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# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
# ***** END GPL LICENSE BLOCK *****
#
# Main entry-point for the SCons building system
# Set up some custom actions and target/argument handling
# Then read all SConscripts and build
# TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds.
# TODO: directory copy functions are far too complicated, see:
# http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles
import sys
import os
import os.path
import string
import shutil
# store path to tools
toolpath=os.path.join(".", "build_files", "scons", "tools")
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# needed for importing tools
sys.path.append(toolpath)
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import Blender
import btools
# Before we do anything, let's check if we have a sane os.environ
if not btools.check_environ():
Exit()
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BlenderEnvironment = Blender.BlenderEnvironment
B = Blender
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VERSION = btools.VERSION # This is used in creating the local config directories
VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE
### globals ###
platform = sys.platform
quickie = None
B.possible_types = ['core', 'player', 'player2', 'intern', 'extern']
B.binarykind = ['blender' , 'blenderplayer']
##################################
# target and argument validation #
##################################
# XX cheating for BF_FANCY, we check for BF_FANCY before args are validated
use_color = ARGUMENTS.get('BF_FANCY', '1')
if platform=='win32':
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#on defaut white Os X terminal, some colors are totally unlegible
if platform=='darwin':
B.bc.OKGREEN = '\033[34m'
B.bc.WARNING = '\033[36m'
# arguments
print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC
B.arguments = btools.validate_arguments(ARGUMENTS, B.bc)
btools.print_arguments(B.arguments, B.bc)
# targets
print B.bc.HEADER+'Command-line targets'+B.bc.ENDC
B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc)
btools.print_targets(B.targets, B.bc)
##########################
# setting up environment #
##########################
# handling cmd line arguments & config file
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# bitness stuff
tempbitness = int(B.arguments.get('BF_BITNESS', B.bitness)) # default to bitness found as per starting python
if tempbitness in B.allowed_bitnesses.values() :
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# first check cmdline for toolset and we create env to work on
quickie = B.arguments.get('BF_QUICK', None)
quickdebug = B.arguments.get('BF_QUICKDEBUG', None)
if quickdebug:
B.quickdebug=string.split(quickdebug, ',')
B.quickie=string.split(quickie,',')
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vcver = B.arguments.get('MSVS_VERSION', '9.0')
print "Using " + toolset
if toolset=='mstoolkit':
env = BlenderEnvironment(ENV = os.environ)
env.Tool('mstoolkit', [toolpath])
else:
env = BlenderEnvironment(tools=[toolset], ENV = os.environ)
if env:
btools.SetupSpawn(env)
if B.bitness==64 and platform=='win32':
env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64', TARGET_ARCH='x86_64', MSVC_VERSION=vcver)
env = BlenderEnvironment(ENV = os.environ, TARGET_ARCH='x86', MSVC_VERSION=vcver)
print "Could not create a build environment"
Exit()
cc = B.arguments.get('CC', None)
cxx = B.arguments.get('CXX', None)
if cc:
if sys.platform=='win32':
if env['CC'] in ['cl', 'cl.exe']:
platform = 'win64-vc' if B.bitness == 64 else 'win32-vc'
elif env['CC'] in ['gcc']:
platform = 'win64-mingw' if B.bitness == 64 else 'win32-mingw'
if 'mingw' in platform:
print "Setting custom spawn function"
btools.SetupSpawn(env)
# Remove major kernel version from linux platform.
# After Linus switched kernel to new version model this major version
# shouldn't take much sense for building rules.
if re.match('linux[0-9]+', platform):
platform = 'linux'
if crossbuild and platform not in ('win32-vc', 'win64-vc'):
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configfile = os.path.join("build_files", "scons", "config", platform + "-config.py")
print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile
print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC
print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC
env.Tool('crossmingw', [toolpath])
# todo: determine proper libs/includes etc.
# Needed for gui programs, console programs should do without it
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# Now we don't need this option to have console window
# env.Append(LINKFLAGS=['-mwindows'])
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userconfig = B.arguments.get('BF_CONFIG', 'user-config.py')
# first read platform config. B.arguments will override
optfiles = [configfile]
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if os.path.exists(userconfig):
print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig
optfiles += [userconfig]
print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC
opts = btools.read_opts(env, optfiles, B.arguments)
if sys.platform=='win32':
if B.bitness==64:
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env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally
if not env['BF_FANCY']:
