Commit 3c60afdd authored by Jakob Bornecrantz's avatar Jakob Bornecrantz
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doc: Remove old changelog fragments

parent bda64b8f
os/time: Make timespec argument const.
os/time: Add a Linux specific way to get the realtime clock (for RealSense).
math: Make sure that we do not drop and positions in poses when the other pose
has a non-valid position.
aux/vk: `vk_create_device` now takes in a list of Vulkan device extensions.
Port everything to u_logging.
u/hand_tracking: Tweak finger curl model making it easier to grip ingame objects.
math: Add math_quat_validate_within_1_percent function.
u/sink: Add Bayer format converter.
u/distortion: Improve both Vive and Index distortion by fixing polynomial math.
u/distortion: Improve Index distortion and tidy code. While this touches the
Vive distortion code all Vive headsets seems to have the center set to the same
for each channel so doesn't help them. And Vive doesn't have the extra
coefficient that the Index does so no help there either.
Adds a initial SteamVR driver state tracker and target that produces a SteamVR
plugin that enables any Monado hardware driver to be used in SteamVR. This is
the initial upstreaming of this code and has some limitations, like only having
working input when emulating a Index controller.
comp: Add basic frame timing information to XRT_COMPOSITOR_LOG=trace.
main: Refactor how the compositor interacts with targets, the goal is to enable
the compositor to render to destinations that isn't backed by a `VkSwapchain`.
Introduce `comp_target` and remove `comp_window`, also refactor `vk_swapchain`
to be a sub-class of `comp_target` named `comp_target_swapchain`, the window
backends now sub class `comp_target_swapchain`.
- mr.620
- mr.624
Implement support for XR_KHR_composition_layer_equirect (equirect1).
comp: Improve thread safety. Resolve issues in mutlithreading CTS.
main: Lower priority on sRGB format. This works around a bug in the OpenXR CTS
and mirrors better what at least on other OpenXR runtime does.
North Star: Fix memory leak in math code.
psvr: Rename some variables for better readability.
openhmd: Fix viewport calculation of rotated displays.
remote: Add support for simulated hand tracking, this is based on the curl model
that is used by the Valve Index Controller.
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