- Sep 13, 2023
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YimingWu authored
Previously Freestyle SVG exporter does not ensure path exists, this would lead to crashe after rendering. Now fixed. This was also reported in blender main repo, for simpler process I'll just link it here: https://projects.blender.org/blender/blender/issues/111028 Pull Request: https://projects.blender.org/blender/blender-addons/pulls/104832
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- Aug 09, 2023
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Patrick-White-4 authored
TypeError is thrown when `torus knot object +` added with `7*6` preset. `torus_res` is an IntProperty, and after python 3.10, implicit conversion from float to int is not happening. Cast division value explicity to int to fix the problem. Pull Request: https://projects.blender.org/blender/blender-addons/pulls/104810
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- Jun 15, 2023
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Campbell Barton authored
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- Jan 12, 2023
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Pratik Borhade authored
Modifier stack for GPencil object is handled separately than the geometry objects (mesh/Curve). This patch provides support for GPencil modifier. `modifier_type` function is added to assign correct modifier list according to the object type. Reviewed by: antoniov Differential Revision: https://developer.blender.org/D16865
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Mikhail Rachinskiy authored
Issue was with incomplete id when exporting with UVs.
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Julien Duroure authored
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- Nov 28, 2022
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Julien Duroure authored
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Julien Duroure authored
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Bastien Montagne authored
As suggested by Omar Emara (@OmarSquircleArt), break after first matching framerate found, instead of searching the whole list everytime, ending up selecting the last matching value. NTSC 'drop frame' type are rather unusual, they should never be auto-selected anyway.
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Julien Duroure authored
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- Sep 30, 2022
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Germano Cavalcante authored
Use 'ALPHA' instead 'ALPHA_PREMULT'. And take advantage of using 2D coordinates instead of 3D.
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- Sep 28, 2022
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Julien Duroure authored
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- Sep 22, 2022
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Julien Duroure authored
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Luca Rood authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Campbell Barton authored
See D16030 for details.
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- Sep 19, 2022
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Pablo Vazquez authored
* AMTH_NODE_OT_show_active_node_image in Node Editor * AMTH_VIEW3D_OT_render_border_camera in 3D Viewport
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- Aug 30, 2022
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- Aug 29, 2022
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Damien Picard authored
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- Aug 28, 2022
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Damien Picard authored
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Damien Picard authored
Bring back the auto-generated block delimiters Also: sort unregister() in reverse order to register()
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- Aug 25, 2022
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Philipp Oeser authored
Revert part of rBAad1966474ed2 in nw_check() which was giving no benefit afaict (and instead tried to access space.node_tree for Spaces other than the Node Editor, spamming the console with errors). Differential Revision: https://developer.blender.org/D15770
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- Aug 24, 2022
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Julien Duroure authored
glTF exporter: do not bake selected skinned meshes, as glTF transforms must be ignored on skinned meshes
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- Aug 17, 2022
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Julien Duroure authored
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- Aug 14, 2022
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Jesse Yurkovich authored
A variety of operators were missing appropriate bl_options for correct undo support. This results in either crashes (auto loft, bi-rail) or other odd behaviors around returning the scene to the correct previous state (sometimes having to hit ctrl-z twice to undo once, sometimes undo skips steps, etc.) Differential Revision: https://developer.blender.org/D13283
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- Aug 12, 2022
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Ryan Inch authored
Add guards to the functions triggered by checkbox updates in the preferences. This prevents them from being called multiple times, such as when the mouse is hovered over the checkbox and the backspace key is repeatedly pressed.
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- Aug 10, 2022
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Julien Duroure authored
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- Aug 08, 2022
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Julien Duroure authored
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- Aug 06, 2022
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
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Julien Duroure authored
glTF exporter: performance: cache parent/children data to avoid bad .children performance when used a lot Thanks rotoglup!
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Julien Duroure authored
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- Aug 05, 2022
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Campbell Barton authored
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- Jul 29, 2022
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Pratik Borhade authored
Ref D15432
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- Jul 25, 2022
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Scott Ramsay authored
Currently, the nodes in the Switch menu (Shift+S) are generated from Node Wrangler's own long static list of categories and nodes, which often goes out of sync when Blender changes. This changes to using the node_categories_iter utility which uses the correct list of available nodes from nodeitems_builtins.py. The submenu classes are now procedurally generated and registered in the same fashion as the add menu, but just with a different operator in their draw function. Removing the static lists required a couple changes outside of the Switch menu. Mostly having to compare types using the verbose node.rna_type.identifier. Includes improvements on the original patch by Benni Merz.
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