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Commit 896a5fcc authored by Maxime Curioni's avatar Maxime Curioni
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fixed headers and SConscript to have successful build

parent f5a14015
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......@@ -48,9 +48,13 @@ stroke_sources = env.Glob(prefix + '/*.cpp')
prefix = 'intern/rendering'
rendering_sources = env.Glob(prefix + '/GL*.cpp')
# app / app_blender
prefix = 'intern/app_blender'
app_sources = env.Glob(prefix + '/*.cpp')
# application
prefix = 'intern/application'
application_sources = env.Glob(prefix + '/*.cpp')
# blender_interface
prefix = 'intern/blender_interface'
interface_sources = env.Glob(prefix + '/*.cpp')
# Python
prefix = 'intern/python'
......@@ -61,7 +65,7 @@ python_sources = env.Glob(prefix + '/*.cpp') \
sources = system_sources + image_sources + geometry_sources + scene_graph_sources \
+ winged_edge_sources + view_map_sources + stroke_sources + rendering_sources \
+ app_sources + python_sources
+ application_sources + interface_sources + python_sources
env.BlenderLib (libname="bf_freestyle",
sources=sources,
......
......@@ -56,8 +56,8 @@
#include "../system/StringUtils.h"
#include "../scene_graph/BlenderFileLoader.h"
#include "../stroke/BlenderStrokeRenderer.h"
#include "../blender_interface/BlenderFileLoader.h"
#include "../blender_interface/BlenderStrokeRenderer.h"
#ifdef __cplusplus
extern "C" {
......
......@@ -5,10 +5,10 @@
# include <float.h>
# include "../system/FreestyleConfig.h"
# include "NodeGroup.h"
# include "NodeTransform.h"
# include "NodeShape.h"
# include "IndexedFaceSet.h"
# include "../scene_graph/NodeGroup.h"
# include "../scene_graph/NodeTransform.h"
# include "../scene_graph/NodeShape.h"
# include "../scene_graph/IndexedFaceSet.h"
# include "../geometry/BBox.h"
# include "../geometry/Geom.h"
# include "../geometry/GeomCleaner.h"
......
# include "BlenderStrokeRenderer.h"
# include "Canvas.h"
# include "../app_blender/AppConfig.h"
# include "../stroke/Canvas.h"
# include "../application/AppConfig.h"
# include "../rendering/GLStrokeRenderer.h"
......
......@@ -2,7 +2,7 @@
# define BLENDERSTROKERENDERER_H
# include "../system/FreestyleConfig.h"
# include "StrokeRenderer.h"
# include "../stroke/StrokeRenderer.h"
#ifdef __cplusplus
extern "C" {
......
#include "AppView.h"
#include "Controller.h"
#include "AppConfig.h"
#include "AppCanvas.h"
#include "../application/AppView.h"
#include "../application/Controller.h"
#include "../application/AppConfig.h"
#include "../application/AppCanvas.h"
#include <iostream>
#include <map>
......
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