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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    
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    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    
    #
    # ##### END GPL LICENSE BLOCK #####
    
        preset_subdir = "render"
    
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        preset_operator = "script.execute_preset"
    
        bl_label = "FFMPEG Presets"
        preset_subdir = "ffmpeg"
        preset_operator = "script.python_file_run"
    
    class RENDER_MT_framerate_presets(Menu):
    
        bl_label = "Frame Rate Presets"
        preset_subdir = "framerate"
        preset_operator = "script.execute_preset"
    
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    class RenderButtonsPanel():
    
        bl_space_type = 'PROPERTIES'
        bl_region_type = 'WINDOW'
        bl_context = "render"
        # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
    
    
            rd = context.scene.render
    
            return context.scene and (rd.engine in cls.COMPAT_ENGINES)
    
    class RENDER_PT_render(RenderButtonsPanel, Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
            rd = context.scene.render
    
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            row = layout.row()
    
            row.operator("render.render", text="Image", icon='RENDER_STILL')
            row.operator("render.render", text="Animation", icon='RENDER_ANIMATION').animation = True
    
            row.operator("render.play_rendered_anim", text="Play", icon='RENDER_ANIMATION')
    
            layout.prop(rd, "display_mode", text="Display")
    
    class RENDER_PT_layers(RenderButtonsPanel, Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
            scene = context.scene
    
            rd = scene.render
    
            row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
    
            col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
            col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
    
                row.prop(rl, "name")
            row.prop(rd, "use_single_layer", text="", icon_only=True)
    
    
            split = layout.split()
    
            col = split.column()
    
            col.prop(scene, "layers", text="Scene")
    
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            col.label(text="")
    
            col.prop(rl, "light_override", text="Light")
            col.prop(rl, "material_override", text="Material")
    
    
            col = split.column()
    
            col.prop(rl, "layers", text="Layer")
            col.label(text="Mask Layers:")
    
            col.prop(rl, "layers_zmask", text="")
    
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            layout.separator()
    
    
            split = layout.split()
    
            col = split.column()
    
            col.prop(rl, "use_zmask")
    
            row.prop(rl, "invert_zmask", text="Negate")
    
            row.active = rl.use_zmask
            col.prop(rl, "use_all_z")
    
            col.prop(rl, "use_solid")
            col.prop(rl, "use_halo")
            col.prop(rl, "use_ztransp")
            col.prop(rl, "use_sky")
    
            col.prop(rl, "use_edge_enhance")
            col.prop(rl, "use_strand")
    
            col.prop(rl, "use_freestyle")
    
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            layout.separator()
    
    
            split = layout.split()
    
            col = split.column()
    
            col.prop(rl, "use_pass_combined")
            col.prop(rl, "use_pass_z")
            col.prop(rl, "use_pass_vector")
            col.prop(rl, "use_pass_normal")
            col.prop(rl, "use_pass_uv")
            col.prop(rl, "use_pass_mist")
            col.prop(rl, "use_pass_object_index")
    
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            col.prop(rl, "use_pass_material_index")
    
            col.prop(rl, "use_pass_color")
    
            col = split.column()
    
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            col.label()
    
            col.prop(rl, "use_pass_diffuse")
    
            row.prop(rl, "use_pass_specular")
            row.prop(rl, "exclude_specular", text="")
    
            row.prop(rl, "use_pass_shadow")
            row.prop(rl, "exclude_shadow", text="")
    
            row.prop(rl, "use_pass_emit")
            row.prop(rl, "exclude_emit", text="")
    
            row = col.row()
    
            row.prop(rl, "use_pass_ambient_occlusion")
            row.prop(rl, "exclude_ambient_occlusion", text="")
    
            row.prop(rl, "use_pass_environment")
            row.prop(rl, "exclude_environment", text="")
    
            row = col.row()
    
            row.prop(rl, "use_pass_indirect")
            row.prop(rl, "exclude_indirect", text="")
    
            row = col.row()
    
            row.prop(rl, "use_pass_reflection")
            row.prop(rl, "exclude_reflection", text="")
    
            row.prop(rl, "use_pass_refraction")
            row.prop(rl, "exclude_refraction", text="")
    
