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// Station.cpp
#include <string>
#include <memory>
#include "Station.h"
namespace math1d_cl
{
Station::Station()
{
}
const int& Station::getId()
{
return m_id;
}
void Station::setId(const int& id)
{
m_id = id;
}
const std::string& Station::getDescription()
{
return m_description;
}
void Station::setDescription(const std::string& description)
{
m_description = description;
}
const std::string& Station::getName()
{
return m_name;
}
void Station::setName(const std::string& name)
{
m_name = name;
}
const Location& Station::getLocation()
{
return m_location;
}
void Station::setLocation(const Location& location)
{
m_location = location;
}
const double& Station::getClockStep()
{
return m_clockStep;
}
void Station::setClockStep(const double& clockStep)
{
m_clockStep = clockStep;
}
const std::string& Station::getCode()
{
return m_code;
}
void Station::setCode(const std::string& code)
{
m_code = code;
}
const bool& Station::getPrecipitationFlag()
{
return m_precipitationFlag;
}
void Station::setPrecipitationFlag(const bool& precipitationFlag)
{
m_precipitationFlag = precipitationFlag;
}
const bool& Station::getTemperatureFlag()
{
return m_temperatureFlag;
}
void Station::setTemperatureFlag(const bool& temperatureFlag)
{
m_temperatureFlag = temperatureFlag;
}
const bool& Station::getSnowFlag()
{
return m_snowFlag;
}
void Station::setSnowFlag(const bool& snowFlag)
{
m_snowFlag = snowFlag;
}
const bool& Station::getWindVelocityFlag()
{
return m_windVelocityFlag;
}
void Station::setWindVelocityFlag(const bool& windVelocityFlag)
{
m_windVelocityFlag = windVelocityFlag;
}
const bool& Station::getRadarFlag()
{
return m_radarFlag;
}
void Station::setRadarFlag(const bool& radarFlag)
{
m_radarFlag = radarFlag;
}
const bool& Station::getIsVirtual()
{
return m_isVirtual;
}
void Station::setIsVirtual(const bool& isVirtual)
{
m_isVirtual = isVirtual;
}
const double& Station::getSpa1()
{
return m_spa1;
}
void Station::setSpa1(const double& spa1)
{
m_spa1 = spa1;
}
const double& Station::getSpa2()
{
return m_spa2;
}
void Station::setSpa2(const double& spa2)
{
m_spa2 = spa2;
}
const double& Station::getSpa3()
{
return m_spa3;
}
void Station::setSpa3(const double& spa3)
{
m_spa3 = spa3;
}
const double& Station::getQ()
{
return m_q;
}
void Station::setQ(const double& q)
{
m_q = q;
}
const WaterGaugingCategory& Station::getWaterGaugingCategory()
{
return m_waterGaugingCategory;
}
void Station::setWaterGaugingCategory(const WaterGaugingCategory& waterGaugingCategory)
{
m_waterGaugingCategory = waterGaugingCategory;
}
const double& Station::getHSpa1()
{
return m_hSpa1;
}
void Station::setHSpa1(const double& hSpa1)
{
m_hSpa1 = hSpa1;
}
const double& Station::getHSpa2()
{
return m_hSpa2;
}
void Station::setHSpa2(const double& hSpa2)
{
m_hSpa2 = hSpa2;
}
const double& Station::getHSpa3()
{
return m_hSpa3;
}
void Station::setHSpa3(const double& hSpa3)
{
m_hSpa3 = hSpa3;
}
const int& Station::getH()
{
return m_h;
}
void Station::setH(const int& h)
{
m_h = h;
}
const int& Station::getChmuProfileId()
{
return m_h;
}
void Station::setChmuProfileId(const int& chmuProfileId)
{
m_chmuProfileId = chmuProfileId;
}
const int& Station::getChannelIndex()
{
return m_channelIndex;
}
void Station::setChannelIndex(const int& channelIndex)
{
m_channelIndex = channelIndex;
}
}