- Dec 22, 2010
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Campbell Barton authored
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- Dec 16, 2010
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Maurice Raybaud authored
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Maurice Raybaud authored
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- Nov 21, 2010
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Maurice Raybaud authored
-Added Distance based Depth of Field (not object based yet) -Noticed a bug when parts of an object are flat shaded and other parts smooth shaded, not solved this yet.
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- Oct 27, 2010
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Maurice Raybaud authored
I had forgotten to change some names I hope it does work now; This is an adaptation of Povray exporter to render with povray 3.7 if you want more info, there are pdfs in the zip files here on the tracker: https://projects.blender.org/tracker/index.php?func=detail&aid=22717&group_id=153&atid=468
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Maurice Raybaud authored
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- Sep 10, 2010
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Campbell Barton authored
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- Aug 09, 2010
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Campbell Barton authored
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Campbell Barton authored
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- Aug 05, 2010
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Campbell Barton authored
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- Aug 02, 2010
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Campbell Barton authored
These scritps still need changes related to parent classes - mesh_surface_sketch.py - render_renderfarmfi.py - space_view3d_align_tools.py - object_cloud_gen.py
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Luca Bonavita authored
After discussion with Campbell I've made povray an addon as a package (will remove from bf-blender). Please roport any glitch or mistake I might have done while porting.
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