    class RENDER_MT_lineset_specials(Menu):
        bl_label = "Lineset Specials"
    
        def draw(self, context):
            layout = self.layout
    
            layout.operator("scene.freestyle_lineset_copy", icon='COPYDOWN')
            layout.operator("scene.freestyle_lineset_paste", icon='PASTEDOWN')
    
    class RENDER_PT_freestyle(RenderButtonsPanel, Panel):
    
        bl_label = "Freestyle"
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
        @classmethod
        def poll(cls, context):
    
            rl = rd.layers.active
    
            return rl and rl.use_freestyle
    
        def draw(self, context):
            layout = self.layout
    
            rl = rd.layers.active
    
            col.prop(freestyle, "raycasting_algorithm", text="Raycasting Algorithm")
    
            col.prop(freestyle, "mode", text="Control Mode")
    
    
            col.label(text="Edge Detection Options:")
            col.prop(freestyle, "use_smoothness")
            col.prop(freestyle, "crease_angle")
    
            if freestyle.mode == "SCRIPT":
                col.prop(freestyle, "use_material_boundaries")
                col.prop(freestyle, "use_ridges_and_valleys")
                col.prop(freestyle, "use_suggestive_contours")
            col.prop(freestyle, "use_advanced_options")
            if freestyle.use_advanced_options:
                col.prop(freestyle, "sphere_radius")
                col.prop(freestyle, "kr_derivative_epsilon")
    
    
                col.label(text="Line Sets:")
                row = col.row()
                rows = 2
                if lineset:
                    rows = 5
    
                row.template_list(freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
    
    
                sub = row.column()
                subsub = sub.column(align=True)
                subsub.operator("scene.freestyle_lineset_add", icon='ZOOMIN', text="")
                subsub.operator("scene.freestyle_lineset_remove", icon='ZOOMOUT', text="")
    
                subsub.menu("RENDER_MT_lineset_specials", icon='DOWNARROW_HLT', text="")
    
                if lineset:
                    sub.separator()
                    subsub = sub.column(align=True)
                    subsub.operator("scene.freestyle_lineset_move", icon='TRIA_UP', text="").direction = 'UP'
                    subsub.operator("scene.freestyle_lineset_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
    
                col.operator("scene.freestyle_module_add")
    
                for i, module in enumerate(freestyle.modules):
    
                    box = layout.box()
                    box.context_pointer_set("freestyle_module", module)
                    row = box.row(align=True)
                    row.prop(module, "use", text="")
                    row.prop(module, "module_path", text="")
                    row.operator("scene.freestyle_module_remove", icon='X', text="")
                    row.operator("scene.freestyle_module_move", icon='TRIA_UP', text="").direction = 'UP'
                    row.operator("scene.freestyle_module_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
    
    class RENDER_PT_freestyle_lineset(RenderButtonsPanel, Panel):
        bl_label = "Freestyle: Line Set"
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
        @classmethod
        def poll(cls, context):
            rd = context.scene.render
    
            rl = rd.layers.active
            if rl and rl.use_freestyle:
                freestyle = rl.freestyle_settings
                return freestyle.mode == "EDITOR" and freestyle.linesets.active
            return False
    
    
        def draw_edge_type_buttons(self, box, lineset, edge_type):
            # property names
            select_edge_type = "select_" + edge_type
            exclude_edge_type = "exclude_" + edge_type
            # draw edge type buttons
            row = box.row(align=True)
            row.prop(lineset, select_edge_type)
            sub = row.column()
            sub.prop(lineset, exclude_edge_type, text="")
            sub.enabled = getattr(lineset, select_edge_type)
    
    
        def draw(self, context):
            layout = self.layout
    
            rd = context.scene.render
            rl = rd.layers.active
            freestyle = rl.freestyle_settings
            lineset = freestyle.linesets.active
    
            split = layout.split()
    
            col = split.column()
            col.prop(lineset, "name")
    
