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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    import os
    
    import bpy
    import mathutils
    
    from progress_report import ProgressReport, ProgressReportSubstep
    
    
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    def name_compat(name):
    
        if name is None:
            return 'None'
        else:
            return name.replace(' ', '_')
    
    
    def mesh_triangulate(me):
        import bmesh
        bm = bmesh.new()
        bm.from_mesh(me)
        bmesh.ops.triangulate(bm, faces=bm.faces)
        bm.to_mesh(me)
        bm.free()
    
    
    
    def write_mtl(scene, filepath, path_mode, copy_set, mtl_dict):
    
        from mathutils import Color, Vector
    
            world_amb = world.ambient_color
    
            world_amb = Color((0.0, 0.0, 0.0))
    
        source_dir = os.path.dirname(bpy.data.filepath)
    
        dest_dir = os.path.dirname(filepath)
    
    
        with open(filepath, "w", encoding="utf8", newline="\n") as f:
            fw = f.write
    
            fw('# Blender MTL File: %r\n' % (os.path.basename(bpy.data.filepath) or "None"))
            fw('# Material Count: %i\n' % len(mtl_dict))
    
            mtl_dict_values = list(mtl_dict.values())
            mtl_dict_values.sort(key=lambda m: m[0])
    
            # Write material/image combinations we have used.
            # Using mtl_dict.values() directly gives un-predictable order.
            for mtl_mat_name, mat, face_img in mtl_dict_values:
                # Get the Blender data for the material and the image.
                # Having an image named None will make a bug, dont do it :)
    
                fw('\nnewmtl %s\n' % mtl_mat_name)  # Define a new material: matname_imgname
    
                if mat:
                    use_mirror = mat.raytrace_mirror.use and mat.raytrace_mirror.reflect_factor != 0.0
    
                    # convert from blenders spec to 0 - 1000 range.
                    if mat.specular_shader == 'WARDISO':
                        tspec = (0.4 - mat.specular_slope) / 0.0004
                    else:
                        tspec = (mat.specular_hardness - 1) / 0.51
                    fw('Ns %.6f\n' % tspec)
                    del tspec
    
                    # Ambient
                    if use_mirror:
                        fw('Ka %.6f %.6f %.6f\n' % (mat.raytrace_mirror.reflect_factor * mat.mirror_color)[:])
                    else:
                        fw('Ka %.6f %.6f %.6f\n' % (mat.ambient, mat.ambient, mat.ambient))  # Do not use world color!
                    fw('Kd %.6f %.6f %.6f\n' % (mat.diffuse_intensity * mat.diffuse_color)[:])  # Diffuse
                    fw('Ks %.6f %.6f %.6f\n' % (mat.specular_intensity * mat.specular_color)[:])  # Specular
    
                    # Emission, not in original MTL standard but seems pretty common, see T45766.
                    # XXX Blender has no color emission, it's using diffuse color instead...
                    fw('Ke %.6f %.6f %.6f\n' % (mat.emit * mat.diffuse_color)[:])
    
                    if hasattr(mat, "raytrace_transparency") and hasattr(mat.raytrace_transparency, "ior"):
                        fw('Ni %.6f\n' % mat.raytrace_transparency.ior)  # Refraction index
                    else:
                        fw('Ni %.6f\n' % 1.0)
                    fw('d %.6f\n' % mat.alpha)  # Alpha (obj uses 'd' for dissolve)
    
                    # See http://en.wikipedia.org/wiki/Wavefront_.obj_file for whole list of values...
                    # Note that mapping is rather fuzzy sometimes, trying to do our best here.
                    if mat.use_shadeless:
                        fw('illum 0\n')  # ignore lighting
                    elif mat.specular_intensity == 0:
                        fw('illum 1\n')  # no specular.
                    elif use_mirror:
                        if mat.use_transparency and mat.transparency_method == 'RAYTRACE':
                            if mat.raytrace_mirror.fresnel != 0.0:
                                fw('illum 7\n')  # Reflection, Transparency, Ray trace and Fresnel
                            else:
                                fw('illum 6\n')  # Reflection, Transparency, Ray trace
                        elif mat.raytrace_mirror.fresnel != 0.0:
                            fw('illum 5\n')  # Reflection, Ray trace and Fresnel
    
                            fw('illum 3\n')  # Reflection and Ray trace
                    elif mat.use_transparency and mat.transparency_method == 'RAYTRACE':
                        fw('illum 9\n')  # 'Glass' transparency and no Ray trace reflection... fuzzy matching, but...
    
