Skip to content
Snippets Groups Projects
COM_MapUVOperation.cpp 4.81 KiB
Newer Older
  • Learn to ignore specific revisions
  • Jeroen Bakker's avatar
    Jeroen Bakker committed
    /*
     * Copyright 2011, Blender Foundation.
     *
     * This program is free software; you can redistribute it and/or
     * modify it under the terms of the GNU General Public License
     * as published by the Free Software Foundation; either version 2
     * of the License, or (at your option) any later version.
     *
     * This program is distributed in the hope that it will be useful,
     * but WITHOUT ANY WARRANTY; without even the implied warranty of
     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     * GNU General Public License for more details.
     *
     * You should have received a copy of the GNU General Public License
     * along with this program; if not, write to the Free Software Foundation,
     * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
     *
     * Contributor:
     *		Dalai Felinto
     */
    
    #include "COM_MapUVOperation.h"
    #include "BLI_math.h"
    
    
    MapUVOperation::MapUVOperation() : NodeOperation()
    
    	this->addInputSocket(COM_DT_COLOR, COM_SC_NO_RESIZE);
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    	this->addInputSocket(COM_DT_VECTOR);
    	this->addOutputSocket(COM_DT_COLOR);
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    	this->setComplex(true);
    
    	setResolutionInputSocketIndex(1);
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    
    
    	this->m_inputUVProgram = NULL;
    	this->m_inputColorProgram = NULL;
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    }
    
    
    	this->m_inputColorProgram = this->getInputSocketReader(0);
    	this->m_inputUVProgram = this->getInputSocketReader(1);
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    }
    
    
    void MapUVOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
    
    	float xy[2] = { x, y };
    	float uv[2], deriv[2][2], alpha;
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    
    
    	pixelTransform(xy, uv, deriv, alpha);
    	if (alpha == 0.0f) {
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    	}
    
    
    	/* EWA filtering */
    	this->m_inputColorProgram->readFiltered(output, uv[0], uv[1], deriv[0], deriv[1], COM_PS_BILINEAR);
    	
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    	/* UV to alpha threshold */
    
    	const float threshold = this->m_alpha * 0.05f;
    
    	/* XXX alpha threshold is used to fade out pixels on boundaries with invalid derivatives.
    	 * this calculation is not very well defined, should be looked into if it becomes a problem ...
    	 */
    	float du = len_v2(deriv[0]);
    	float dv = len_v2(deriv[1]);
    	float factor = 1.0f - threshold * (du + dv);
    	if (factor < 0.f) alpha = 0.f;
    	else alpha *= factor;
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    
    	/* "premul" */
    
    	if (alpha < 1.0f) {
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    	}
    }
    
    
    bool MapUVOperation::read_uv(float x, float y, float &r_u, float &r_v, float &r_alpha)
    {
    	float width = m_inputUVProgram->getWidth();
    	float height = m_inputUVProgram->getHeight();
    	if (x < 0.0f || x >= width || y < 0.0f || y >= height) {
    		r_u = 0.0f;
    		r_v = 0.0f;
    		r_alpha = 0.0f;
    		return false;
    	}
    	else {
    		float col[4];
    		m_inputUVProgram->readSampled(col, x, y, COM_PS_BILINEAR);
    
    		r_u = col[0] * m_inputColorProgram->getWidth();
    		r_v = col[1] * m_inputColorProgram->getHeight();
    
    		r_alpha = col[2];
    		return true;
    	}
    }
    
    void MapUVOperation::pixelTransform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha)
    {
    	float uv[2], alpha; /* temporary variables for derivative estimation */
    	int num;
    
    	read_uv(xy[0], xy[1], r_uv[0], r_uv[1], r_alpha);
    
    	/* Estimate partial derivatives using 1-pixel offsets */
    	const float epsilon[2] = { 1.0f, 1.0f };
    
    	zero_v2(r_deriv[0]);
    	zero_v2(r_deriv[1]);
    
    	num = 0;
    	if (read_uv(xy[0] + epsilon[0], xy[1], uv[0], uv[1], alpha)) {
    		r_deriv[0][0] += uv[0] - r_uv[0];
    		r_deriv[1][0] += uv[1] - r_uv[1];
    		++num;
    	}
    	if (read_uv(xy[0] - epsilon[0], xy[1], uv[0], uv[1], alpha)) {
    		r_deriv[0][0] += r_uv[0] - uv[0];
    		r_deriv[1][0] += r_uv[1] - uv[1];
    		++num;
    	}
    	if (num > 0) {
    		float numinv = 1.0f / (float)num;
    		r_deriv[0][0] *= numinv;
    		r_deriv[1][0] *= numinv;
    	}
    
    	num = 0;
    	if (read_uv(xy[0], xy[1] + epsilon[1], uv[0], uv[1], alpha)) {
    		r_deriv[0][1] += uv[0] - r_uv[0];
    		r_deriv[1][1] += uv[1] - r_uv[1];
    		++num;
    	}
    	if (read_uv(xy[0], xy[1] - epsilon[1], uv[0], uv[1], alpha)) {
    		r_deriv[0][1] += r_uv[0] - uv[0];
    		r_deriv[1][1] += r_uv[1] - uv[1];
    		++num;
    	}
    	if (num > 0) {
    		float numinv = 1.0f / (float)num;
    		r_deriv[0][1] *= numinv;
    		r_deriv[1][1] *= numinv;
    	}
    }
    
    
    	this->m_inputUVProgram = NULL;
    	this->m_inputColorProgram = NULL;
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    }
    
    
    bool MapUVOperation::determineDependingAreaOfInterest(rcti *input, ReadBufferOperation *readOperation, rcti *output)
    {
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    	rcti colorInput;
    	rcti uvInput;
    
    	NodeOperation *operation = NULL;
    
    Jeroen Bakker's avatar
    Jeroen Bakker committed
    
    	/* the uv buffer only needs a 3x3 buffer. The image needs whole buffer */
    
    	operation = getInputOperation(0);
    	colorInput.xmax = operation->getWidth();
    	colorInput.xmin = 0;
    	colorInput.ymax = operation->getHeight();
    	colorInput.ymin = 0;
    	if (operation->determineDependingAreaOfInterest(&colorInput, readOperation, output)) {
    		return true;
    	}
    
    	operation = getInputOperation(1);
    	uvInput.xmax = input->xmax + 1;
    	uvInput.xmin = input->xmin - 1;
    	uvInput.ymax = input->ymax + 1;
    	uvInput.ymin = input->ymin - 1;
    	if (operation->determineDependingAreaOfInterest(&uvInput, readOperation, output)) {
    		return true;
    	}
    
    	return false;
    }