            col.prop(lineset, "select_by_visibility")
            if lineset.select_by_visibility:
                sub = col.row(align=True)
                sub.prop(lineset, "visibility", expand=True)
                if lineset.visibility == "RANGE":
                    sub = col.row(align=True)
                    sub.prop(lineset, "qi_start")
                    sub.prop(lineset, "qi_end")
                col.separator() # XXX
    
            col.prop(lineset, "select_by_edge_types")
            if lineset.select_by_edge_types:
                row = col.row()
                row.prop(lineset, "edge_type_negation", expand=True)
                row = col.row()
                row.prop(lineset, "edge_type_combination", expand=True)
    
                row = col.row()
                sub = row.column()
    
                self.draw_edge_type_buttons(sub, lineset, "silhouette")
                self.draw_edge_type_buttons(sub, lineset, "border")
    
                self.draw_edge_type_buttons(sub, lineset, "contour")
    
                self.draw_edge_type_buttons(sub, lineset, "suggestive_contour")
    
                self.draw_edge_type_buttons(sub, lineset, "ridge_valley")
    
                self.draw_edge_type_buttons(sub, lineset, "crease")
                self.draw_edge_type_buttons(sub, lineset, "edge_mark")
    
                self.draw_edge_type_buttons(sub, lineset, "external_contour")
    
                self.draw_edge_type_buttons(sub, lineset, "material_boundary")
    
                col.separator() # XXX
    
            col.prop(lineset, "select_by_face_marks")
            if lineset.select_by_face_marks:
                row = col.row()
                row.prop(lineset, "face_mark_negation", expand=True)
                row = col.row()
                row.prop(lineset, "face_mark_condition", expand=True)
                col.separator() # XXX
    
            col.prop(lineset, "select_by_group")
            if lineset.select_by_group:
                col.prop(lineset, "group")
                row = col.row()
                row.prop(lineset, "group_negation", expand=True)
                col.separator() # XXX
    
            col.prop(lineset, "select_by_image_border")
    
    
    
    class RENDER_PT_freestyle_linestyle(RenderButtonsPanel, Panel):
    
        bl_label = "Freestyle: Line Style"
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
        @classmethod
        def poll(cls, context):
    
            rl = rd.layers.active
    
                return freestyle.mode == "EDITOR" and freestyle.linesets.active
    
        def draw_modifier_box_header(self, box, modifier):
            row = box.row()
    
            row.context_pointer_set("modifier", modifier)
    
            if modifier.expanded:
                icon = "TRIA_DOWN"
            else:
                icon = "TRIA_RIGHT"
    
            row.prop(modifier, "expanded", text="", icon=icon, emboss=False)
    
            row.label(text=modifier.rna_type.name)
            row.prop(modifier, "name", text="")
    
            row.prop(modifier, "use", text="")
    
            row.operator("scene.freestyle_modifier_copy", icon='NONE', text="Copy")
    
            sub = row.row(align=True)
            sub.operator("scene.freestyle_modifier_move", icon='TRIA_UP', text="").direction = 'UP'
            sub.operator("scene.freestyle_modifier_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
            row.operator("scene.freestyle_modifier_remove", icon='X', text="")
    
    
        def draw_modifier_common(self, box, modifier):
            row = box.row()
            row.prop(modifier, "blend", text="")
            row.prop(modifier, "influence")
    
        def draw_modifier_color_ramp_common(self, box, modifier, has_range):
            box.template_color_ramp(modifier, "color_ramp", expand=True)
            if has_range:
                row = box.row(align=True)
                row.prop(modifier, "range_min")
                row.prop(modifier, "range_max")
    
        def draw_modifier_curve_common(self, box, modifier, has_range, has_value):
            row = box.row()
            row.prop(modifier, "mapping", text="")
            sub = row.column()
            sub.prop(modifier, "invert")
            if modifier.mapping == "CURVE":
                sub.enabled = False
                box.template_curve_mapping(modifier, "curve")
            if has_range:
                row = box.row(align=True)
                row.prop(modifier, "range_min")
                row.prop(modifier, "range_max")
            if has_value:
                row = box.row(align=True)
                row.prop(modifier, "value_min")
                row.prop(modifier, "value_max")
    
    
        def draw_color_modifier(self, context, modifier):
            layout = self.layout
    