                        fw('illum 2\n')  # light normaly
    
    
                    # Write a dummy material here?
                    fw('Ns 0\n')
                    fw('Ka %.6f %.6f %.6f\n' % world_amb[:])  # Ambient, uses mirror color,
                    fw('Kd 0.8 0.8 0.8\n')
                    fw('Ks 0.8 0.8 0.8\n')
                    fw('d 1\n')  # No alpha
    
                    fw('illum 2\n')  # light normaly
    
                # Write images!
                if face_img:  # We have an image on the face!
                    filepath = face_img.filepath
                    if filepath:  # may be '' for generated images
                        # write relative image path
                        filepath = bpy_extras.io_utils.path_reference(filepath, source_dir, dest_dir,
                                                                      path_mode, "", copy_set, face_img.library)
                        fw('map_Kd %s\n' % filepath)  # Diffuse mapping image
                        del filepath
                    else:
                        # so we write the materials image.
                        face_img = None
    
                if mat:  # No face image. if we havea material search for MTex image.
                    image_map = {}
                    # backwards so topmost are highest priority
                    for mtex in reversed(mat.texture_slots):
                        if mtex and mtex.texture and mtex.texture.type == 'IMAGE':
                            image = mtex.texture.image
                            if image:
                                # texface overrides others
                                if (mtex.use_map_color_diffuse and (face_img is None) and
                                    (mtex.use_map_warp is False) and (mtex.texture_coords != 'REFLECTION')):
    
                                    image_map["map_Kd"] = (mtex, image)
    
                                if mtex.use_map_ambient:
    
                                    image_map["map_Ka"] = (mtex, image)
    
                                # this is the Spec intensity channel but Ks stands for specular Color
                                '''
                                if mtex.use_map_specular:
    
                                    image_map["map_Ks"] = (mtex, image)
    
                                '''
                                if mtex.use_map_color_spec:  # specular color
    
                                    image_map["map_Ks"] = (mtex, image)
    
                                if mtex.use_map_hardness:  # specular hardness/glossiness
    
                                    image_map["map_Ns"] = (mtex, image)
    
                                if mtex.use_map_alpha:
    
                                    image_map["map_d"] = (mtex, image)
    
                                if mtex.use_map_translucency:
    
                                    image_map["map_Tr"] = (mtex, image)
    
                                if mtex.use_map_normal:
    
                                    image_map["map_Bump"] = (mtex, image)
    
                                if mtex.use_map_displacement:
    
                                if mtex.use_map_color_diffuse and (mtex.texture_coords == 'REFLECTION'):
    
                                if mtex.use_map_emit:
    
                                    image_map["map_Ke"] = (mtex, image)
    
                    for key, (mtex, image) in sorted(image_map.items()):
    
                        filepath = bpy_extras.io_utils.path_reference(image.filepath, source_dir, dest_dir,
                                                                      path_mode, "", copy_set, image.library)
    
                        if key == "map_Bump":
                            if mtex.normal_factor != 1.0:
    
                                options.append('-bm %.6f' % mtex.normal_factor)
    
                        if mtex.offset != Vector((0.0, 0.0, 0.0)):
    
                            options.append('-o %.6f %.6f %.6f' % mtex.offset[:])
    
                        if mtex.scale != Vector((1.0, 1.0, 1.0)):
    
                            options.append('-s %.6f %.6f %.6f' % mtex.scale[:])
    
                        if options:
                            fw('%s %s %s\n' % (key, " ".join(options), repr(filepath)[1:-1]))
                        else:
                            fw('%s %s\n' % (key, repr(filepath)[1:-1]))
    
    def test_nurbs_compat(ob):
        if ob.type != 'CURVE':
            return False
    
        for nu in ob.data.splines:
    
