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  • #!/usr/bin/env python
    
    # ***** BEGIN GPL LICENSE BLOCK *****
    
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    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    
    # of the License, or (at your option) any later version.
    
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    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program; if not, write to the Free Software Foundation,
    
    # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    
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    #
    
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    # The Original Code is Copyright (C) 2006, Blender Foundation
    
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    # All rights reserved.
    #
    
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    # The Original Code is: all of this file.
    
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    #
    # Contributor(s): Nathan Letwory.
    #
    
    # ***** END GPL LICENSE BLOCK *****
    
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    #
    # Main entry-point for the SCons building system
    # Set up some custom actions and target/argument handling
    # Then read all SConscripts and build
    
    # TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
    
    # TODO: directory copy functions are far too complicated, see:
    #       http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles
    
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    import sys
    import os
    import os.path
    import string
    import shutil
    
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    import re
    
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    # store path to tools
    toolpath=os.path.join(".", "build_files", "scons", "tools")
    
    
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    EnsureSConsVersion(1,0,0)
    
    
    # Before we do anything, let's check if we have a sane os.environ
    if not btools.check_environ():
        Exit()
    
    
    BlenderEnvironment = Blender.BlenderEnvironment
    B = Blender
    
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    VERSION = btools.VERSION # This is used in creating the local config directories
    
    VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE
    
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    ### globals ###
    platform = sys.platform
    quickie = None
    
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    quickdebug = None
    
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    ##### BEGIN SETUP #####
    
    
    B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
    
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    B.binarykind = ['blender' , 'blenderplayer']
    
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    ##################################
    # target and argument validation #
    ##################################
    # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
    use_color = ARGUMENTS.get('BF_FANCY', '1')
    if platform=='win32':
    
        use_color = None
    
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    if not use_color=='1':
    
        B.bc.disable()
    
     #on defaut white Os X terminal, some colors are totally unlegible
    if platform=='darwin':
    
        B.bc.OKGREEN = '\033[34m'
        B.bc.WARNING = '\033[36m'
    
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    # arguments
    print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
    B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
    btools.print_arguments(B.arguments, B.bc)
    
    # targets
    print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
    B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
    btools.print_targets(B.targets, B.bc)
    
    ##########################
    # setting up environment #
    ##########################
    
    # handling cmd line arguments & config file
    
    
    tempbitness = int(B.arguments.get('BF_BITNESS', B.bitness)) # default to bitness found as per starting python
    if tempbitness in B.allowed_bitnesses.values() :
    
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        B.bitness = tempbitness
    
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    # first check cmdline for toolset and we create env to work on
    quickie = B.arguments.get('BF_QUICK', None)
    
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    quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
    
    if quickdebug:
    
        B.quickdebug=string.split(quickdebug, ',')
    
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    else:
    
        B.quickdebug=[]
    
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    if quickie:
    
        B.quickie=string.split(quickie,',')
    
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    toolset = B.arguments.get('BF_TOOLSET', None)
    
    vcver = B.arguments.get('MSVS_VERSION', '9.0')
    
    
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    if toolset:
    
        print "Using " + toolset
        if toolset=='mstoolkit':
            env = BlenderEnvironment(ENV = os.environ)
            env.Tool('mstoolkit', [toolpath])
        else:
            env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
    
            if env:
                btools.SetupSpawn(env)
    
        if B.bitness==64 and platform=='win32':
    
            env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64', TARGET_ARCH='x86_64', MSVC_VERSION=vcver)
    
            env = BlenderEnvironment(ENV = os.environ, TARGET_ARCH='x86', MSVC_VERSION=vcver)
    
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    if not env:
    
        print "Could not create a build environment"
        Exit()
    
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    cc = B.arguments.get('CC', None)
    cxx = B.arguments.get('CXX', None)
    if cc:
    
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    if cxx:
    
        env['CXX'] = cxx
    
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    if sys.platform=='win32':
        if env['CC'] in ['cl', 'cl.exe']:
    
            platform = 'win64-vc' if B.bitness == 64 else 'win32-vc'
    
            platform = 'win64-mingw' if B.bitness == 64 else 'win32-mingw'
    
    if 'mingw' in platform:
        print "Setting custom spawn function"
        btools.SetupSpawn(env)
    
    
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    env.SConscriptChdir(0)
    
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    # Remove major kernel version from linux platform.
    # After Linus switched kernel to new version model this major version
    # shouldn't take much sense for building rules.
    
    if re.match('linux[0-9]+', platform):
        platform = 'linux'
    
    
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    crossbuild = B.arguments.get('BF_CROSS', None)
    
    if crossbuild and platform not in ('win32-vc', 'win64-vc'):
    
        platform = 'linuxcross'
    