            col = layout.column(align=True)
            self.draw_modifier_box_header(col.box(), modifier)
            if modifier.expanded:
                box = col.box()
    
                self.draw_modifier_common(box, modifier)
    
                if modifier.type == "ALONG_STROKE":
                    self.draw_modifier_color_ramp_common(box, modifier, False)
    
                elif modifier.type == "DISTANCE_FROM_OBJECT":
    
                    self.draw_modifier_color_ramp_common(box, modifier, True)
    
                    prop = box.operator("scene.freestyle_fill_range_by_selection")
                    prop.type = 'COLOR'
                    prop.name = modifier.name
    
    
                elif modifier.type == "DISTANCE_FROM_CAMERA":
                    self.draw_modifier_color_ramp_common(box, modifier, True)
    
                    prop = box.operator("scene.freestyle_fill_range_by_selection")
                    prop.type = 'COLOR'
                    prop.name = modifier.name
    
    
                elif modifier.type == "MATERIAL":
                    row = box.row()
                    row.prop(modifier, "material_attr", text="")
                    sub = row.column()
                    sub.prop(modifier, "use_ramp")
                    if modifier.material_attr in ["DIFF", "SPEC"]:
                        sub.enabled = True
                        show_ramp = modifier.use_ramp
                    else:
                        sub.enabled = False
                        show_ramp = True
                    if show_ramp:
                        self.draw_modifier_color_ramp_common(box, modifier, False)
    
    
        def draw_alpha_modifier(self, context, modifier):
            layout = self.layout
    
            col = layout.column(align=True)
            self.draw_modifier_box_header(col.box(), modifier)
            if modifier.expanded:
                box = col.box()
    
                self.draw_modifier_common(box, modifier)
    
                if modifier.type == "ALONG_STROKE":
                    self.draw_modifier_curve_common(box, modifier, False, False)
    
                elif modifier.type == "DISTANCE_FROM_OBJECT":
    
                    self.draw_modifier_curve_common(box, modifier, True, False)
    
                    prop = box.operator("scene.freestyle_fill_range_by_selection")
                    prop.type = 'ALPHA'
                    prop.name = modifier.name
    
    
                elif modifier.type == "DISTANCE_FROM_CAMERA":
                    self.draw_modifier_curve_common(box, modifier, True, False)
    
                    prop = box.operator("scene.freestyle_fill_range_by_selection")
                    prop.type = 'ALPHA'
                    prop.name = modifier.name
    
    
                elif modifier.type == "MATERIAL":
                    box.prop(modifier, "material_attr", text="")
                    self.draw_modifier_curve_common(box, modifier, False, False)
    
    
        def draw_thickness_modifier(self, context, modifier):
            layout = self.layout
    
            col = layout.column(align=True)
            self.draw_modifier_box_header(col.box(), modifier)
            if modifier.expanded:
                box = col.box()
    
                self.draw_modifier_common(box, modifier)
    
                if modifier.type == "ALONG_STROKE":
                    self.draw_modifier_curve_common(box, modifier, False, True)
    
                elif modifier.type == "DISTANCE_FROM_OBJECT":
    
                    self.draw_modifier_curve_common(box, modifier, True, True)
    
                    prop = box.operator("scene.freestyle_fill_range_by_selection")
                    prop.type = 'THICKNESS'
                    prop.name = modifier.name
    
    
                elif modifier.type == "DISTANCE_FROM_CAMERA":
                    self.draw_modifier_curve_common(box, modifier, True, True)
    
                    prop = box.operator("scene.freestyle_fill_range_by_selection")
                    prop.type = 'THICKNESS'
                    prop.name = modifier.name
    
    
                elif modifier.type == "MATERIAL":
                    box.prop(modifier, "material_attr", text="")
                    self.draw_modifier_curve_common(box, modifier, False, True)
    
                elif modifier.type == "CALLIGRAPHY":
                    col = box.column()
                    col.prop(modifier, "orientation")
                    col.prop(modifier, "min_thickness")
                    col.prop(modifier, "max_thickness")
    
    
        def draw_geometry_modifier(self, context, modifier):
            layout = self.layout
    