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            if nu.point_count_v == 1 and nu.type != 'BEZIER':  # not a surface and not bezier
    
    def write_nurb(fw, ob, ob_mat):
    
        tot_verts = 0
        cu = ob.data
    
        # use negative indices
        for nu in cu.splines:
            if nu.type == 'POLY':
                DEG_ORDER_U = 1
            else:
                DEG_ORDER_U = nu.order_u - 1  # odd but tested to be correct
    
            if nu.type == 'BEZIER':
                print("\tWarning, bezier curve:", ob.name, "only poly and nurbs curves supported")
                continue
    
            if nu.point_count_v > 1:
                print("\tWarning, surface:", ob.name, "only poly and nurbs curves supported")
                continue
    
            if len(nu.points) <= DEG_ORDER_U:
                print("\tWarning, order_u is lower then vert count, skipping:", ob.name)
                continue
    
            pt_num = 0
            do_closed = nu.use_cyclic_u
            do_endpoints = (do_closed == 0) and nu.use_endpoint_u
    
            for pt in nu.points:
    
                fw('v %.6f %.6f %.6f\n' % (ob_mat * pt.co.to_3d())[:])
    
            fw('g %s\n' % (name_compat(ob.name)))  # name_compat(ob.getData(1)) could use the data name too
            fw('cstype bspline\n')  # not ideal, hard coded
            fw('deg %d\n' % DEG_ORDER_U)  # not used for curves but most files have it still
    
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            curve_ls = [-(i + 1) for i in range(pt_num)]
    
    
            # 'curv' keyword
            if do_closed:
                if DEG_ORDER_U == 1:
                    pt_num += 1
                    curve_ls.append(-1)
                else:
                    pt_num += DEG_ORDER_U
                    curve_ls = curve_ls + curve_ls[0:DEG_ORDER_U]
    
    
            fw('curv 0.0 1.0 %s\n' % (" ".join([str(i) for i in curve_ls])))  # Blender has no U and V values for the curve
    
    
            # 'parm' keyword
            tot_parm = (DEG_ORDER_U + 1) + pt_num
    
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            tot_parm_div = float(tot_parm - 1)
            parm_ls = [(i / tot_parm_div) for i in range(tot_parm)]
    
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            if do_endpoints:  # end points, force param
                for i in range(DEG_ORDER_U + 1):
    
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                    parm_ls[-(1 + i)] = 1.0
    
            fw("parm u %s\n" % " ".join(["%.6f" % i for i in parm_ls]))
    
    def write_file(filepath, objects, scene,
    
                   EXPORT_TRI=False,
                   EXPORT_EDGES=False,
    
                   EXPORT_SMOOTH_GROUPS=False,
    
                   EXPORT_NORMALS=False,
                   EXPORT_UV=True,
                   EXPORT_MTL=True,
                   EXPORT_APPLY_MODIFIERS=True,
    
                   EXPORT_BLEN_OBS=True,
                   EXPORT_GROUP_BY_OB=False,
                   EXPORT_GROUP_BY_MAT=False,
                   EXPORT_KEEP_VERT_ORDER=False,
                   EXPORT_POLYGROUPS=False,
                   EXPORT_CURVE_AS_NURBS=True,
    
                   EXPORT_GLOBAL_MATRIX=None,
    
                   EXPORT_PATH_MODE='AUTO',
    
                   progress=ProgressReport(),
    
        Basic write function. The context and options must be already set
        This can be accessed externaly
        eg.
        write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
    
        if EXPORT_GLOBAL_MATRIX is None:
            EXPORT_GLOBAL_MATRIX = mathutils.Matrix()
    
    
            return round(v.x, 4), round(v.y, 4), round(v.z, 4)
    
            return round(v[0], 4), round(v[1], 4)
    
    
        def findVertexGroupName(face, vWeightMap):
            """
            Searches the vertexDict to see what groups is assigned to a given face.
            We use a frequency system in order to sort out the name because a given vetex can
            belong to two or more groups at the same time. To find the right name for the face
            we list all the possible vertex group names with their frequency and then sort by
            frequency in descend order. The top element is the one shared by the highest number
            of vertices is the face's group
            """
            weightDict = {}
            for vert_index in face.vertices:
                vWeights = vWeightMap[vert_index]
                for vGroupName, weight in vWeights:
    
                    weightDict[vGroupName] = weightDict.get(vGroupName, 0.0) + weight
    
                return max((weight, vGroupName) for vGroupName, weight in weightDict.items())[1]
    
        with ProgressReportSubstep(progress, 2, "OBJ Export path: %r" % filepath, "OBJ Export Finished") as subprogress1:
            with open(filepath, "w", encoding="utf8", newline="\n") as f:
                fw = f.write
    