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    env['OURPLATFORM'] = platform
    
    configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
    
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    if os.path.exists(configfile):
    
        print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
    
        print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
    
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    if crossbuild and env['PLATFORM'] != 'win32':
    
        print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
        env.Tool('crossmingw', [toolpath])
        # todo: determine proper libs/includes etc.
        # Needed for gui programs, console programs should do without it
    
        # Now we don't need this option to have console window
        # env.Append(LINKFLAGS=['-mwindows'])
    
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    userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
    
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    # first read platform config. B.arguments will override
    optfiles = [configfile]
    
        print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
        optfiles += [userconfig]
    
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    else:
    
        print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
    
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    opts = btools.read_opts(env, optfiles, B.arguments)
    
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    opts.Update(env)
    
    
            env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
    
    if not env['BF_FANCY']:
    
    
    # remove install dir so old and new files are not mixed.
    
    # NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
    # TODO: perhaps we need an option (off by default) to not do this altogether...
    
    if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
    
        scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
        if os.path.isdir(scriptsDir):
            print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
            shutil.rmtree(scriptsDir)
    
    SetOption('num_jobs', int(env['BF_NUMJOBS']))
    
    print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
    
    print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
    
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    if 'blenderlite' in B.targets:
    
        target_env_defs = {}
        target_env_defs['WITH_BF_GAMEENGINE'] = False
    
        target_env_defs['WITH_BF_OPENAL'] = False
        target_env_defs['WITH_BF_OPENEXR'] = False
    
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        target_env_defs['WITH_BF_PSD'] = False
    
        target_env_defs['WITH_BF_OPENMP'] = False
        target_env_defs['WITH_BF_ICONV'] = False
        target_env_defs['WITH_BF_INTERNATIONAL'] = False
        target_env_defs['WITH_BF_OPENJPEG'] = False
        target_env_defs['WITH_BF_FFMPEG'] = False
        target_env_defs['WITH_BF_QUICKTIME'] = False
        target_env_defs['WITH_BF_REDCODE'] = False
        target_env_defs['WITH_BF_DDS'] = False
        target_env_defs['WITH_BF_CINEON'] = False
    
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        target_env_defs['WITH_BF_FRAMESERVER'] = False
    
        target_env_defs['WITH_BF_HDR'] = False
        target_env_defs['WITH_BF_ZLIB'] = False
        target_env_defs['WITH_BF_SDL'] = False
        target_env_defs['WITH_BF_JPEG'] = False
        target_env_defs['WITH_BF_PNG'] = False
        target_env_defs['WITH_BF_BULLET'] = False
        target_env_defs['WITH_BF_BINRELOC'] = False
        target_env_defs['BF_BUILDINFO'] = False
    
        target_env_defs['WITH_BF_FLUID'] = False
    
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        target_env_defs['WITH_BF_OCEANSIM'] = False
    
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        target_env_defs['WITH_BF_SMOKE'] = False
    
        target_env_defs['WITH_BF_BOOLEAN'] = False
    
        target_env_defs['WITH_BF_REMESH'] = False
    
        target_env_defs['WITH_BF_PYTHON'] = False
    
        target_env_defs['WITH_BF_3DMOUSE'] = False
    
        target_env_defs['WITH_BF_FREESTYLE'] = False
    
        # Merge blenderlite, let command line to override
        for k,v in target_env_defs.iteritems():
            if k not in B.arguments:
                env[k] = v
    
    if 'cudakernels' in B.targets:
    
        env['WITH_BF_CYCLES_CUDA_BINARIES'] = True
    
    # Configure paths for automated configuration test programs
    env['CONFIGUREDIR'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "sconf_temp")))
    env['CONFIGURELOG'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "config.log")))
    
    
    #############################################################################
    ###################    Automatic configuration for OSX     ##################
    #############################################################################
    
    
    if env['OURPLATFORM']=='darwin':
    
        import subprocess
    
        command = ["%s"%env['CC'], "--version"]
        process = subprocess.Popen(command, stdout=subprocess.PIPE, stderr=None, shell=False)
        line = process.communicate()[0]
    
        ver = re.search(r'[0-9]+(\.[0-9]+[svn]+)+', line) or re.search(r'[0-9]+(\.[0-9]+)+', line) # read the "based on LLVM x.xsvn" version here, not the Apple version
    
            env['CCVERSION'] = ver.group(0).strip('svn')
    
        frontend = re.search(r'gcc', line) or re.search(r'clang', line) or re.search(r'llvm-gcc', line)  or re.search(r'icc', line)
    
            env['C_COMPILER_ID'] = frontend.group(0)
    
    		
        vendor = re.search(r'Apple', line)
        if vendor:
            C_VENDOR = vendor.group(0)
        else:
            C_VENDOR = 'Open Source'
    
        print B.bc.OKGREEN + "Using Compiler: " + B.bc.ENDC  +  env['C_COMPILER_ID'] + '-' + env['CCVERSION'] + ' ( ' + C_VENDOR + ' )'
    