            col = layout.column(align=True)
            self.draw_modifier_box_header(col.box(), modifier)
            if modifier.expanded:
                box = col.box()
    
                if modifier.type == "SAMPLING":
                    box.prop(modifier, "sampling")
    
                elif modifier.type == "BEZIER_CURVE":
                    box.prop(modifier, "error")
    
                elif modifier.type == "SINUS_DISPLACEMENT":
                    box.prop(modifier, "wavelength")
                    box.prop(modifier, "amplitude")
                    box.prop(modifier, "phase")
    
                elif modifier.type == "SPATIAL_NOISE":
                    box.prop(modifier, "amplitude")
                    box.prop(modifier, "scale")
                    box.prop(modifier, "octaves")
                    sub = box.row()
                    sub.prop(modifier, "smooth")
                    sub.prop(modifier, "pure_random")
    
                elif modifier.type == "PERLIN_NOISE_1D":
                    box.prop(modifier, "frequency")
                    box.prop(modifier, "amplitude")
                    box.prop(modifier, "octaves")
    
                    box.prop(modifier, "seed")
    
                elif modifier.type == "PERLIN_NOISE_2D":
                    box.prop(modifier, "frequency")
                    box.prop(modifier, "amplitude")
                    box.prop(modifier, "octaves")
    
                    box.prop(modifier, "seed")
    
                elif modifier.type == "BACKBONE_STRETCHER":
    
                    box.prop(modifier, "backbone_length")
    
    
                elif modifier.type == "TIP_REMOVER":
                    box.prop(modifier, "tip_length")
    
    
                elif modifier.type == "POLYGONIZATION":
                    box.prop(modifier, "error")
    
                elif modifier.type == "GUIDING_LINES":
                    box.prop(modifier, "offset")
    
    
                elif modifier.type == "BLUEPRINT":
                    row = box.row()
                    row.prop(modifier, "shape", expand=True)
                    box.prop(modifier, "rounds")
                    if modifier.shape in ["CIRCLES", "ELLIPSES"]:
                        box.prop(modifier, "random_radius")
                        box.prop(modifier, "random_center")
                    elif modifier.shape == "SQUARES":
                        box.prop(modifier, "backbone_length")
                        box.prop(modifier, "random_backbone")
    
    
                elif modifier.type == "2D_OFFSET":
                    row = box.row(align=True)
                    row.prop(modifier, "start")
                    row.prop(modifier, "end")
                    row = box.row(align=True)
                    row.prop(modifier, "x")
                    row.prop(modifier, "y")
    
                elif modifier.type == "2D_TRANSFORM":
                    box.prop(modifier, "pivot")
                    if modifier.pivot == "PARAM":
                        box.prop(modifier, "pivot_u")
                    elif modifier.pivot == "ABSOLUTE":
                        row = box.row(align=True)
                        row.prop(modifier, "pivot_x")
                        row.prop(modifier, "pivot_y")
                    row = box.row(align=True)
                    row.prop(modifier, "scale_x")
                    row.prop(modifier, "scale_y")
                    box.prop(modifier, "angle")
    
    
        def draw(self, context):
            layout = self.layout
    
            rl = rd.layers.active
    
            lineset = rl.freestyle_settings.linesets.active
    
            layout.template_ID(lineset, "linestyle", new="scene.freestyle_linestyle_new")
            row = layout.row(align=True)
            row.prop(linestyle, "panel", expand=True)
            if linestyle.panel == "STROKES":
    
                col = layout.column()
    
                col.prop(linestyle, "use_chaining", text="Chaining:")
                sub = col.column()
                sub.enabled = linestyle.use_chaining
                sub.prop(linestyle, "chaining", text="")
    
                if linestyle.chaining == "PLAIN":
                    sub.prop(linestyle, "same_object")
    
                elif linestyle.chaining == "SKETCHY":
                    subsub = sub.row()
                    subsub.prop(linestyle, "same_object")
                    subsub.prop(linestyle, "rounds")
    
                col = layout.column()
                col.label(text="Splitting:")
    
