar 28, 2014
  9. Mar 27, 2014
  10. Mar 25, 2014
  11. Mar 24, 2014
    • Bastien Montagne's avatar
      Heavy rework/cleanup of property area. · ac7d908b
      Bastien Montagne authored
      Finally understood a bit better Property format (name, type, kind_of_label?, flags, data, ...).
      So needed to handle flags properly (currently, only aware of 'A'nimatable and 'U'ser-defined (aka custom),
      no idea yet what means the '+' one found in some places).
      
      Also changed templates definitions to use OrderedDict's, gives better output.
      ac7d908b
  12. Mar 23, 2014
  13. Mar 22, 2014
  14. Mar 21, 2014
    • Bastien Montagne's avatar
      Fix normals possibly no more normalized in previous commit (rBAb0d241f07952). · 28728bc5
      Bastien Montagne authored
      Since global matrix might have some scale too, we have to normalize the matrix used for normals...
      
      Many thanks to Jens Restemeier for pointing this issue.
      28728bc5
    • Bastien Montagne's avatar
      Add support to "bake" axis-conversion transformations into object data. · b0d241f0
      Bastien Montagne authored
      This addresses the following issue: by default, when you export in a non-Blender orientation
      (matching your target import app), your imported root objects have additional rotation,
      since correction matrix is applied to object transform.
      
      This patch addresses this by actually baking the correction matrix at data level, when possible
      (currently only works for meshes).
      
      Note this makes spaces/matrices handling rather complex, so this is considered an experimental
      option currently, might break in some cases.
      
      Work based on patch T39251 by Jens Restemeier, thanks.
      b0d241f0
  15. Mar 18, 2014
  16. Mar 17, 2014
  17. Mar 16, 2014
    • Bastien Montagne's avatar
      Minor tweaks to material. · c7cd39eb
      Bastien Montagne authored
      * Use 100% white transparency color when no transparency at all (seems to be needed by some importers).
      * Always export some kind of Lambert shader, even when using e.g. Blender's toon one (better to get something, even inacurate, than nothing).
      
      Patch by Jens Restemeier, many thanks!
      
      Differential Revision: https://developer.blender.org/D405
      c7cd39eb
  18. Mar 15, 2014
  19. Mar 14, 2014
  20. Mar 13, 2014
    • Greg Zaal's avatar
      Node Wrangler - Updates and new features · 7f70ce3d
      Greg Zaal authored
      Updates:
      * Better positions for new Mix nodes
      * Replace Swap Outputs with a generic Swap Links function: It works the same if two nodes are selected. If one node with one input linked is selected, the link is cycled through the available inputs. If one node with two inputs linked is selected, the two links are swapped (useful if you want to swap the inputs of a Mix node for example)
      * Lazy functions now work on nodes that are in frames
      
      New features:
      * Add Image Sequence - just a speedy way to select just one image from a sequence in the file browser and have it automatically detect the length of the sequence and set the node appropriately
      * Add Multiple Images - simply allows you to select more than one image and adds a node for each (useful for importing multiple render passes or renders for image stacking)
      7f70ce3d
    • Bastien Montagne's avatar
      Fix for custom properties - looks like they need some kind of special "type"... · d701e5db
      Bastien Montagne authored
      Issue pointed out by Jens Restemeier, thanks!
      d701e5db
    • Bastien Montagne's avatar
  21. Mar 12, 2014
    • Bastien Montagne's avatar
      Style cleanup (pep8). · a107117a
      Bastien Montagne authored
      a107117a
    • Bastien Montagne's avatar
      Initial commit of new FBX 7.4 binary exporter · 38796036
      Bastien Montagne authored
      What to expect:
      * Static export of empties, meshes, cameras and lamps, as well as materials and (image!) textures should work OK.
        There are a few advanced topics still TODO regarding meshes and mat/tex, though.
      * Custom properties from objects/meshes/lamps/cameras/armatures/bones/materials/textures are exported too (only simple ones, ints/floats/strings).
      * Armature export: this needs testing by people having *native* FBX aplications, linking between bones and meshes seems to work, but I have doubts about bones orientations.
      * Animation: still a complete TODO.
      
      Note that old FBX ASCII 6.1 exporter is still available (top dropdown in exporter's UI).
      
      Many thanks to Campbell, which did the ground work of decyphering FBX binary format and wrote basic code to read/write it.
      38796036
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