        cmd = 'sw_vers -productVersion'
        MAC_CUR_VER=cmd_res=commands.getoutput(cmd)
        cmd = 'xcodebuild -version'
        cmd_xcode=commands.getoutput(cmd)
        env['XCODE_CUR_VER']=cmd_xcode[6:][:3] # truncate output to major.minor version
        cmd = 'xcodebuild -showsdks'
        cmd_sdk=commands.getoutput(cmd)
    
        cmd = 'xcode-select --print-path'
        XCODE_SELECT_PATH=commands.getoutput(cmd)
        if XCODE_SELECT_PATH.endswith("/Contents/Developer"):
            XCODE_BUNDLE=XCODE_SELECT_PATH[:-19]
        else:
            XCODE_BUNDLE=XCODE_SELECT_PATH
    
    
        print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --"
    
        print B.bc.OKGREEN + "Available SDK's: \n" + B.bc.ENDC + MACOSX_SDK_CHECK.replace('\t', '')
    
    
        if env['MACOSX_SDK'] == '': # no set sdk, choosing best one found
    
                env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
                env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.9.sdk'
    
                env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
                env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.8.sdk'
    
                env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
                env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.7.sdk'
    
                env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
                env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.6.sdk'
    
                env['MACOSX_DEPLOYMENT_TARGET'] = '10.5'
                env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.5.sdk'
        else:
            env['MACOSX_SDK']='/Developer/SDKs/MacOSX' + env['MACOSX_SDK'] + '.sdk'
    
        if env['XCODE_CUR_VER'] >= '4.3':  ## since version 4.3, XCode and developer dir are bundled ##
             env['MACOSX_SDK'] = XCODE_BUNDLE + '/Contents/Developer/Platforms/MacOSX.platform' +  env['MACOSX_SDK']
    
        print B.bc.OKGREEN + "Using OSX SDK :" + B.bc.ENDC + env['MACOSX_SDK']
    		
        if not env['WITH_OSX_STATICPYTHON'] == 1:
            # python 3.3 uses Python-framework additionally installed in /Library/Frameworks
            env['BF_PYTHON'] = '/Library/Frameworks/Python.framework/Versions/'
            env['BF_PYTHON_INC'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/include/python' + env['BF_PYTHON_VERSION'] + 'm'
            env['BF_PYTHON_BINARY'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/bin/python' + env['BF_PYTHON_VERSION']
            env['BF_PYTHON_LIB'] = ''
            env['BF_PYTHON_LIBPATH'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/lib/python' + env['BF_PYTHON_VERSION'] + '/config-' + env['BF_PYTHON_VERSION'] +'m'
    
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            env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','Python'] # link to python framework
    
    
        #Ray trace optimization
        if env['WITH_BF_RAYOPTIMIZATION'] == 1:
            if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'i386':
                env['WITH_BF_RAYOPTIMIZATION'] = 1
            else:
                env['WITH_BF_RAYOPTIMIZATION'] = 0
            if env['MACOSX_ARCHITECTURE'] == 'i386':
                env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse']
            elif env['MACOSX_ARCHITECTURE'] == 'x86_64':
                env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse','-msse2']
    
        if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'ppc64':
            ARCH_FLAGS = ['-m64']
    
    
        env.Append(CPPFLAGS=ARCH_FLAGS)
    
    
        SDK_FLAGS=['-isysroot',  env['MACOSX_SDK'],'-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-arch',env['MACOSX_ARCHITECTURE']] # always used
    
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        env['PLATFORM_LINKFLAGS'] = ['-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-isysroot', env['MACOSX_SDK'],'-arch',env['MACOSX_ARCHITECTURE']]+ARCH_FLAGS+env['PLATFORM_LINKFLAGS']
    
        env['CCFLAGS']=SDK_FLAGS+env['CCFLAGS']
        env['CXXFLAGS']=SDK_FLAGS+env['CXXFLAGS']
    
        #Intel Macs are CoreDuo and Up
        if env['MACOSX_ARCHITECTURE'] == 'i386' or env['MACOSX_ARCHITECTURE'] == 'x86_64':
    
            env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-msse','-msse2','-msse3']
    
            if env['C_COMPILER_ID'] != 'clang' or (env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3'):
    
                env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-ftree-vectorize'] # clang xcode 4 does not accept flag
    
        else:
            env['CCFLAGS'] =  env['CCFLAGS']+['-fno-strict-aliasing']
    
        # Intel 64bit Macs are Core2Duo and up
        if env['MACOSX_ARCHITECTURE'] == 'x86_64':
            env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-mssse3']
    
    
        if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3':
    
            env['CCFLAGS'].append('-ftemplate-depth=1024') # only valid for clang bundled with xcode 5
    