# remove install dir so old and new files are not mixed.
# NOTE: only do the scripts directory for now, otherwise is too disruptive for developers
# TODO: perhaps we need an option (off by default) to not do this altogether...
if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']:
scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts')
if os.path.isdir(scriptsDir):
print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir))
shutil.rmtree(scriptsDir)
SetOption('num_jobs', int(env['BF_NUMJOBS']))
print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs'))
print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG'])
target_env_defs = {}
target_env_defs['WITH_BF_GAMEENGINE'] = False
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target_env_defs['WITH_BF_CYCLES'] = False
target_env_defs['WITH_BF_OPENAL'] = False
target_env_defs['WITH_BF_OPENEXR'] = False
target_env_defs['WITH_BF_OPENMP'] = False
target_env_defs['WITH_BF_ICONV'] = False
target_env_defs['WITH_BF_INTERNATIONAL'] = False
target_env_defs['WITH_BF_OPENJPEG'] = False
target_env_defs['WITH_BF_FFMPEG'] = False
target_env_defs['WITH_BF_QUICKTIME'] = False
target_env_defs['WITH_BF_REDCODE'] = False
target_env_defs['WITH_BF_DDS'] = False
target_env_defs['WITH_BF_CINEON'] = False
target_env_defs['WITH_BF_HDR'] = False
target_env_defs['WITH_BF_ZLIB'] = False
target_env_defs['WITH_BF_SDL'] = False
target_env_defs['WITH_BF_JPEG'] = False
target_env_defs['WITH_BF_PNG'] = False
target_env_defs['WITH_BF_BULLET'] = False
target_env_defs['WITH_BF_BINRELOC'] = False
target_env_defs['BF_BUILDINFO'] = False
target_env_defs['WITH_BF_FLUID'] = False
target_env_defs['WITH_BF_BOOLEAN'] = False
target_env_defs['WITH_BF_REMESH'] = False
target_env_defs['WITH_BF_PYTHON'] = False
target_env_defs['WITH_BF_3DMOUSE'] = False
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target_env_defs['WITH_BF_LIBMV'] = False
target_env_defs['WITH_BF_FREESTYLE'] = False
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# Merge blenderlite, let command line to override
for k,v in target_env_defs.iteritems():
if k not in B.arguments:
env[k] = v
env['WITH_BF_CYCLES'] = True
env['WITH_BF_CYCLES_CUDA_BINARIES'] = True
env['WITH_BF_PYTHON'] = False
# Configure paths for automated configuration test programs
env['CONFIGUREDIR'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "sconf_temp")))
env['CONFIGURELOG'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "config.log")))
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#############################################################################
################### Automatic configuration for OSX ##################
#############################################################################
if env['OURPLATFORM']=='darwin':
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import commands
import subprocess
command = ["%s"%env['CC'], "--version"]
process = subprocess.Popen(command, stdout=subprocess.PIPE, stderr=None, shell=False)
line = process.communicate()[0]
ver = re.search(r'[0-9]+(\.[0-9]+[svn]+)+', line) or re.search(r'[0-9]+(\.[0-9]+)+', line) # read the "based on LLVM x.xsvn" version here, not the Apple version
env['CCVERSION'] = ver.group(0).strip('svn')
frontend = re.search(r'gcc', line) or re.search(r'clang', line) or re.search(r'llvm-gcc', line) or re.search(r'icc', line)
env['C_COMPILER_ID'] = frontend.group(0)
vendor = re.search(r'Apple', line)
if vendor:
C_VENDOR = vendor.group(0)
else:
C_VENDOR = 'Open Source'
print B.bc.OKGREEN + "Using Compiler: " + B.bc.ENDC + env['C_COMPILER_ID'] + '-' + env['CCVERSION'] + ' ( ' + C_VENDOR + ' )'
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cmd = 'sw_vers -productVersion'
MAC_CUR_VER=cmd_res=commands.getoutput(cmd)
cmd = 'xcodebuild -version'
cmd_xcode=commands.getoutput(cmd)
env['XCODE_CUR_VER']=cmd_xcode[6:][:3] # truncate output to major.minor version
cmd = 'xcodebuild -showsdks'
cmd_sdk=commands.getoutput(cmd)
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MACOSX_SDK_CHECK=cmd_sdk
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cmd = 'xcode-select --print-path'
XCODE_SELECT_PATH=commands.getoutput(cmd)
if XCODE_SELECT_PATH.endswith("/Contents/Developer"):
XCODE_BUNDLE=XCODE_SELECT_PATH[:-19]
else:
XCODE_BUNDLE=XCODE_SELECT_PATH
print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --"
print B.bc.OKGREEN + "Available SDK's: \n" + B.bc.ENDC + MACOSX_SDK_CHECK.replace('\t', '')
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if env['MACOSX_SDK'] == '': # no set sdk, choosing best one found