                row = col.row()
                row.prop(linestyle, "material_boundary")
                row = col.row()
                sub = row.column()
                sub.prop(linestyle, "use_min_angle", text="Min 2D Angle")
                subsub = sub.split()
    
                subsub.prop(linestyle, "min_angle", text="")
                subsub.enabled = linestyle.use_min_angle
    
                sub = row.column()
                sub.prop(linestyle, "use_max_angle", text="Max 2D Angle")
                subsub = sub.split()
    
                subsub.prop(linestyle, "max_angle", text="")
                subsub.enabled = linestyle.use_max_angle
    
                col.prop(linestyle, "use_split_length", text="2D Length")
    
                row.prop(linestyle, "split_length", text="")
                row.enabled = linestyle.use_split_length
    
                # Selection
                col = layout.column()
                col.label(text="Selection:")
                sub = col.row()
                subcol = sub.column()
    
                subcol.prop(linestyle, "use_min_length", text="Min 2D Length")
    
                subsub = subcol.split()
                subsub.prop(linestyle, "min_length", text="")
                subsub.enabled = linestyle.use_min_length
                subcol = sub.column()
    
                subcol.prop(linestyle, "use_max_length", text="Max 2D Length")
    
                subsub = subcol.split()
                subsub.prop(linestyle, "max_length", text="")
                subsub.enabled = linestyle.use_max_length
                # Caps
    
                col = layout.column()
                col.label(text="Caps:")
                row = col.row(align=True)
                row.prop(linestyle, "caps", expand=True)
                col = layout.column()
                col.prop(linestyle, "use_dashed_line")
                split = col.split()
                split.enabled = linestyle.use_dashed_line
                sub = split.column()
                sub.label(text="Dash")
                sub.prop(linestyle, "dash1", text="")
                sub = split.column()
                sub.label(text="Gap")
                sub.prop(linestyle, "gap1", text="")
                sub = split.column()
                sub.label(text="Dash")
                sub.prop(linestyle, "dash2", text="")
                sub = split.column()
                sub.label(text="Gap")
                sub.prop(linestyle, "gap2", text="")
                sub = split.column()
                sub.label(text="Dash")
                sub.prop(linestyle, "dash3", text="")
                sub = split.column()
                sub.label(text="Gap")
                sub.prop(linestyle, "gap3", text="")
            elif linestyle.panel == "COLOR":
                col = layout.column()
    
                col.label(text="Base Color:")
                col.prop(linestyle, "color", text="")
    
                col = layout.column()
    
                col.operator_menu_enum("scene.freestyle_color_modifier_add", "type", text="Add Modifier")
    
                for modifier in linestyle.color_modifiers:
                    self.draw_color_modifier(context, modifier)
            elif linestyle.panel == "ALPHA":
    
                col = layout.column()
    
                col.label(text="Base Transparency:")
                col.prop(linestyle, "alpha")
    
                col = layout.column()
    
                col.operator_menu_enum("scene.freestyle_alpha_modifier_add", "type", text="Add Modifier")
    
                for modifier in linestyle.alpha_modifiers:
                    self.draw_alpha_modifier(context, modifier)
            elif linestyle.panel == "THICKNESS":
    
                col = layout.column()
    
                col.label(text="Base Thickness:")
                col.prop(linestyle, "thickness")
    
                col = layout.column()
    
                row = col.row()
                row.prop(linestyle, "thickness_position", expand=True)
                row = col.row()
                row.prop(linestyle, "thickness_ratio")
                row.enabled = linestyle.thickness_position == "RELATIVE"
                col = layout.column()
    
                col.operator_menu_enum("scene.freestyle_thickness_modifier_add", "type", text="Add Modifier")
    
                for modifier in linestyle.thickness_modifiers:
                    self.draw_thickness_modifier(context, modifier)
    
            elif linestyle.panel == "GEOMETRY":
                col = layout.column()
                col.label(text="Modifiers:")
                col.operator_menu_enum("scene.freestyle_geometry_modifier_add", "type", text="Add Modifier")
                for modifier in linestyle.geometry_modifiers:
                    self.draw_geometry_modifier(context, modifier)
    