        # 3DconnexionClient.framework, optionally install
    
        if env['WITH_BF_3DMOUSE'] == 1:
    
            if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
                env['WITH_BF_3DMOUSE'] = 0
    
                print B.bc.OKGREEN + "3DconnexionClient install not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
    
                env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','3DconnexionClient'])
                env['BF_3DMOUSE_INC'] = '/Library/Frameworks/3DconnexionClient.framework/Headers'
    
                print B.bc.OKGREEN + "Using 3Dconnexion"
    
        # Jackmp.framework, optionally install
    
        if env['WITH_BF_JACK'] == 1:
            if not os.path.exists('/Library/Frameworks/Jackmp.framework'):
                env['WITH_BF_JACK'] = 0
    
                print B.bc.OKGREEN + "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors !
    
                env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp'])
    
        if env['WITH_BF_QUICKTIME'] == 1:
            env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','QTKit']
    
        #Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer )
        # if your compiler does not have accurate suffix you may have to enable it by hand !
    
        if env['WITH_BF_OPENMP'] == 1:
    
            if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.6.1' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4' and C_VENDOR != 'Apple':
    
                env['WITH_BF_OPENMP'] = 1  # multithreading for fluids, cloth, sculpt and smoke
    
                print B.bc.OKGREEN + "Using OpenMP"
    
                if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
                    OSX_OMP_LIBPATH = Dir(env.subst(env['LCGDIR'])).abspath
                    env.Append(BF_PROGRAM_LINKFLAGS=['-L'+OSX_OMP_LIBPATH+'/openmp/lib','-liomp5'])
                    env['CCFLAGS'].append('-I'+OSX_OMP_LIBPATH+'/openmp/include') # include for omp.h
    
            else:
                env['WITH_BF_OPENMP'] = 0
    
                print B.bc.OKGREEN + "Disabled OpenMP, not supported by compiler"
    
        if env['WITH_BF_CYCLES_OSL'] == 1:
    
            OSX_OSL_LIBPATH = Dir(env.subst(env['BF_OSL_LIBPATH'])).abspath
            # we need 2 variants of passing the oslexec with the force_load option, string and list type atm
    
            if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.8' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
    
                env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-loslexec','-loslquery'])
    
            else:
                env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery'])
    
            env.Append(BF_PROGRAM_LINKFLAGS=['-Xlinker','-force_load','-Xlinker',OSX_OSL_LIBPATH +'/liboslexec.a'])
    
    
        # Trying to get rid of eventually clashes, we export some symbols explicite as local
    
        env.Append(LINKFLAGS=['-Xlinker','-unexported_symbols_list','-Xlinker','./source/creator/osx_locals.map'])
    
        
        #for < 10.7.sdk, SystemStubs needs to be linked
        if  env['MACOSX_SDK'].endswith("10.6.sdk") or  env['MACOSX_SDK'].endswith("10.5.sdk"):
            env['LLIBS'].append('SystemStubs')
    
    #############################################################################
    ###################  End Automatic configuration for OSX   ##################
    #############################################################################
    
    if env['WITH_BF_OPENMP'] == 1:
    
            if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
                    env['CCFLAGS'].append('/openmp')
            else:
                if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
                    env.Append(LINKFLAGS=['-openmp', '-static-intel'])
                    env['CCFLAGS'].append('-openmp')
                else:
    
                    env.Append(CCFLAGS=['-fopenmp'])
    
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    #check for additional debug libnames
    
    if env.has_key('BF_DEBUG_LIBS'):
    
        B.quickdebug += env['BF_DEBUG_LIBS']
    
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    printdebug = B.arguments.get('BF_LISTDEBUG', 0)
    
    if len(B.quickdebug) > 0 and printdebug != 0:
    
        print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
        for l in B.quickdebug:
            print "\t" + l
    
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    # remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
    if env['WITH_BF_STATICCXX']:
    
        if 'stdc++' in env['LLIBS']:
            env['LLIBS'].remove('stdc++')
        else:
            print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
    
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    # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
    if 'blenderplayer' in B.targets:
    
        env['WITH_BF_PLAYER'] = True
    
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    if 'blendernogame' in B.targets:
    
        env['WITH_BF_GAMEENGINE'] = False
    
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    if not env['WITH_BF_GAMEENGINE']:
        env['WITH_BF_PLAYER'] = False
    
    
    # build without elbeem (fluidsim)?
    if env['WITH_BF_FLUID'] == 1:
        env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
    
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    # build with ocean sim?
    if env['WITH_BF_OCEANSIM'] == 1:
    
        env['WITH_BF_FFTW3']  = 1  # ocean needs fftw3 so enable it
    
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        env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM')
    
    
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        env['CPPFLAGS'].append('-D__BIG_ENDIAN__')
    else:
        env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__')
    