                # Write Header
                fw('# Blender v%s OBJ File: %r\n' % (bpy.app.version_string, os.path.basename(bpy.data.filepath)))
                fw('# www.blender.org\n')
    
                # Tell the obj file what material file to use.
                if EXPORT_MTL:
                    mtlfilepath = os.path.splitext(filepath)[0] + ".mtl"
                    # filepath can contain non utf8 chars, use repr
                    fw('mtllib %s\n' % repr(os.path.basename(mtlfilepath))[1:-1])
    
                # Initialize totals, these are updated each object
                totverts = totuvco = totno = 1
    
                face_vert_index = 1
    
                # A Dict of Materials
                # (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
                mtl_dict = {}
                # Used to reduce the usage of matname_texname materials, which can become annoying in case of
                # repeated exports/imports, yet keeping unique mat names per keys!
                # mtl_name: (material.name, image.name)
                mtl_rev_dict = {}
    
                copy_set = set()
    
                # Get all meshes
                subprogress1.enter_substeps(len(objects))
                for i, ob_main in enumerate(objects):
                    # ignore dupli children
                    if ob_main.parent and ob_main.parent.dupli_type in {'VERTS', 'FACES'}:
                        # XXX
                        subprogress1.step("Ignoring %s, dupli child..." % ob_main.name)
                        continue
    
    
                    if ob_main.dupli_type != 'NONE':
                        # XXX
                        print('creating dupli_list on', ob_main.name)
                        ob_main.dupli_list_create(scene)
    
    
                        obs += [(dob.object, dob.matrix) for dob in ob_main.dupli_list]
    
                        print(ob_main.name, 'has', len(obs) - 1, 'dupli children')
    
    
                    subprogress1.enter_substeps(len(obs))
                    for ob, ob_mat in obs:
                        with ProgressReportSubstep(subprogress1, 6) as subprogress2:
                            uv_unique_count = no_unique_count = 0
    
                            # Nurbs curve support
                            if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob):
                                ob_mat = EXPORT_GLOBAL_MATRIX * ob_mat
                                totverts += write_nurb(fw, ob, ob_mat)
                                continue
                            # END NURBS
    
                            try:
    
                                me = ob.to_mesh(scene, EXPORT_APPLY_MODIFIERS, calc_tessface=False,
    
                                                settings='RENDER' if EXPORT_APPLY_MODIFIERS_RENDER else 'PREVIEW')
    
                            except RuntimeError:
                                me = None
    
                            if me is None:
                                continue
    
    
                            # _must_ do this before applying transformation, else tessellation may differ
                            if EXPORT_TRI:
                                # _must_ do this first since it re-allocs arrays
                                mesh_triangulate(me)
    
    
                            me.transform(EXPORT_GLOBAL_MATRIX * ob_mat)
    
                            # If negative scaling, we have to invert the normals...
                            if ob_mat.determinant() < 0.0:
                                me.flip_normals()
    
    
                            if EXPORT_UV:
                                faceuv = len(me.uv_textures) > 0
                                if faceuv:
                                    uv_texture = me.uv_textures.active.data[:]
                                    uv_layer = me.uv_layers.active.data[:]
    
                            me_verts = me.vertices[:]
    
                            # Make our own list so it can be sorted to reduce context switching
                            face_index_pairs = [(face, index) for index, face in enumerate(me.polygons)]
                            # faces = [ f for f in me.tessfaces ]
    
                            if EXPORT_EDGES:
                                edges = me.edges
                            else:
                                edges = []
    
                            if not (len(face_index_pairs) + len(edges) + len(me.vertices)):  # Make sure there is something to write
                                # clean up
                                bpy.data.meshes.remove(me)
                                continue  # dont bother with this mesh.
    
