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Commit afd2fc31 authored by Brecht Van Lommel's avatar Brecht Van Lommel Committed by Philipp Oeser
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Cleanup: remove debug prints

parent c91d39e4
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......@@ -200,21 +200,16 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
case ePartialUpdateCollectResult::FullUpdateNeeded:
instance_data.mark_all_texture_slots_dirty();
instance_data.float_buffers.clear();
printf("full\n");
break;
case ePartialUpdateCollectResult::NoChangesDetected:
printf("no changes\n,");
break;
case ePartialUpdateCollectResult::PartialChangesDetected:
printf("partial changes\n");
/* Partial update when wrap repeat is enabled is not supported. */
if (instance_data.flags.do_tile_drawing) {
printf("A\n");
instance_data.float_buffers.clear();
instance_data.mark_all_texture_slots_dirty();
}
else {
printf("B\n");
do_partial_update(changes, instance_data);
}
break;
......@@ -256,12 +251,10 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
while (iterator.get_next_change() == ePartialUpdateIterResult::ChangeAvailable) {
/* Quick exit when tile_buffer isn't availble. */
if (iterator.tile_data.tile_buffer == nullptr) {
printf("no tile buffer\n");
continue;
}
ImBuf *tile_buffer = ensure_float_buffer(instance_data, iterator.tile_data.tile_buffer);
if (tile_buffer != iterator.tile_data.tile_buffer) {
printf("float buffer partial\n");
do_partial_update_float_buffer(tile_buffer, iterator);
}
......@@ -272,11 +265,9 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
const TextureInfo &info = instance_data.texture_infos[i];
/* Dirty images will receive a full update. No need to do a partial one now. */
if (info.dirty) {
printf("dirty skip\n");
continue;
}
if (!info.visible) {
printf("invisible skip\n");
continue;
}
GPUTexture *texture = info.texture;
......@@ -307,7 +298,6 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
&changed_region_in_uv_space,
&changed_overlapping_region_in_uv_space);
if (!region_overlap) {
printf("region overlap skip\n");
continue;
}
// convert the overlapping region to texel space and to ss_pixel space...
......@@ -362,12 +352,6 @@ template<typename TextureMethod> class ScreenSpaceDrawingMode : public AbstractD
}
}
printf("update sub %d %d %d %d\n",
gpu_texture_region_to_update.xmin,
gpu_texture_region_to_update.ymin,
extracted_buffer.x,
extracted_buffer.y
);
GPU_texture_update_sub(texture,
GPU_DATA_FLOAT,
extracted_buffer.rect_float,
......
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