    
    # TODO, make optional (as with CMake)
    
    env['CPPFLAGS'].append('-DWITH_AUDASPACE')
    
    env['CPPFLAGS'].append('-DWITH_AVI')
    
    env['CPPFLAGS'].append('-DWITH_OPENNL')
    
    env['CPPFLAGS'].append('-DWITH_BOOL_COMPAT')
    
    if env['OURPLATFORM'] in ('win32-vc', 'win64-vc') and env['MSVC_VERSION'] == '11.0':
        env['CPPFLAGS'].append('-D_ALLOW_KEYWORD_MACROS')
    
    if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'):
        env['CPPFLAGS'].append('-DHAVE_STDBOOL_H')
    
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    # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
    B.root_build_dir = env['BF_BUILDDIR']
    
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    B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
    
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    if not B.root_build_dir[-1]==os.sep:
    
        B.root_build_dir += os.sep
    
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    if not B.doc_build_dir[-1]==os.sep:
    
        B.doc_build_dir += os.sep
    
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    # We do a shortcut for clean when no quicklist is given: just delete
    # builddir without reading in SConscripts
    do_clean = None
    if 'clean' in B.targets:
    
        do_clean = True
    
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    if not quickie and do_clean:
    
        if os.path.exists(B.doc_build_dir):
            print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
            dirs = os.listdir(B.doc_build_dir)
            for entry in dirs:
                if os.path.isdir(B.doc_build_dir + entry) == 1:
                    print "clean dir %s"%(B.doc_build_dir+entry)
                    shutil.rmtree(B.doc_build_dir+entry)
                else: # remove file
                    print "remove file %s"%(B.doc_build_dir+entry)
                    os.remove(B.root_build_dir+entry)
        if os.path.exists(B.root_build_dir):
            print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
            dirs = os.listdir(B.root_build_dir)
            for entry in dirs:
                if os.path.isdir(B.root_build_dir + entry) == 1:
                    print "clean dir %s"%(B.root_build_dir+entry)
                    shutil.rmtree(B.root_build_dir+entry)
                else: # remove file
                    print "remove file %s"%(B.root_build_dir+entry)
                    os.remove(B.root_build_dir+entry)
            for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
                    'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
                if os.path.exists(confile):
                    print "clean file %s"%confile
                    if os.path.isdir(confile):
                        for root, dirs, files in os.walk(confile):
                            for name in files:
                                os.remove(os.path.join(root, name))
                    else:
                        os.remove(confile)
            print B.bc.OKGREEN+'...done'+B.bc.ENDC
        else:
            print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
        Exit()
    
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    # ensure python header is found since detection can fail, this could happen
    # with _any_ library but since we used a fixed python version this tends to
    # be most problematic.
    if env['WITH_BF_PYTHON']:
    
        found_python_h = found_pyconfig_h = False
        for bf_python_inc in env.subst('${BF_PYTHON_INC}').split():
            py_h = os.path.join(Dir(bf_python_inc).abspath, "Python.h")
            if os.path.exists(py_h):
                found_python_h = True
            py_h = os.path.join(Dir(bf_python_inc).abspath, "pyconfig.h")
            if os.path.exists(py_h):
                found_pyconfig_h = True
    
        if not (found_python_h and found_pyconfig_h):
    
            print("""\nMissing: Python.h and/or pyconfig.h in "%s"
             Set 'BF_PYTHON_INC' to point to valid include path(s),
             containing Python.h and pyconfig.h for Python version "%s".
    
             Example: python scons/scons.py BF_PYTHON_INC=../Python/include
                  """ % (env.subst('${BF_PYTHON_INC}'), env.subst('${BF_PYTHON_VERSION}')))
    
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    if not os.path.isdir ( B.root_build_dir):
    
        os.makedirs ( B.root_build_dir )
        os.makedirs ( B.root_build_dir + 'source' )
        os.makedirs ( B.root_build_dir + 'intern' )
        os.makedirs ( B.root_build_dir + 'extern' )
        os.makedirs ( B.root_build_dir + 'lib' )
        os.makedirs ( B.root_build_dir + 'bin' )
    
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    # # Docs not working with epy anymore
    # if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
    
    #     os.makedirs ( B.doc_build_dir )
    
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    ###################################
    # Ensure all data files are valid #
    ###################################
    if not os.path.isdir ( B.root_build_dir + 'data_headers'):
    
        os.makedirs ( B.root_build_dir + 'data_headers' )
    
    if not os.path.isdir ( B.root_build_dir + 'data_sources'):
        os.makedirs ( B.root_build_dir + 'data_sources' )
    
    env['DATA_HEADERS'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_headers")
    
    env['DATA_SOURCES'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_sources")
    
    def data_to_c(FILE_FROM, FILE_TO, VAR_NAME):
    
        if os.sep == "\\":
            FILE_FROM = FILE_FROM.replace("/", "\\")
            FILE_TO   = FILE_TO.replace("/", "\\")
    