                            if EXPORT_NORMALS and face_index_pairs:
                                me.calc_normals_split()
                                # No need to call me.free_normals_split later, as this mesh is deleted anyway!
    
                            if (EXPORT_SMOOTH_GROUPS or EXPORT_SMOOTH_GROUPS_BITFLAGS) and face_index_pairs:
                                smooth_groups, smooth_groups_tot = me.calc_smooth_groups(EXPORT_SMOOTH_GROUPS_BITFLAGS)
                                if smooth_groups_tot <= 1:
                                    smooth_groups, smooth_groups_tot = (), 0
                            else:
                                smooth_groups, smooth_groups_tot = (), 0
    
                            materials = me.materials[:]
                            material_names = [m.name if m else None for m in materials]
    
                            # avoid bad index errors
                            if not materials:
                                materials = [None]
                                material_names = [name_compat(None)]
    
                            # Sort by Material, then images
                            # so we dont over context switch in the obj file.
                            if EXPORT_KEEP_VERT_ORDER:
                                pass
                            else:
                                if faceuv:
                                    if smooth_groups:
                                        sort_func = lambda a: (a[0].material_index,
                                                               hash(uv_texture[a[1]].image),
                                                               smooth_groups[a[1]] if a[0].use_smooth else False)
                                    else:
                                        sort_func = lambda a: (a[0].material_index,
                                                               hash(uv_texture[a[1]].image),
                                                               a[0].use_smooth)
                                elif len(materials) > 1:
                                    if smooth_groups:
                                        sort_func = lambda a: (a[0].material_index,
                                                               smooth_groups[a[1]] if a[0].use_smooth else False)
                                    else:
                                        sort_func = lambda a: (a[0].material_index,
                                                               a[0].use_smooth)
                                else:
                                    # no materials
                                    if smooth_groups:
                                        sort_func = lambda a: smooth_groups[a[1] if a[0].use_smooth else False]
                                    else:
                                        sort_func = lambda a: a[0].use_smooth
    
                                face_index_pairs.sort(key=sort_func)
    
                                del sort_func
    
                            # Set the default mat to no material and no image.
                            contextMat = 0, 0  # Can never be this, so we will label a new material the first chance we get.
                            contextSmooth = None  # Will either be true or false,  set bad to force initialization switch.
    
                            if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
                                name1 = ob.name
                                name2 = ob.data.name
                                if name1 == name2:
                                    obnamestring = name_compat(name1)
                                else:
                                    obnamestring = '%s_%s' % (name_compat(name1), name_compat(name2))
    
                                if EXPORT_BLEN_OBS:
                                    fw('o %s\n' % obnamestring)  # Write Object name
                                else:  # if EXPORT_GROUP_BY_OB:
                                    fw('g %s\n' % obnamestring)
    
                            subprogress2.step()
    
                            # Vert
                            for v in me_verts:
                                fw('v %.6f %.6f %.6f\n' % v.co[:])
    
                            subprogress2.step()
    
                            # UV
                            if faceuv:
                                # in case removing some of these dont get defined.
                                uv = f_index = uv_index = uv_key = uv_val = uv_ls = None
    
                                uv_face_mapping = [None] * len(face_index_pairs)
    
                                uv_dict = {}
                                uv_get = uv_dict.get
                                for f, f_index in face_index_pairs:
                                    uv_ls = uv_face_mapping[f_index] = []
                                    for uv_index, l_index in enumerate(f.loop_indices):
                                        uv = uv_layer[l_index].uv
    
                                        # include the vertex index in the key so we don't share UV's between vertices,
                                        # allowed by the OBJ spec but can cause issues for other importers, see: T47010.
    