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if 'OS X 10.9' in MACOSX_SDK_CHECK:
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env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.9.sdk'
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elif 'OS X 10.8' in MACOSX_SDK_CHECK:
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env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.8.sdk'
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elif 'OS X 10.7' in MACOSX_SDK_CHECK:
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env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.7.sdk'
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elif 'OS X 10.6' in MACOSX_SDK_CHECK:
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env['MACOSX_DEPLOYMENT_TARGET'] = '10.6'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.6.sdk'
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elif 'OS X 10.5' in MACOSX_SDK_CHECK:
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env['MACOSX_DEPLOYMENT_TARGET'] = '10.5'
env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.5.sdk'
else:
env['MACOSX_SDK']='/Developer/SDKs/MacOSX' + env['MACOSX_SDK'] + '.sdk'
if env['XCODE_CUR_VER'] >= '4.3': ## since version 4.3, XCode and developer dir are bundled ##
env['MACOSX_SDK'] = XCODE_BUNDLE + '/Contents/Developer/Platforms/MacOSX.platform' + env['MACOSX_SDK']
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print B.bc.OKGREEN + "Using OSX SDK :" + B.bc.ENDC + env['MACOSX_SDK']
if not env['WITH_OSX_STATICPYTHON'] == 1:
# python 3.3 uses Python-framework additionally installed in /Library/Frameworks
env['BF_PYTHON'] = '/Library/Frameworks/Python.framework/Versions/'
env['BF_PYTHON_INC'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/include/python' + env['BF_PYTHON_VERSION'] + 'm'
env['BF_PYTHON_BINARY'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/bin/python' + env['BF_PYTHON_VERSION']
env['BF_PYTHON_LIB'] = ''
env['BF_PYTHON_LIBPATH'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/lib/python' + env['BF_PYTHON_VERSION'] + '/config-' + env['BF_PYTHON_VERSION'] +'m'
env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','Python'] # link to python framework
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#Ray trace optimization
if env['WITH_BF_RAYOPTIMIZATION'] == 1:
if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'i386':
env['WITH_BF_RAYOPTIMIZATION'] = 1
else:
env['WITH_BF_RAYOPTIMIZATION'] = 0
if env['MACOSX_ARCHITECTURE'] == 'i386':
env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse']
elif env['MACOSX_ARCHITECTURE'] == 'x86_64':
env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse','-msse2']
if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'ppc64':
ARCH_FLAGS = ['-m64']
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ARCH_FLAGS = ['-m32']
env.Append(CPPFLAGS=ARCH_FLAGS)
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SDK_FLAGS=['-isysroot', env['MACOSX_SDK'],'-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-arch',env['MACOSX_ARCHITECTURE']] # always used
env['PLATFORM_LINKFLAGS'] = ['-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-isysroot', env['MACOSX_SDK'],'-arch',env['MACOSX_ARCHITECTURE']]+ARCH_FLAGS+env['PLATFORM_LINKFLAGS']
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env['CCFLAGS']=SDK_FLAGS+env['CCFLAGS']
env['CXXFLAGS']=SDK_FLAGS+env['CXXFLAGS']
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#Intel Macs are CoreDuo and Up
if env['MACOSX_ARCHITECTURE'] == 'i386' or env['MACOSX_ARCHITECTURE'] == 'x86_64':
env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-msse','-msse2','-msse3']
if env['C_COMPILER_ID'] != 'clang' or (env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3'):
env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-ftree-vectorize'] # clang xcode 4 does not accept flag
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else:
env['CCFLAGS'] = env['CCFLAGS']+['-fno-strict-aliasing']
# Intel 64bit Macs are Core2Duo and up
if env['MACOSX_ARCHITECTURE'] == 'x86_64':
env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-mssse3']
if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3':
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env['CCFLAGS'].append('-ftemplate-depth=1024') # only valid for clang bundled with xcode 5
# 3DconnexionClient.framework, optionally install
if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'):
env['WITH_BF_3DMOUSE'] = 0
print B.bc.OKGREEN + "3DconnexionClient install not found, disabling WITH_BF_3DMOUSE" # avoid build errors !