        # first check if we need to bother.
        if os.path.exists(FILE_TO):
            if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO):
                return
    
        print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO))
        fpin = open(FILE_FROM, "rb")
        fpin.seek(0, os.SEEK_END)
        size = fpin.tell()
        fpin.seek(0)
    
        fpout = open(FILE_TO, "w")
        fpout.write("int  %s_size = %d;\n" % (VAR_NAME, size))
        fpout.write("char %s[] = {\n" % VAR_NAME)
    
        while size > 0:
            size -= 1
            if size % 32 == 31:
                fpout.write("\n")
    
            fpout.write("%3d," % ord(fpin.read(1)))
        fpout.write("\n  0};\n\n")
    
    def data_to_c_simple(FILE_FROM):
    	filename_only = os.path.basename(FILE_FROM)
    	FILE_TO = os.path.join(env['DATA_SOURCES'], filename_only + ".c")
    	VAR_NAME = "datatoc_" + filename_only.replace(".", "_")
    
    	data_to_c(FILE_FROM, FILE_TO, VAR_NAME)
    
    def data_to_c_simple_icon(PATH_FROM):
    
        # first handle import
        import sys
        path = "source/blender/datatoc"
        if path not in sys.path:
            sys.path.append(path)
    
        # convert the pixmaps to a png
        import datatoc_icon
    
        filename_only = os.path.basename(PATH_FROM)
        FILE_TO_PNG = os.path.join(env['DATA_SOURCES'], filename_only + ".png")
        FILE_TO = FILE_TO_PNG + ".c"
        argv = [PATH_FROM, FILE_TO_PNG]
        datatoc_icon.main_ex(argv)
    
        # then the png to a c file
        data_to_c_simple(FILE_TO_PNG)
    
    
    
    if B.targets != ['cudakernels']:
        data_to_c("source/blender/compositor/operations/COM_OpenCLKernels.cl",
                  B.root_build_dir + "data_headers/COM_OpenCLKernels.cl.h",
                  "datatoc_COM_OpenCLKernels_cl")
    
        data_to_c_simple("release/datafiles/startup.blend")
        data_to_c_simple("release/datafiles/preview.blend")
        data_to_c_simple("release/datafiles/preview_cycles.blend")
    
        # --- glsl ---
    
        data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_frag.glsl")
        data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_vert.glsl")
    
        data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
    
        data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
        data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")
        data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl")
    
        data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl")
    
        data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl")
        data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl")
    
        data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl")
    
    
        # --- blender ---
        data_to_c_simple("release/datafiles/bfont.pfb")
        data_to_c_simple("release/datafiles/bfont.ttf")
        data_to_c_simple("release/datafiles/bmonofont.ttf")
    
        data_to_c_simple("release/datafiles/splash.png")
    
        data_to_c_simple("release/datafiles/splash_2x.png")
    
    
        # data_to_c_simple("release/datafiles/blender_icons16.png")
        # data_to_c_simple("release/datafiles/blender_icons32.png")
        data_to_c_simple_icon("release/datafiles/blender_icons16")
        data_to_c_simple_icon("release/datafiles/blender_icons32")
    
    
        data_to_c_simple("release/datafiles/prvicons.png")
    
        data_to_c_simple("release/datafiles/brushicons/add.png")
        data_to_c_simple("release/datafiles/brushicons/blob.png")
        data_to_c_simple("release/datafiles/brushicons/blur.png")
        data_to_c_simple("release/datafiles/brushicons/clay.png")
        data_to_c_simple("release/datafiles/brushicons/claystrips.png")
        data_to_c_simple("release/datafiles/brushicons/clone.png")
        data_to_c_simple("release/datafiles/brushicons/crease.png")
        data_to_c_simple("release/datafiles/brushicons/darken.png")
        data_to_c_simple("release/datafiles/brushicons/draw.png")
        data_to_c_simple("release/datafiles/brushicons/fill.png")
        data_to_c_simple("release/datafiles/brushicons/flatten.png")
        data_to_c_simple("release/datafiles/brushicons/grab.png")
        data_to_c_simple("release/datafiles/brushicons/inflate.png")
        data_to_c_simple("release/datafiles/brushicons/layer.png")
        data_to_c_simple("release/datafiles/brushicons/lighten.png")
        data_to_c_simple("release/datafiles/brushicons/mask.png")
        data_to_c_simple("release/datafiles/brushicons/mix.png")
        data_to_c_simple("release/datafiles/brushicons/multiply.png")
        data_to_c_simple("release/datafiles/brushicons/nudge.png")
        data_to_c_simple("release/datafiles/brushicons/pinch.png")
        data_to_c_simple("release/datafiles/brushicons/scrape.png")
        data_to_c_simple("release/datafiles/brushicons/smear.png")
        data_to_c_simple("release/datafiles/brushicons/smooth.png")
        data_to_c_simple("release/datafiles/brushicons/snake_hook.png")
        data_to_c_simple("release/datafiles/brushicons/soften.png")
        data_to_c_simple("release/datafiles/brushicons/subtract.png")
        data_to_c_simple("release/datafiles/brushicons/texdraw.png")
        data_to_c_simple("release/datafiles/brushicons/thumb.png")
        data_to_c_simple("release/datafiles/brushicons/twist.png")
        data_to_c_simple("release/datafiles/brushicons/vertexdraw.png")
    