                                        # this works too, shared UV's for all verts
                                        #~ uv_key = veckey2d(uv)
                                        uv_key = loops[l_index].vertex_index, veckey2d(uv)
    
    
                                        uv_val = uv_get(uv_key)
                                        if uv_val is None:
                                            uv_val = uv_dict[uv_key] = uv_unique_count
    
                                            fw('vt %.6f %.6f\n' % uv[:])
    
                                            uv_unique_count += 1
                                        uv_ls.append(uv_val)
    
                                del uv_dict, uv, f_index, uv_index, uv_ls, uv_get, uv_key, uv_val
                                # Only need uv_unique_count and uv_face_mapping
    
                            subprogress2.step()
    
                            # NORMAL, Smooth/Non smoothed.
                            if EXPORT_NORMALS:
                                no_key = no_val = None
                                normals_to_idx = {}
                                no_get = normals_to_idx.get
                                loops_to_normals = [0] * len(loops)
                                for f, f_index in face_index_pairs:
                                    for l_idx in f.loop_indices:
                                        no_key = veckey3d(loops[l_idx].normal)
                                        no_val = no_get(no_key)
                                        if no_val is None:
                                            no_val = normals_to_idx[no_key] = no_unique_count
    
                                            fw('vn %.4f %.4f %.4f\n' % no_key)
    
                                            no_unique_count += 1
                                        loops_to_normals[l_idx] = no_val
                                del normals_to_idx, no_get, no_key, no_val
                            else:
                                loops_to_normals = []
    
                            if not faceuv:
                                f_image = None
    
                            subprogress2.step()
    
                            # XXX
                            if EXPORT_POLYGROUPS:
                                # Retrieve the list of vertex groups
                                vertGroupNames = ob.vertex_groups.keys()
                                if vertGroupNames:
                                    currentVGroup = ''
                                    # Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
                                    vgroupsMap = [[] for _i in range(len(me_verts))]
                                    for v_idx, v_ls in enumerate(vgroupsMap):
                                        v_ls[:] = [(vertGroupNames[g.group], g.weight) for g in me_verts[v_idx].groups]
    
                            for f, f_index in face_index_pairs:
                                f_smooth = f.use_smooth
                                if f_smooth and smooth_groups:
                                    f_smooth = smooth_groups[f_index]
                                f_mat = min(f.material_index, len(materials) - 1)
    
                                if faceuv:
                                    tface = uv_texture[f_index]
                                    f_image = tface.image
    
                                # MAKE KEY
                                if faceuv and f_image:  # Object is always true.
                                    key = material_names[f_mat], f_image.name
                                else:
                                    key = material_names[f_mat], None  # No image, use None instead.
    
                                # Write the vertex group
                                if EXPORT_POLYGROUPS:
                                    if vertGroupNames:
                                        # find what vertext group the face belongs to
                                        vgroup_of_face = findVertexGroupName(f, vgroupsMap)
                                        if vgroup_of_face != currentVGroup:
                                            currentVGroup = vgroup_of_face
                                            fw('g %s\n' % vgroup_of_face)
    
                                # CHECK FOR CONTEXT SWITCH
                                if key == contextMat:
                                    pass  # Context already switched, dont do anything
                                else:
                                    if key[0] is None and key[1] is None:
                                        # Write a null material, since we know the context has changed.
                                        if EXPORT_GROUP_BY_MAT:
                                            # can be mat_image or (null)
                                            fw("g %s_%s\n" % (name_compat(ob.name), name_compat(ob.data.name)))
                                        if EXPORT_MTL:
                                            fw("usemtl (null)\n")  # mat, image
    
                                    else:
                                        mat_data = mtl_dict.get(key)
                                        if not mat_data:
                                            # First add to global dict so we can export to mtl
                                            # Then write mtl
    
                                            # Make a new names from the mat and image name,
                                            # converting any spaces to underscores with name_compat.
    