else:
env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','3DconnexionClient'])
env['BF_3DMOUSE_INC'] = '/Library/Frameworks/3DconnexionClient.framework/Headers'
print B.bc.OKGREEN + "Using 3Dconnexion"
# Jackmp.framework, optionally install
if env['WITH_BF_JACK'] == 1:
if not os.path.exists('/Library/Frameworks/Jackmp.framework'):
env['WITH_BF_JACK'] = 0
print B.bc.OKGREEN + "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors !
else:
env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp'])
print B.bc.OKGREEN + "Using Jack"
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if env['WITH_BF_QUICKTIME'] == 1:
env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','QTKit']
#Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer )
# if your compiler does not have accurate suffix you may have to enable it by hand !
if env['WITH_BF_OPENMP'] == 1:
if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.6.1' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4' and C_VENDOR != 'Apple':
env['WITH_BF_OPENMP'] = 1 # multithreading for fluids, cloth, sculpt and smoke
print B.bc.OKGREEN + "Using OpenMP"
if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
OSX_OMP_LIBPATH = Dir(env.subst(env['LCGDIR'])).abspath
env.Append(BF_PROGRAM_LINKFLAGS=['-L'+OSX_OMP_LIBPATH+'/openmp/lib','-liomp5'])
env['CCFLAGS'].append('-I'+OSX_OMP_LIBPATH+'/openmp/include') # include for omp.h
else:
env['WITH_BF_OPENMP'] = 0
print B.bc.OKGREEN + "Disabled OpenMP, not supported by compiler"
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if env['WITH_BF_CYCLES_OSL'] == 1:
OSX_OSL_LIBPATH = Dir(env.subst(env['BF_OSL_LIBPATH'])).abspath
# we need 2 variants of passing the oslexec with the force_load option, string and list type atm
if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.8' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4':
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env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-loslexec','-loslquery'])
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else:
env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery'])
env.Append(BF_PROGRAM_LINKFLAGS=['-Xlinker','-force_load','-Xlinker',OSX_OSL_LIBPATH +'/liboslexec.a'])
# Trying to get rid of eventually clashes, we export some symbols explicite as local
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env.Append(LINKFLAGS=['-Xlinker','-unexported_symbols_list','-Xlinker','./source/creator/osx_locals.map'])
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#for < 10.7.sdk, SystemStubs needs to be linked
if env['MACOSX_SDK'].endswith("10.6.sdk") or env['MACOSX_SDK'].endswith("10.5.sdk"):
env['LLIBS'].append('SystemStubs')
#############################################################################
################### End Automatic configuration for OSX ##################
#############################################################################
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if env['WITH_BF_OPENMP'] == 1:
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
env['CCFLAGS'].append('/openmp')
else:
if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case
env.Append(LINKFLAGS=['-openmp', '-static-intel'])
env['CCFLAGS'].append('-openmp')
else:
env.Append(CCFLAGS=['-fopenmp'])
#check for additional debug libnames
if env.has_key('BF_DEBUG_LIBS'):
B.quickdebug += env['BF_DEBUG_LIBS']
printdebug = B.arguments.get('BF_LISTDEBUG', 0)
if len(B.quickdebug) > 0 and printdebug != 0:
print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC
for l in B.quickdebug:
print "\t" + l
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# remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS
if env['WITH_BF_STATICCXX']:
if 'stdc++' in env['LLIBS']:
env['LLIBS'].remove('stdc++')
else:
print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform'
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# check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline
if 'blenderplayer' in B.targets:
env['WITH_BF_GAMEENGINE'] = False
if not env['WITH_BF_GAMEENGINE']:
env['WITH_BF_PLAYER'] = False
# build without elbeem (fluidsim)?
if env['WITH_BF_FLUID'] == 1:
env['CPPFLAGS'].append('-DWITH_MOD_FLUID')