        data_to_c_simple("release/datafiles/matcaps/mc01.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc02.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc03.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc04.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc05.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc06.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc07.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc08.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc09.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc10.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc11.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc12.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc13.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc14.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc15.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc16.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc17.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc18.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc19.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc20.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc21.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc22.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc23.jpg")
        data_to_c_simple("release/datafiles/matcaps/mc24.jpg")
    
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    Help(opts.GenerateHelpText(env))
    
    
    # default is new quieter output, but if you need to see the
    
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    # commands, do 'scons BF_QUIET=0'
    bf_quietoutput = B.arguments.get('BF_QUIET', '1')
    
    if env['BF_QUIET']:
    
        B.set_quiet_output(env)
    
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    else:
    
        if toolset=='msvc':
            B.msvc_hack(env)
    
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    print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
    
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    env.SConsignFile(B.root_build_dir+'scons-signatures')
    B.init_lib_dict()
    
    ##### END SETUP ##########
    
    Export('env')
    
    
    VariantDir(B.root_build_dir+'/source', 'source', duplicate=0)
    
    SConscript(B.root_build_dir+'/source/SConscript')
    
    VariantDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
    
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    SConscript(B.root_build_dir+'/intern/SConscript')
    
    VariantDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
    
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    SConscript(B.root_build_dir+'/extern/SConscript')
    
    # now that we have read all SConscripts, we know what
    # libraries will be built. Create list of
    # libraries to give as objects to linking phase
    mainlist = []
    for tp in B.possible_types:
    
        if (not tp == 'player') and (not tp == 'player2'):
    
            mainlist += B.create_blender_liblist(env, tp)
    
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    if B.arguments.get('BF_PRIORITYLIST', '0')=='1':
    
        B.propose_priorities()
    
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    dobj = B.buildinfo(env, "dynamic") + B.resources
    
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    thestatlibs, thelibincs = B.setup_staticlibs(env)
    thesyslibs = B.setup_syslibs(env)
    
    
    if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
    
        env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
    
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    if env['WITH_BF_PLAYER']:
    
        playerlist = B.create_blender_liblist(env, 'player')
    
        playerlist += B.create_blender_liblist(env, 'player2')
    
        playerlist += B.create_blender_liblist(env, 'intern')
        playerlist += B.create_blender_liblist(env, 'extern')
    
        env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
    
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    ##### Now define some targets
    
    
    #------------ INSTALL
    
    
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    #-- binaries
    blenderinstall = []
    if  env['OURPLATFORM']=='darwin':
    
        for prg in B.program_list:
            bundle = '%s.app' % prg[0]
            bundledir = os.path.dirname(bundle)
            for dp, dn, df in os.walk(bundle):
                if '.svn' in dn:
                    dn.remove('.svn')
                if '_svn' in dn:
                    dn.remove('_svn')
    
                if '.git' in df:
                    df.remove('.git')
    
                dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
                source=[dp+os.sep+f for f in df]
                blenderinstall.append(env.Install(dir=dir,source=source))
    
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    else:
    
        blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
    
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    #-- local path = config files in install dir: installdir\VERSION
    #- dont do config and scripts for darwin, it is already in the bundle
    
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    dotblendlist = []
    
    datafileslist = []
    datafilestargetlist = []
    
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    dottargetlist = []
    
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    scriptinstall = []
    
    cubininstall = []
    
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    if env['OURPLATFORM']!='darwin':
    
        dotblenderinstall = []
        for targetdir,srcfile in zip(dottargetlist, dotblendlist):
            td, tf = os.path.split(targetdir)
            dotblenderinstall.append(env.Install(dir=td, source=srcfile))
        for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
            td, tf = os.path.split(targetdir)
            dotblenderinstall.append(env.Install(dir=td, source=srcfile))
    
        if env['WITH_BF_PYTHON']:
            #-- local/VERSION/scripts
            scriptpaths=['release/scripts']
            for scriptpath in scriptpaths:
                for dp, dn, df in os.walk(scriptpath):
    
                    if '.git' in df:
                        df.remove('.git')
    
                    if '__pycache__' in dn:  # py3.2 cache dir
                        dn.remove('__pycache__')
    
