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  1. Mar 16, 2014
    • Bastien Montagne's avatar
      Minor tweaks to material. · c7cd39eb
      Bastien Montagne authored
      * Use 100% white transparency color when no transparency at all (seems to be needed by some importers).
      * Always export some kind of Lambert shader, even when using e.g. Blender's toon one (better to get something, even inacurate, than nothing).
      
      Patch by Jens Restemeier, many thanks!
      
      Differential Revision: https://developer.blender.org/D405
      c7cd39eb
  2. Mar 15, 2014
  3. Mar 14, 2014
  4. Mar 13, 2014
    • Greg Zaal's avatar
      Node Wrangler - Updates and new features · 7f70ce3d
      Greg Zaal authored
      Updates:
      * Better positions for new Mix nodes
      * Replace Swap Outputs with a generic Swap Links function: It works the same if two nodes are selected. If one node with one input linked is selected, the link is cycled through the available inputs. If one node with two inputs linked is selected, the two links are swapped (useful if you want to swap the inputs of a Mix node for example)
      * Lazy functions now work on nodes that are in frames
      
      New features:
      * Add Image Sequence - just a speedy way to select just one image from a sequence in the file browser and have it automatically detect the length of the sequence and set the node appropriately
      * Add Multiple Images - simply allows you to select more than one image and adds a node for each (useful for importing multiple render passes or renders for image stacking)
      7f70ce3d
    • Bastien Montagne's avatar
      Fix for custom properties - looks like they need some kind of special "type"... · d701e5db
      Bastien Montagne authored
      Issue pointed out by Jens Restemeier, thanks!
      d701e5db
    • Bastien Montagne's avatar
  5. Mar 12, 2014
    • Bastien Montagne's avatar
      Style cleanup (pep8). · a107117a
      Bastien Montagne authored
      a107117a
    • Bastien Montagne's avatar
      Initial commit of new FBX 7.4 binary exporter · 38796036
      Bastien Montagne authored
      What to expect:
      * Static export of empties, meshes, cameras and lamps, as well as materials and (image!) textures should work OK.
        There are a few advanced topics still TODO regarding meshes and mat/tex, though.
      * Custom properties from objects/meshes/lamps/cameras/armatures/bones/materials/textures are exported too (only simple ones, ints/floats/strings).
      * Armature export: this needs testing by people having *native* FBX aplications, linking between bones and meshes seems to work, but I have doubts about bones orientations.
      * Animation: still a complete TODO.
      
      Note that old FBX ASCII 6.1 exporter is still available (top dropdown in exporter's UI).
      
      Many thanks to Campbell, which did the ground work of decyphering FBX binary format and wrote basic code to read/write it.
      38796036
    • Maurice Raybaud's avatar
  6. Mar 05, 2014
  7. Mar 03, 2014
  8. Mar 02, 2014
  9. Feb 28, 2014
  10. Feb 27, 2014
  11. Feb 24, 2014
  12. Feb 22, 2014
  13. Feb 20, 2014
  14. Feb 18, 2014
    • Greg Zaal's avatar
      Node Wrangler: Add more specific Lazy connection · d883ddcd
      Greg Zaal authored
      The original Lazy Connect works the same (Ctrl+RMB drag to make a new connection between guessed sockets) - this new function can be accessed with Ctrl+Shift+RMB drag and will show a menu for the user to choose exactly which sockets to connect. This can be useful when dealing with a large node tree, users want to make some connections without repeatedly zooming in and out or trying to click the exact socket they want. Just like with the normal Lazy Connect, you don't need to click on a node exactly, it will use the node nearest the mouse.
      
      Included in this update are:
      - More accurate nearest-node detection
      - Auto-linkage (used in Lazy Connect) now matches sockets by name first
      - Account for DPI settings other than 72
      d883ddcd
  15. Feb 17, 2014
  16. Feb 15, 2014
  17. Feb 04, 2014
  18. Feb 03, 2014
  19. Feb 01, 2014
  20. Jan 31, 2014
  21. Jan 24, 2014
  22. Jan 23, 2014
  23. Jan 16, 2014
  24. Jan 15, 2014
  25. Jan 12, 2014
  26. Jan 04, 2014
  27. Jan 03, 2014
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