# build with ocean sim?
if env['WITH_BF_OCEANSIM'] == 1:
env['WITH_BF_FFTW3'] = 1 # ocean needs fftw3 so enable it
env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM')
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if btools.ENDIAN == "big":
env['CPPFLAGS'].append('-D__BIG_ENDIAN__')
else:
env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__')
# TODO, make optional (as with CMake)
env['CPPFLAGS'].append('-DWITH_AUDASPACE')
env['CPPFLAGS'].append('-DWITH_AVI')
env['CPPFLAGS'].append('-DWITH_OPENNL')
env['CPPFLAGS'].append('-DWITH_BOOL_COMPAT')
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc') and env['MSVC_VERSION'] == '11.0':
env['CPPFLAGS'].append('-D_ALLOW_KEYWORD_MACROS')
if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'):
env['CPPFLAGS'].append('-DHAVE_STDBOOL_H')
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
B.root_build_dir = env['BF_BUILDDIR']
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# We do a shortcut for clean when no quicklist is given: just delete
# builddir without reading in SConscripts
do_clean = None
if 'clean' in B.targets:
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if os.path.exists(B.doc_build_dir):
print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC
dirs = os.listdir(B.doc_build_dir)
for entry in dirs:
if os.path.isdir(B.doc_build_dir + entry) == 1:
print "clean dir %s"%(B.doc_build_dir+entry)
shutil.rmtree(B.doc_build_dir+entry)
else: # remove file
print "remove file %s"%(B.doc_build_dir+entry)
os.remove(B.root_build_dir+entry)
if os.path.exists(B.root_build_dir):
print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC
dirs = os.listdir(B.root_build_dir)
for entry in dirs:
if os.path.isdir(B.root_build_dir + entry) == 1:
print "clean dir %s"%(B.root_build_dir+entry)
shutil.rmtree(B.root_build_dir+entry)
else: # remove file
print "remove file %s"%(B.root_build_dir+entry)
os.remove(B.root_build_dir+entry)
for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak',
'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']:
if os.path.exists(confile):
print "clean file %s"%confile
if os.path.isdir(confile):
for root, dirs, files in os.walk(confile):
for name in files:
os.remove(os.path.join(root, name))
else:
os.remove(confile)
print B.bc.OKGREEN+'...done'+B.bc.ENDC
else:
print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC
Exit()
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# ensure python header is found since detection can fail, this could happen
# with _any_ library but since we used a fixed python version this tends to
# be most problematic.
if env['WITH_BF_PYTHON']:
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found_python_h = found_pyconfig_h = False
for bf_python_inc in env.subst('${BF_PYTHON_INC}').split():
py_h = os.path.join(Dir(bf_python_inc).abspath, "Python.h")
if os.path.exists(py_h):
found_python_h = True
py_h = os.path.join(Dir(bf_python_inc).abspath, "pyconfig.h")
if os.path.exists(py_h):
found_pyconfig_h = True
if not (found_python_h and found_pyconfig_h):
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print("""\nMissing: Python.h and/or pyconfig.h in "%s"
Set 'BF_PYTHON_INC' to point to valid include path(s),
containing Python.h and pyconfig.h for Python version "%s".
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Example: python scons/scons.py BF_PYTHON_INC=../Python/include
""" % (env.subst('${BF_PYTHON_INC}'), env.subst('${BF_PYTHON_VERSION}')))
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Exit()
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os.makedirs ( B.root_build_dir )
os.makedirs ( B.root_build_dir + 'source' )
os.makedirs ( B.root_build_dir + 'intern' )
os.makedirs ( B.root_build_dir + 'extern' )
os.makedirs ( B.root_build_dir + 'lib' )
os.makedirs ( B.root_build_dir + 'bin' )
# # Docs not working with epy anymore
# if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']:
# os.makedirs ( B.doc_build_dir )
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###################################
# Ensure all data files are valid #
###################################
if not os.path.isdir ( B.root_build_dir + 'data_headers'):
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os.makedirs ( B.root_build_dir + 'data_headers' )
if not os.path.isdir ( B.root_build_dir + 'data_sources'):
os.makedirs ( B.root_build_dir + 'data_sources' )
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# use for includes
env['DATA_HEADERS'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_headers")
env['DATA_SOURCES'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_sources")
def data_to_c(FILE_FROM, FILE_TO, VAR_NAME):
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if os.sep == "\\":
FILE_FROM = FILE_FROM.replace("/", "\\")
FILE_TO = FILE_TO.replace("/", "\\")
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# first check if we need to bother.