    
                    # only for testing builds
                    if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn:
                        dn.remove('addons_contrib')
    
    
                    # do not install freestyle if disabled
                    if not env['WITH_BF_FREESTYLE'] and "freestyle" in dn:
                        dn.remove("freestyle")
    
    
                    dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
                    dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
    
                    source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
                    # To ensure empty dirs are created too
    
                    if len(source)==0 and not os.path.exists(dir):
    
                        env.Execute(Mkdir(dir))
                    scriptinstall.append(env.Install(dir=dir,source=source))
    
            if env['WITH_BF_CYCLES']:
                # cycles python code
                dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles')
                source=os.listdir('intern/cycles/blender/addon')
                if '__pycache__' in source: source.remove('__pycache__')
                source=['intern/cycles/blender/addon/'+s for s in source]
                scriptinstall.append(env.Install(dir=dir,source=source))
    
                # cycles kernel code
                dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel')
                source=os.listdir('intern/cycles/kernel')
                if '__pycache__' in source: source.remove('__pycache__')
                source.remove('kernel.cpp')
                source.remove('CMakeLists.txt')
                source.remove('svm')
    
                source.remove('closure')
                source.remove('shaders')
    
                source.remove('osl')
                source=['intern/cycles/kernel/'+s for s in source]
                source.append('intern/cycles/util/util_color.h')
    
                source.append('intern/cycles/util/util_half.h')
    
                source.append('intern/cycles/util/util_math.h')
                source.append('intern/cycles/util/util_transform.h')
                source.append('intern/cycles/util/util_types.h')
                scriptinstall.append(env.Install(dir=dir,source=source))
                # svm
                dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm')
                source=os.listdir('intern/cycles/kernel/svm')
                if '__pycache__' in source: source.remove('__pycache__')
                source=['intern/cycles/kernel/svm/'+s for s in source]
                scriptinstall.append(env.Install(dir=dir,source=source))
    
                # closure
                dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'closure')
                source=os.listdir('intern/cycles/kernel/closure')
                if '__pycache__' in source: source.remove('__pycache__')
                source=['intern/cycles/kernel/closure/'+s for s in source]
                scriptinstall.append(env.Install(dir=dir,source=source))
    
    
                # licenses
                dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license')
                source=os.listdir('intern/cycles/doc/license')
                if '__pycache__' in source: source.remove('__pycache__')
                source.remove('CMakeLists.txt')
                source=['intern/cycles/doc/license/'+s for s in source]
                scriptinstall.append(env.Install(dir=dir,source=source))
    
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        if env['WITH_BF_CYCLES']:
            # cuda binaries
            if env['WITH_BF_CYCLES_CUDA_BINARIES']:
                dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
                for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
                    kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
                    cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
                    cubininstall.append(env.Install(dir=dir,source=cubin_file))
    
            # osl shaders
            if env['WITH_BF_CYCLES_OSL']:
                dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader')
    
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                osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path
                oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders')
    
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                headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split()
                source=['intern/cycles/kernel/shaders/'+s for s in headers]
                scriptinstall.append(env.Install(dir=dir,source=source))
    
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                for f in os.listdir(osl_source_dir):
                    if f.endswith('.osl'):
                        oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso'))
                        scriptinstall.append(env.Install(dir=dir,source=oso_file))
    
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        if env['WITH_BF_OCIO']:
            colormanagement = os.path.join('release', 'datafiles', 'colormanagement')
    
            for dp, dn, df in os.walk(colormanagement):
                dir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'datafiles')
                dir += os.sep + os.path.basename(colormanagement) + dp[len(colormanagement):]
    
                source = [os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
    
                # To ensure empty dirs are created too
                if len(source) == 0:
                    env.Execute(Mkdir(dir))
    
                scriptinstall.append(env.Install(dir=dir,source=source))
    
    
        if env['WITH_BF_INTERNATIONAL']:
            internationalpaths=['release' + os.sep + 'datafiles']
    
            def check_path(path, member):
                return (member in path.split(os.sep))
    
            po_dir = os.path.join("release", "datafiles", "locale", "po")
    
    
            for intpath in internationalpaths:
                for dp, dn, df in os.walk(intpath):
    
                    if '.git' in df:
                        df.remove('.git')
    
    
                    # we only care about release/datafiles/fonts, release/datafiles/locales
    
                    if check_path(dp, "fonts"):
    
                    dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
                    dir += os.sep + os.path.basename(intpath) + dp[len(intpath):]
    
                    source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
                    # To ensure empty dirs are created too
                    if len(source)==0:
                        env.Execute(Mkdir(dir))
                    scriptinstall.append(env.Install(dir=dir,source=source))
    
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            for f in os.listdir(po_dir):
                if not f.endswith(".po"):