                                            # If none image dont bother adding it to the name
                                            # Try to avoid as much as possible adding texname (or other things)
                                            # to the mtl name (see [#32102])...
                                            mtl_name = "%s" % name_compat(key[0])
                                            if mtl_rev_dict.get(mtl_name, None) not in {key, None}:
                                                if key[1] is None:
                                                    tmp_ext = "_NONE"
                                                else:
                                                    tmp_ext = "_%s" % name_compat(key[1])
                                                i = 0
                                                while mtl_rev_dict.get(mtl_name + tmp_ext, None) not in {key, None}:
                                                    i += 1
                                                    tmp_ext = "_%3d" % i
                                                mtl_name += tmp_ext
                                            mat_data = mtl_dict[key] = mtl_name, materials[f_mat], f_image
                                            mtl_rev_dict[mtl_name] = key
    
                                        if EXPORT_GROUP_BY_MAT:
                                            # can be mat_image or (null)
                                            fw("g %s_%s_%s\n" % (name_compat(ob.name), name_compat(ob.data.name), mat_data[0]))
                                        if EXPORT_MTL:
                                            fw("usemtl %s\n" % mat_data[0])  # can be mat_image or (null)
    
                                contextMat = key
                                if f_smooth != contextSmooth:
                                    if f_smooth:  # on now off
                                        if smooth_groups:
                                            f_smooth = smooth_groups[f_index]
                                            fw('s %d\n' % f_smooth)
                                        else:
                                            fw('s 1\n')
                                    else:  # was off now on
                                        fw('s off\n')
                                    contextSmooth = f_smooth
    
                                f_v = [(vi, me_verts[v_idx], l_idx)
                                       for vi, (v_idx, l_idx) in enumerate(zip(f.vertices, f.loop_indices))]
    
                                fw('f')
                                if faceuv:
                                    if EXPORT_NORMALS:
                                        for vi, v, li in f_v:
                                            fw(" %d/%d/%d" % (totverts + v.index,
                                                              totuvco + uv_face_mapping[f_index][vi],
                                                              totno + loops_to_normals[li],
                                                              ))  # vert, uv, normal
                                    else:  # No Normals
                                        for vi, v, li in f_v:
                                            fw(" %d/%d" % (totverts + v.index,
                                                           totuvco + uv_face_mapping[f_index][vi],
                                                           ))  # vert, uv
    
                                    face_vert_index += len(f_v)
    
                                else:  # No UV's
                                    if EXPORT_NORMALS:
                                        for vi, v, li in f_v:
                                            fw(" %d//%d" % (totverts + v.index, totno + loops_to_normals[li]))
                                    else:  # No Normals
                                        for vi, v, li in f_v:
                                            fw(" %d" % (totverts + v.index))
    
                                fw('\n')
    
                            subprogress2.step()
    
                            # Write edges.
                            if EXPORT_EDGES:
                                for ed in edges:
                                    if ed.is_loose:
                                        fw('l %d %d\n' % (totverts + ed.vertices[0], totverts + ed.vertices[1]))
    
                            # Make the indices global rather then per mesh
                            totverts += len(me_verts)
                            totuvco += uv_unique_count
                            totno += no_unique_count
    
                            # clean up
                            bpy.data.meshes.remove(me)
    
                    if ob_main.dupli_type != 'NONE':
                        ob_main.dupli_list_clear()
    
                    subprogress1.leave_substeps("Finished writing geometry of '%s'." % ob_main.name)
                subprogress1.leave_substeps()
    
            subprogress1.step("Finished exporting geometry, now exporting materials")
    
            # Now we have all our materials, save them
            if EXPORT_MTL:
                write_mtl(scene, mtlfilepath, EXPORT_PATH_MODE, copy_set, mtl_dict)
    
            # copy all collected files.
            bpy_extras.io_utils.path_reference_copy(copy_set)
    
               EXPORT_TRI,  # ok
               EXPORT_EDGES,
               EXPORT_SMOOTH_GROUPS,
               EXPORT_SMOOTH_GROUPS_BITFLAGS,
               EXPORT_NORMALS,  # ok
               EXPORT_UV,  # ok
               EXPORT_MTL,
               EXPORT_APPLY_MODIFIERS,  # ok
    