    class RENDER_PT_dimensions(RenderButtonsPanel, Panel):
    
        bl_label = "Dimensions"
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
        def draw(self, context):
            layout = self.layout
    
            scene = context.scene
            rd = scene.render
    
            row = layout.row(align=True)
            row.menu("RENDER_MT_presets", text=bpy.types.RENDER_MT_presets.bl_label)
    
            row.operator("render.preset_add", text="", icon='ZOOMIN')
            row.operator("render.preset_add", text="", icon='ZOOMOUT').remove_active = True
    
    
            split = layout.split()
    
            col = split.column()
            sub = col.column(align=True)
    
            sub.prop(rd, "resolution_x", text="X")
            sub.prop(rd, "resolution_y", text="Y")
            sub.prop(rd, "resolution_percentage", text="")
    
    
            sub.prop(rd, "pixel_aspect_x", text="X")
            sub.prop(rd, "pixel_aspect_y", text="Y")
    
            row = col.row()
    
            row.prop(rd, "use_border", text="Border")
    
            sub.prop(rd, "use_crop_to_border", text="Crop")
    
            sub.prop(scene, "frame_start")
            sub.prop(scene, "frame_end")
            sub.prop(scene, "frame_step")
    
            if rd.fps_base == 1:
                fps_rate = round(rd.fps / rd.fps_base)
            else:
                fps_rate = round(rd.fps / rd.fps_base, 2)
    
            # TODO: Change the following to iterate over existing presets
            custom_framerate = (fps_rate not in {23.98, 24, 25, 29.97, 30, 50, 59.94, 60})
    
            if custom_framerate == True:
    
                fps_label_text = "Custom (" + str(fps_rate) + " fps)"
    
            else:
                fps_label_text = str(fps_rate) + " fps"
    
            sub.menu("RENDER_MT_framerate_presets", text=fps_label_text)
    
            if custom_framerate or (bpy.types.RENDER_MT_framerate_presets.bl_label == "Custom"):
                sub.prop(rd, "fps")
                sub.prop(rd, "fps_base", text="/")
            subrow = sub.row(align=True)
    
            subrow.prop(rd, "frame_map_old", text="Old")
            subrow.prop(rd, "frame_map_new", text="New")
    
    class RENDER_PT_antialiasing(RenderButtonsPanel, Panel):
    
        bl_label = "Anti-Aliasing"
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
        def draw_header(self, context):
            rd = context.scene.render
    
            self.layout.prop(rd, "use_antialiasing", text="")
    
        def draw(self, context):
            layout = self.layout
    
            rd = context.scene.render
            layout.active = rd.use_antialiasing
    
            split = layout.split()
    
            col = split.column()
            col.row().prop(rd, "antialiasing_samples", expand=True)
            sub = col.row()
            sub.enabled = not rd.use_border
            sub.prop(rd, "use_full_sample")
    
            col = split.column()
            col.prop(rd, "pixel_filter_type", text="")
    
            col.prop(rd, "filter_size", text="Size")
    
    class RENDER_PT_motion_blur(RenderButtonsPanel, Panel):
    
        bl_label = "Sampled Motion Blur"
        bl_options = {'DEFAULT_CLOSED'}
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
        @classmethod
        def poll(cls, context):
            rd = context.scene.render
            return not rd.use_full_sample and (rd.engine in cls.COMPAT_ENGINES)
    
        def draw_header(self, context):
            rd = context.scene.render
    
            self.layout.prop(rd, "use_motion_blur", text="")
    
        def draw(self, context):
            layout = self.layout
    
            rd = context.scene.render
            layout.active = rd.use_motion_blur
    
            row = layout.row()
            row.prop(rd, "motion_blur_samples")
            row.prop(rd, "motion_blur_shutter")
    