if os.path.exists(FILE_TO):
if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO):
return
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print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO))
fpin = open(FILE_FROM, "rb")
fpin.seek(0, os.SEEK_END)
size = fpin.tell()
fpin.seek(0)
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fpout = open(FILE_TO, "w")
fpout.write("int %s_size = %d;\n" % (VAR_NAME, size))
fpout.write("char %s[] = {\n" % VAR_NAME)
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while size > 0:
size -= 1
if size % 32 == 31:
fpout.write("\n")
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fpout.write("%3d," % ord(fpin.read(1)))
fpout.write("\n 0};\n\n")
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fpin.close()
fpout.close()
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def data_to_c_simple(FILE_FROM):
filename_only = os.path.basename(FILE_FROM)
FILE_TO = os.path.join(env['DATA_SOURCES'], filename_only + ".c")
VAR_NAME = "datatoc_" + filename_only.replace(".", "_")
data_to_c(FILE_FROM, FILE_TO, VAR_NAME)
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def data_to_c_simple_icon(PATH_FROM):
# first handle import
import sys
path = "source/blender/datatoc"
if path not in sys.path:
sys.path.append(path)
# convert the pixmaps to a png
import datatoc_icon
filename_only = os.path.basename(PATH_FROM)
FILE_TO_PNG = os.path.join(env['DATA_SOURCES'], filename_only + ".png")
FILE_TO = FILE_TO_PNG + ".c"
argv = [PATH_FROM, FILE_TO_PNG]
datatoc_icon.main_ex(argv)
# then the png to a c file
data_to_c_simple(FILE_TO_PNG)
if B.targets != ['cudakernels']:
data_to_c("source/blender/compositor/operations/COM_OpenCLKernels.cl",
B.root_build_dir + "data_headers/COM_OpenCLKernels.cl.h",
"datatoc_COM_OpenCLKernels_cl")
data_to_c_simple("release/datafiles/startup.blend")
data_to_c_simple("release/datafiles/preview.blend")
data_to_c_simple("release/datafiles/preview_cycles.blend")
# --- glsl ---
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_vert.glsl")
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data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl")
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data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl")
data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl")
data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl")
# --- blender ---
data_to_c_simple("release/datafiles/bfont.pfb")
data_to_c_simple("release/datafiles/bfont.ttf")
data_to_c_simple("release/datafiles/bmonofont.ttf")
data_to_c_simple("release/datafiles/splash.png")
data_to_c_simple("release/datafiles/splash_2x.png")
# data_to_c_simple("release/datafiles/blender_icons16.png")
# data_to_c_simple("release/datafiles/blender_icons32.png")
data_to_c_simple_icon("release/datafiles/blender_icons16")
data_to_c_simple_icon("release/datafiles/blender_icons32")
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data_to_c_simple("release/datafiles/prvicons.png")
data_to_c_simple("release/datafiles/brushicons/add.png")
data_to_c_simple("release/datafiles/brushicons/blob.png")
data_to_c_simple("release/datafiles/brushicons/blur.png")
data_to_c_simple("release/datafiles/brushicons/clay.png")
data_to_c_simple("release/datafiles/brushicons/claystrips.png")
data_to_c_simple("release/datafiles/brushicons/clone.png")
data_to_c_simple("release/datafiles/brushicons/crease.png")
data_to_c_simple("release/datafiles/brushicons/darken.png")
data_to_c_simple("release/datafiles/brushicons/draw.png")
data_to_c_simple("release/datafiles/brushicons/fill.png")
data_to_c_simple("release/datafiles/brushicons/flatten.png")
data_to_c_simple("release/datafiles/brushicons/grab.png")
data_to_c_simple("release/datafiles/brushicons/inflate.png")
data_to_c_simple("release/datafiles/brushicons/layer.png")
data_to_c_simple("release/datafiles/brushicons/lighten.png")
data_to_c_simple("release/datafiles/brushicons/mask.png")
data_to_c_simple("release/datafiles/brushicons/mix.png")
data_to_c_simple("release/datafiles/brushicons/multiply.png")
data_to_c_simple("release/datafiles/brushicons/nudge.png")
data_to_c_simple("release/datafiles/brushicons/pinch.png")
data_to_c_simple("release/datafiles/brushicons/scrape.png")
data_to_c_simple("release/datafiles/brushicons/smear.png")
data_to_c_simple("release/datafiles/brushicons/smooth.png")
data_to_c_simple("release/datafiles/brushicons/snake_hook.png")
data_to_c_simple("release/datafiles/brushicons/soften.png")
data_to_c_simple("release/datafiles/brushicons/subtract.png")
data_to_c_simple("release/datafiles/brushicons/texdraw.png")
data_to_c_simple("release/datafiles/brushicons/thumb.png")
data_to_c_simple("release/datafiles/brushicons/twist.png")