               EXPORT_BLEN_OBS,
               EXPORT_GROUP_BY_OB,
               EXPORT_GROUP_BY_MAT,
               EXPORT_KEEP_VERT_ORDER,
               EXPORT_POLYGROUPS,
               EXPORT_CURVE_AS_NURBS,
               EXPORT_SEL_ONLY,  # ok
               EXPORT_ANIMATION,
               EXPORT_GLOBAL_MATRIX,
               EXPORT_PATH_MODE,  # Not used
               ):
    
        with ProgressReport(context.window_manager) as progress:
            base_name, ext = os.path.splitext(filepath)
            context_name = [base_name, '', '', ext]  # Base name, scene name, frame number, extension
    
            scene = context.scene
    
            # Exit edit mode before exporting, so current object states are exported properly.
            if bpy.ops.object.mode_set.poll():
                bpy.ops.object.mode_set(mode='OBJECT')
    
            orig_frame = scene.frame_current
    
            # Export an animation?
            if EXPORT_ANIMATION:
                scene_frames = range(scene.frame_start, scene.frame_end + 1)  # Up to and including the end frame.
            else:
                scene_frames = [orig_frame]  # Dont export an animation.
    
            # Loop through all frames in the scene and export.
            progress.enter_substeps(len(scene_frames))
            for frame in scene_frames:
                if EXPORT_ANIMATION:  # Add frame to the filepath.
                    context_name[2] = '_%.6d' % frame
    
                scene.frame_set(frame, 0.0)
                if EXPORT_SEL_ONLY:
                    objects = context.selected_objects
                else:
                    objects = scene.objects
    
                full_path = ''.join(context_name)
    
                # erm... bit of a problem here, this can overwrite files when exporting frames. not too bad.
                # EXPORT THE FILE.
                progress.enter_substeps(1)
                write_file(full_path, objects, scene,
                           EXPORT_TRI,
                           EXPORT_EDGES,
                           EXPORT_SMOOTH_GROUPS,
                           EXPORT_SMOOTH_GROUPS_BITFLAGS,
                           EXPORT_NORMALS,
                           EXPORT_UV,
                           EXPORT_MTL,
                           EXPORT_APPLY_MODIFIERS,
    
                           EXPORT_BLEN_OBS,
                           EXPORT_GROUP_BY_OB,
                           EXPORT_GROUP_BY_MAT,
                           EXPORT_KEEP_VERT_ORDER,
                           EXPORT_POLYGROUPS,
                           EXPORT_CURVE_AS_NURBS,
                           EXPORT_GLOBAL_MATRIX,
                           EXPORT_PATH_MODE,
                           progress,
                           )
                progress.leave_substeps()
    
            scene.frame_set(orig_frame, 0.0)
            progress.leave_substeps()
    
    Currently the exporter lacks these features:
    * multiple scene export (only active scene is written)
    * particles
    
    def save(context,
             filepath,
             *,
    
             use_triangles=False,
             use_edges=True,
             use_normals=False,
    
             use_smooth_groups=False,
    
             use_mesh_modifiers=True,
    
             use_blen_objects=True,
             group_by_object=False,
             group_by_material=False,
             keep_vertex_order=False,
             use_vertex_groups=False,
             use_nurbs=True,
             use_selection=True,
             use_animation=False,
    
             global_matrix=None,
    
             ):
    
        _write(context, filepath,
               EXPORT_TRI=use_triangles,
               EXPORT_EDGES=use_edges,
    
               EXPORT_SMOOTH_GROUPS=use_smooth_groups,
    
               EXPORT_SMOOTH_GROUPS_BITFLAGS=use_smooth_groups_bitflags,
    
               EXPORT_NORMALS=use_normals,
               EXPORT_UV=use_uvs,
               EXPORT_MTL=use_materials,
    
               EXPORT_APPLY_MODIFIERS=use_mesh_modifiers,
    
               EXPORT_APPLY_MODIFIERS_RENDER=use_mesh_modifiers_render,
    
               EXPORT_BLEN_OBS=use_blen_objects,
               EXPORT_GROUP_BY_OB=group_by_object,
               EXPORT_GROUP_BY_MAT=group_by_material,
               EXPORT_KEEP_VERT_ORDER=keep_vertex_order,
               EXPORT_POLYGROUPS=use_vertex_groups,
               EXPORT_CURVE_AS_NURBS=use_nurbs,
               EXPORT_SEL_ONLY=use_selection,
               EXPORT_ANIMATION=use_animation,
    
               EXPORT_GLOBAL_MATRIX=global_matrix,
    
               EXPORT_PATH_MODE=path_mode,