- Aug 02, 2011
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Campbell Barton authored
from John Brown (jcbdigger) patch file: fbx_xna_unified-2011-08-02a_jcbdigger.patch Option not to export Default Take
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Campbell Barton authored
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Campbell Barton authored
fbx_xna_unified-2011-08-01b_jcbdigger.patch Only part of this patch has been applied (just the changes to the operator).
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Campbell Barton authored
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- Aug 01, 2011
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Campbell Barton authored
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Thomas Larsson authored
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Campbell Barton authored
from John Brown (jcbdigger) The patch has been modified, some of the changes I rather see applied as separate patches. This commit adds/changes: - Option to export XNA compatible armature rotations. - Option not to export mesh edges. - Always export armatures as 'Limb' type. - dont write default cameras or camera switch when cameras are disabled. - fix for (harmless) error where armature connections were written out twice.
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- Jul 31, 2011
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Andrew Hale authored
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Campbell Barton authored
also made some small style changes and commented unused function.
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Andrew Hale authored
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Guillermo S. Romero authored
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- Jul 30, 2011
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Andrew Hale authored
[[Split portion of a mixed commit.]]
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- Jul 29, 2011
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
patch [#27769] Small fixes for X3D exporter: not existing IndexedTriangleSet.creaseAngle, zero Viewpoint.orientation, ... *Info from the tracker submission this patch resolves* 3. When exporting texture URL, new Blender 2.58 exporter writes URLs in the order: [basename, result of bpy_extras.io_utils.path_reference, absolute]. I propose to change this order to write the result of bpy_extras.io_utils.path_reference *first*. Reasons: -- Result of bpy_extras.io_utils.path_reference is controlled by user (through path_mode). By setting it correctly, user can make sure that 1st url matches (which is nice for 3d viewer, also avoids warnings from view3dcene that one url along the way was not available). -- This also makes the results of 2.58 exporter more similar to how 2.57 behaved. In 2.57, the relative path "os.path.relpath(filepath_full, relpath)" was first, then basename, then absolute name. And that was good, in my opinion, as relative path has the best chance of success and is more directly controlled by user. (New "bpy_extras.io_utils.path_reference" is even better, so kudos for implementing it.) 4. Finally, a trivial fix to the formatting of output "<TextureTransform..." in X3D. Without this fix, "<TextureTransform" and "translation=" are on the same output line, separated by a lot of whitespaces (taken from ident_step).
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Thomas Dinges authored
*Some code improvements like if -> elif
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- Jul 28, 2011
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
bug #2, zero length axis.
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- Jul 27, 2011
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Campbell Barton authored
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Campbell Barton authored
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- Jul 25, 2011
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
Tested using the file 'FBX_Export_Glitched.blend' from report: [#27964]
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Campbell Barton authored
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Campbell Barton authored
also clear temp meshes after export.
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Campbell Barton authored
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Campbell Barton authored
also fix error check and report the message rather then print it.
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Campbell Barton authored
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Campbell Barton authored
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Campbell Barton authored
also use LC's for Rot_Mesh and Copy_Faces functions.
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Campbell Barton authored
previous order deprecated.
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Campbell Barton authored
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- Jul 24, 2011
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Martin Poirier authored
by Wintch Analyzer moving master working path initialization before connection creation also added error checks and prints to debug an invalid internal state (related to another tracker entry)
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Martin Poirier authored
exception safeguard in render engine fix module import broken by someone else
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- Jul 23, 2011
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Daniel Salazar authored
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- Jul 22, 2011
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Campbell Barton authored
add default texture option back also added back options - scale - snap to whole value - face thickness - default brush
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- Jul 21, 2011
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Campbell Barton authored
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Campbell Barton authored
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