data_to_c_simple("release/datafiles/brushicons/vertexdraw.png")
data_to_c_simple("release/datafiles/matcaps/mc01.jpg")
data_to_c_simple("release/datafiles/matcaps/mc02.jpg")
data_to_c_simple("release/datafiles/matcaps/mc03.jpg")
data_to_c_simple("release/datafiles/matcaps/mc04.jpg")
data_to_c_simple("release/datafiles/matcaps/mc05.jpg")
data_to_c_simple("release/datafiles/matcaps/mc06.jpg")
data_to_c_simple("release/datafiles/matcaps/mc07.jpg")
data_to_c_simple("release/datafiles/matcaps/mc08.jpg")
data_to_c_simple("release/datafiles/matcaps/mc09.jpg")
data_to_c_simple("release/datafiles/matcaps/mc10.jpg")
data_to_c_simple("release/datafiles/matcaps/mc11.jpg")
data_to_c_simple("release/datafiles/matcaps/mc12.jpg")
data_to_c_simple("release/datafiles/matcaps/mc13.jpg")
data_to_c_simple("release/datafiles/matcaps/mc14.jpg")
data_to_c_simple("release/datafiles/matcaps/mc15.jpg")
data_to_c_simple("release/datafiles/matcaps/mc16.jpg")
data_to_c_simple("release/datafiles/matcaps/mc17.jpg")
data_to_c_simple("release/datafiles/matcaps/mc18.jpg")
data_to_c_simple("release/datafiles/matcaps/mc19.jpg")
data_to_c_simple("release/datafiles/matcaps/mc20.jpg")
data_to_c_simple("release/datafiles/matcaps/mc21.jpg")
data_to_c_simple("release/datafiles/matcaps/mc22.jpg")
data_to_c_simple("release/datafiles/matcaps/mc23.jpg")
data_to_c_simple("release/datafiles/matcaps/mc24.jpg")
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##### END DATAFILES ##########
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# default is new quieter output, but if you need to see the
# commands, do 'scons BF_QUIET=0'
bf_quietoutput = B.arguments.get('BF_QUIET', '1')
if toolset=='msvc':
B.msvc_hack(env)
print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir)
env.SConsignFile(B.root_build_dir+'scons-signatures')
B.init_lib_dict()
##### END SETUP ##########
Export('env')
VariantDir(B.root_build_dir+'/source', 'source', duplicate=0)
SConscript(B.root_build_dir+'/source/SConscript')
VariantDir(B.root_build_dir+'/intern', 'intern', duplicate=0)
VariantDir(B.root_build_dir+'/extern', 'extern', duplicate=0)
SConscript(B.root_build_dir+'/extern/SConscript')
# now that we have read all SConscripts, we know what
# libraries will be built. Create list of
# libraries to give as objects to linking phase
mainlist = []
for tp in B.possible_types:
if (not tp == 'player') and (not tp == 'player2'):
mainlist += B.create_blender_liblist(env, tp)
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creob = B.creator(env)
thestatlibs, thelibincs = B.setup_staticlibs(env)
thesyslibs = B.setup_syslibs(env)
if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']:
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env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender')
playerlist = B.create_blender_liblist(env, 'player')
playerlist += B.create_blender_liblist(env, 'player2')
playerlist += B.create_blender_liblist(env, 'intern')
playerlist += B.create_blender_liblist(env, 'extern')
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env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer')
##### Now define some targets
#------------ INSTALL
#-- binaries
blenderinstall = []
if env['OURPLATFORM']=='darwin':
for prg in B.program_list:
bundle = '%s.app' % prg[0]
bundledir = os.path.dirname(bundle)
for dp, dn, df in os.walk(bundle):
if '.svn' in dn:
dn.remove('.svn')
if '_svn' in dn:
dn.remove('_svn')
if '.git' in df:
df.remove('.git')
dir=env['BF_INSTALLDIR']+dp[len(bundledir):]
source=[dp+os.sep+f for f in df]
blenderinstall.append(env.Install(dir=dir,source=source))
blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list)
#-- local path = config files in install dir: installdir\VERSION
#- dont do config and scripts for darwin, it is already in the bundle
datafileslist = []
datafilestargetlist = []
dotblenderinstall = []
for targetdir,srcfile in zip(dottargetlist, dotblendlist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
for targetdir,srcfile in zip(datafilestargetlist, datafileslist):
td, tf = os.path.split(targetdir)
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
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if env['WITH_BF_PYTHON']:
#-- local/VERSION/scripts
scriptpaths=['release/scripts']
for scriptpath in scriptpaths:
for dp, dn, df in os.walk(scriptpath):
if '.git' in df:
df.remove('.git')
if '__pycache__' in dn: # py3.2 cache dir
dn.remove('__pycache__')
# only for testing builds
if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn:
dn.remove('addons_contrib')
# do not install freestyle if disabled
if not env['WITH_BF_FREESTYLE'] and "freestyle" in dn:
dn.remove("freestyle")
dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):]