    
    
    class RENDER_PT_shading(RenderButtonsPanel, Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
    
            rd = context.scene.render
    
    
            split = layout.split()
    
            col = split.column()
    
            col.prop(rd, "use_textures", text="Textures")
            col.prop(rd, "use_shadows", text="Shadows")
            col.prop(rd, "use_sss", text="Subsurface Scattering")
            col.prop(rd, "use_envmaps", text="Environment Map")
    
            col = split.column()
    
            col.prop(rd, "use_raytrace", text="Ray Tracing")
    
            col.prop(rd, "use_color_management")
    
            sub = col.row()
            sub.active = rd.use_color_management == True
            sub.prop(rd, "use_color_unpremultiply")
    
            col.prop(rd, "alpha_mode", text="Alpha")
    
    class RENDER_PT_performance(RenderButtonsPanel, Panel):
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
    
            rd = context.scene.render
    
            col = split.column()
    
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            col.row().prop(rd, "threads_mode", expand=True)
    
            sub.enabled = rd.threads_mode == 'FIXED'
    
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            sub.prop(rd, "threads")
    
            sub = col.column(align=True)
    
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            sub.prop(rd, "parts_x", text="X")
            sub.prop(rd, "parts_y", text="Y")
    
            col = split.column()
    
            sub.enabled = not (rd.use_border or rd.use_full_sample)
            sub.prop(rd, "use_save_buffers")
    
            sub = col.column()
            sub.active = rd.use_compositing
    
            sub.prop(rd, "use_free_image_textures")
    
            sub.prop(rd, "use_free_unused_nodes")
    
            sub.active = rd.use_raytrace
    
            sub.label(text="Acceleration structure:")
    
            sub.prop(rd, "raytrace_method", text="")
            if rd.raytrace_method == 'OCTREE':
    
                sub.prop(rd, "octree_resolution", text="Resolution")
    
                sub.prop(rd, "use_instances", text="Instances")
            sub.prop(rd, "use_local_coords", text="Local Coordinates")
    
    class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
    
        bl_label = "Post Processing"
    
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
    
        def draw(self, context):
            layout = self.layout
    
    
            rd = context.scene.render
    
    
            split = layout.split()
    
            col = split.column()
    
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            col.prop(rd, "use_compositing")
            col.prop(rd, "use_sequencer")
    
            split.prop(rd, "dither_intensity", text="Dither", slider=True)
    
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            layout.separator()
    
    
            split = layout.split()
    
            col = split.column()
    
            col.prop(rd, "use_fields", text="Fields")
    
            sub.active = rd.use_fields
    
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            sub.row().prop(rd, "field_order", expand=True)
    
            sub.prop(rd, "use_fields_still", text="Still")
    
            col = split.column()
    
            col.prop(rd, "use_edge_enhance")
    
            sub.active = rd.use_edge_enhance
    
            sub.prop(rd, "edge_threshold", text="Threshold", slider=True)
    
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            sub.prop(rd, "edge_color", text="")
    
            layout.separator()
    
            split = layout.split()
    
            col.prop(rd, "use_freestyle", text="Freestyle")
    
            sub = col.column()
            sub.label(text="Line Thickness:")
            sub.active = rd.use_freestyle
            sub.row().prop(rd, "line_thickness_mode", expand=True)
            subrow = sub.row()
            subrow.active = (rd.line_thickness_mode == "ABSOLUTE")
            subrow.prop(rd, "unit_line_thickness")
    
    
    class RENDER_PT_stamp(RenderButtonsPanel, Panel):
    
        bl_label = "Stamp"
        bl_options = {'DEFAULT_CLOSED'}
        COMPAT_ENGINES = {'BLENDER_RENDER'}
    
        def draw_header(self, context):
            rd = context.scene.render
    
            self.layout.prop(rd, "use_stamp", text="")
    
        def draw(self, context):
            layout = self.layout
    
            rd = context.scene.render
    
            layout.active = rd.use_stamp
    
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            layout.prop(rd, "stamp_font_size", text="Font Size")
    
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            row = layout.row()
            row.column().prop(rd, "stamp_foreground", slider=True)
            row.column().prop(rd, "stamp_background", slider=True)
    
            col.prop(rd, "use_stamp_time", text="Time")
            col.prop(rd, "use_stamp_date", text="Date")
            col.prop(rd, "use_stamp_render_time", text="RenderTime")
            col.prop(rd, "use_stamp_frame", text="Frame")
            col.prop(rd, "use_stamp_scene", text="Scene")