source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
# To ensure empty dirs are created too
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if len(source)==0 and not os.path.exists(dir):
env.Execute(Mkdir(dir))
scriptinstall.append(env.Install(dir=dir,source=source))
if env['WITH_BF_CYCLES']:
# cycles python code
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles')
source=os.listdir('intern/cycles/blender/addon')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/blender/addon/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# cycles kernel code
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel')
source=os.listdir('intern/cycles/kernel')
if '__pycache__' in source: source.remove('__pycache__')
source.remove('kernel.cpp')
source.remove('CMakeLists.txt')
source.remove('svm')
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source.remove('closure')
source.remove('shaders')
source.remove('osl')
source=['intern/cycles/kernel/'+s for s in source]
source.append('intern/cycles/util/util_color.h')
source.append('intern/cycles/util/util_half.h')
source.append('intern/cycles/util/util_math.h')
source.append('intern/cycles/util/util_transform.h')
source.append('intern/cycles/util/util_types.h')
scriptinstall.append(env.Install(dir=dir,source=source))
# svm
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm')
source=os.listdir('intern/cycles/kernel/svm')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/svm/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
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# closure
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'closure')
source=os.listdir('intern/cycles/kernel/closure')
if '__pycache__' in source: source.remove('__pycache__')
source=['intern/cycles/kernel/closure/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
# licenses
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license')
source=os.listdir('intern/cycles/doc/license')
if '__pycache__' in source: source.remove('__pycache__')
source.remove('CMakeLists.txt')
source=['intern/cycles/doc/license/'+s for s in source]
scriptinstall.append(env.Install(dir=dir,source=source))
if env['WITH_BF_CYCLES']:
# cuda binaries
if env['WITH_BF_CYCLES_CUDA_BINARIES']:
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib')
for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']:
kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel')
cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch)
cubininstall.append(env.Install(dir=dir,source=cubin_file))
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# osl shaders
if env['WITH_BF_CYCLES_OSL']:
dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader')
osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path
oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders')
headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split()
source=['intern/cycles/kernel/shaders/'+s for s in headers]
scriptinstall.append(env.Install(dir=dir,source=source))
for f in os.listdir(osl_source_dir):
if f.endswith('.osl'):
oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso'))
scriptinstall.append(env.Install(dir=dir,source=oso_file))
if env['WITH_BF_OCIO']:
colormanagement = os.path.join('release', 'datafiles', 'colormanagement')
for dp, dn, df in os.walk(colormanagement):
dir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'datafiles')
dir += os.sep + os.path.basename(colormanagement) + dp[len(colormanagement):]
source = [os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
# To ensure empty dirs are created too
if len(source) == 0:
env.Execute(Mkdir(dir))
scriptinstall.append(env.Install(dir=dir,source=source))
if env['WITH_BF_INTERNATIONAL']:
internationalpaths=['release' + os.sep + 'datafiles']
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def check_path(path, member):
return (member in path.split(os.sep))
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po_dir = os.path.join("release", "datafiles", "locale", "po")
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# font files
for intpath in internationalpaths:
for dp, dn, df in os.walk(intpath):
if '.git' in df:
df.remove('.git')
# we only care about release/datafiles/fonts, release/datafiles/locales
pass
else:
continue
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dir = os.path.join(env['BF_INSTALLDIR'], VERSION)
dir += os.sep + os.path.basename(intpath) + dp[len(intpath):]
source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")]
# To ensure empty dirs are created too
if len(source)==0:
env.Execute(Mkdir(dir))
scriptinstall.append(env.Install(dir=dir,source=source))
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# .mo files
for f in os.listdir(po_dir):
if not f.endswith(".po"):